0% found this document useful (0 votes)
11 views

OOP Introduction Arduino C++

Uploaded by

Ramkumar A
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views

OOP Introduction Arduino C++

Uploaded by

Ramkumar A
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 11

Introduction to Object-Oriented

Programming (OOP) in Arduino


C++
Understanding the Basics and
Application in Embedded Systems
What is OOP?
• Object-Oriented Programming (OOP) is a
programming paradigm that uses objects and
classes to structure and organize code.
• Key Concepts: Encapsulation, Inheritance,
Polymorphism, and Abstraction.
• Relevance to Arduino: OOP allows for better
code organization and reuse, which is crucial
in embedded systems where managing
complexity is key.
Why OOP in Arduino?
• • Code Reusability: Create modular and
reusable code.
• • Data Management: Encapsulate data within
objects, making it easier to manage.
• • Scalability: Easier to scale and maintain large
projects.
• • Real-World Modeling: Simulate real-world
systems more effectively.
Basic OOP Concepts
• • Class: A blueprint for creating objects.
Defines a datatype by bundling data and
methods that work on the data.
• • Object: An instance of a class. Represents
real-world entities.
• • Encapsulation: Hiding internal data and
exposing only necessary parts.
• • Inheritance: Deriving new classes from
existing ones.
• • Polymorphism: Methods that can do
Classes and Objects in Arduino
• Class Structure in C++:
– class MyClass {
• public:
• int myAttribute; // Attribute
• void myMethod() { // Method
– // Code here
•}
– };
– Creating Objects:
• MyClass myObject;
• Example: A class representing an LED with
Encapsulation in Arduino
• Encapsulation: Keep data (attributes) safe
from outside interference and misuse.
• Access Specifiers:
– • Public: Accessible from anywhere.
– • Private: Accessible only within the class.
– • Protected: Accessible within the class and
derived classes.
• Example:
– class LED {
• private:
Inheritance in Arduino
• Inheritance: A class can inherit attributes and
methods from another class.
• Base Class: The class being inherited from.
• Derived Class: The class that inherits.
• Example:
– class ButtonLED : public LED {
• public:
• ButtonLED(int p) : LED(p) {}
• void blink() {
– turnOn();
– delay(500);
Polymorphism in Arduino
• Polymorphism: A function can take many
forms. Allows for methods to behave
differently based on the object.
• Function Overriding: A derived class can
provide a specific implementation of a method
already defined in its base class.
• Example:
– class LED {
• public:
• virtual void blink() {
Practical Application: LED Control
Using OOP
• Objective: Demonstrate how to use classes
and objects to control LEDs in an Arduino
project.
• Steps:
– 1. Define an LED class.
– 2. Create multiple LED objects.
– 3. Use methods to control each LED
independently.
• Code Example:
• LED led1(8);
Conclusion
• Recap of Key Points:
• • OOP organizes code using classes and
objects.
• • Encapsulation, Inheritance, and
Polymorphism are core OOP principles.
• • OOP in Arduino leads to more modular,
maintainable, and scalable code.
• Next Steps:
– • Implement small projects using OOP concepts in
Arduino.
Q&A
• • Invite Questions: Encourage questions to
clarify any concepts or applications discussed.
• • Contact Information: Provide your email or
other contact information for follow-up
questions.

You might also like