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Unit 4-2

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0% found this document useful (0 votes)
9 views5 pages

Unit 4-2

Uploaded by

Chetan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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User Interface Design Golden Rules

• Define the interaction modes in such a way that does not


force the user into unnecessary or undesired actions.
• Provide for flexible interaction.
• Allow user interaction to be interruptible and undoable.
• Streamline interaction as skill level advances and allow
the interaction to be customized.
• Hide technical internals from casual users.
• Design for direct interaction with objects that appear on-
screen.
Key Principles for Designing User
Interfaces

User-centered design: User interface design should be


focused on the needs and preferences of the user.
Consistency: Consistent design elements such as icons,
color schemes, and navigation menus should be used
throughout the application.

Simplicity: User interfaces should be designed to be simple


and easy to use, with clear and concise language and intuitive
navigation.
Feedback: Feedback helps a lot to understand further
requirements.
Accessibility: User interfaces should be designed to be
accessible to all users, regardless of their abilities.
Flexibility: User interfaces should be designed to be
flexible and customizable, allowing users to tailor the
interface to their own preferences and needs.
HUMAN FACTORS

• Human factors is an applied field of study that


examines human abilities, limitations, behaviors, and
processes in order to inform human-centered
designs.

• The application of human factors principles creates


systems and devices that are safer, more intuitive, and
more effective for accomplishing their given tasks by
the people who are meant to use them.
• Limited short-term memory: People can instantaneously
remember about 7 items of information. If you present
more than this, they are more liable to make mistakes.
• People make mistakes: When people make mistakes and
systems go wrong, inappropriate alarms and messages can
increase stress and hence the likelihood of more mistakes.
• People are different: People have a wide range of physical
capabilities. Designers should not just design for their own
capabilities.
• People have different interaction preferences: Some like
pictures, some like text.

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