Prototyping Intro Need - Why May 2023 (Part 1)
Prototyping Intro Need - Why May 2023 (Part 1)
Learning Objectives
Define the term “Prototyping”
Explain the importance of prototyping in
designing for usability
Prototyping: Difn.
A limited representation of a design that allows users to interact with it and
to explore its suitability.
a prototype is an expression of a design intent.
A visual representation of an idea.
A prototype is a simulation of how a finished product will look like and work.
It allows product teams to test the usability and feasibility of their designs.
Prototyping allows designers to present their designs and see them in
action.
In the context of digital products, a prototype is a simulation of the final
interaction between the user and the interface.
Why we need prototypes
Redesign/optimize
Advantages and Disadvantages of Prototyping
Users can try the system and Each iteration builds on the previous
products and provide and further refines the solution. This
constructive feedback during makes it difficult to reject the initial
development solution as inappropriate and start
over.
An operational prototype can be
Formal end-of=phase reviewes do
produced in weeks
not occur, Thus its is very difficult to
Users becomes more positive contain the scope of the prototype
about implementing the system System documentation is often
as they see a solution emerging absent or incomplete, since the
that meet their needs primary focus is on development of
the prototype.
What is fidelity?
Prototypes don’t necessarily look like final products — they
can have different fidelity.
• The fidelity of a prototype refers to how it conveys the
look-and-feel of the final product (basically, its level of
detail and realism).
Fidelity can vary in the areas of:
Visual design
Content
Interactivity
Types of Prototyping
1) Low Fidelity Prototyping
2) Medium Fidelity Prototyping
3) High Fidelity Prototyping
4) Rapid Prototyping.
Index Card/Stickies
Each card/sticky represents an element of a task, one
screen or a screen element
Used in user evaluations where a member of the design
team “plays the role of the computer”
Difficulties encountered are observed and / or recorded
Low-fidelity
prototyping
Advantages Disadvantages
Lower cost Limited errors/ usability
Evaluate multiple checking
design concepts Facilitator driven
Useful communication Navigational and flow
device limitations
High-fidelity prototyping
Time consuming and expensive to develop, however:
Enable a wider range of usability issues/ problems to be
considered/ uncovered
Enable other quality attributes such as aesthetics to be
evaluated
Impress management, serve as a good marketing and sales
tool
A range of materials may be employed
Very useful when the physical fit/feel of the product is critical,
e.g. a handheld device, a wearable device
High-fidelity prototyping
Software prototyping
Computer-based mock-ups of interface enabling
sophisticated user-system interactions
Variety of prototyping tools exist to support developers with
differing levels of fidelity. E.g.
MS PowerPoint
Authorware
Macromedia flash
Macromedia Director
High-fidelity prototype
Advantages Disadvantages
Complete functionality, Expensive to develop
look and feel of final Time-consuming to
product. create
Fully interactive
User-driven
Marketing/sales tools
END