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User Interface Design Golden Rules
• Define the interaction modes in such a way that does not
force the user into unnecessary or undesired actions. • Provide for flexible interaction. • Allow user interaction to be interruptible and undoable. • Streamline interaction as skill level advances and allow the interaction to be customized. • Hide technical internals from casual users. • Design for direct interaction with objects that appear on- screen. Key Principles for Designing User Interfaces
User-centered design: User interface design should be
focused on the needs and preferences of the user. Consistency: Consistent design elements such as icons, color schemes, and navigation menus should be used throughout the application.
Simplicity: User interfaces should be designed to be simple
and easy to use, with clear and concise language and intuitive navigation. Feedback: Feedback helps a lot to understand further requirements. Accessibility: User interfaces should be designed to be accessible to all users, regardless of their abilities. Flexibility: User interfaces should be designed to be flexible and customizable, allowing users to tailor the interface to their own preferences and needs. HUMAN FACTORS
• Human factors is an applied field of study that
examines human abilities, limitations, behaviors, and processes in order to inform human-centered designs.
• The application of human factors principles creates
systems and devices that are safer, more intuitive, and more effective for accomplishing their given tasks by the people who are meant to use them. • Limited short-term memory: People can instantaneously remember about 7 items of information. If you present more than this, they are more liable to make mistakes. • People make mistakes: When people make mistakes and systems go wrong, inappropriate alarms and messages can increase stress and hence the likelihood of more mistakes. • People are different: People have a wide range of physical capabilities. Designers should not just design for their own capabilities. • People have different interaction preferences: Some like pictures, some like text.