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Introduction to Object-Oriented
Programming (OOP) in Arduino
C++ Understanding the Basics and Application in Embedded Systems What is OOP? • Object-Oriented Programming (OOP) is a programming paradigm that uses objects and classes to structure and organize code. • Key Concepts: Encapsulation, Inheritance, Polymorphism, and Abstraction. • Relevance to Arduino: OOP allows for better code organization and reuse, which is crucial in embedded systems where managing complexity is key. Why OOP in Arduino? • • Code Reusability: Create modular and reusable code. • • Data Management: Encapsulate data within objects, making it easier to manage. • • Scalability: Easier to scale and maintain large projects. • • Real-World Modeling: Simulate real-world systems more effectively. Basic OOP Concepts • • Class: A blueprint for creating objects. Defines a datatype by bundling data and methods that work on the data. • • Object: An instance of a class. Represents real-world entities. • • Encapsulation: Hiding internal data and exposing only necessary parts. • • Inheritance: Deriving new classes from existing ones. • • Polymorphism: Methods that can do Classes and Objects in Arduino • Class Structure in C++: – class MyClass { • public: • int myAttribute; // Attribute • void myMethod() { // Method – // Code here •} – }; – Creating Objects: • MyClass myObject; • Example: A class representing an LED with Encapsulation in Arduino • Encapsulation: Keep data (attributes) safe from outside interference and misuse. • Access Specifiers: – • Public: Accessible from anywhere. – • Private: Accessible only within the class. – • Protected: Accessible within the class and derived classes. • Example: – class LED { • private: Inheritance in Arduino • Inheritance: A class can inherit attributes and methods from another class. • Base Class: The class being inherited from. • Derived Class: The class that inherits. • Example: – class ButtonLED : public LED { • public: • ButtonLED(int p) : LED(p) {} • void blink() { – turnOn(); – delay(500); Polymorphism in Arduino • Polymorphism: A function can take many forms. Allows for methods to behave differently based on the object. • Function Overriding: A derived class can provide a specific implementation of a method already defined in its base class. • Example: – class LED { • public: • virtual void blink() { Practical Application: LED Control Using OOP • Objective: Demonstrate how to use classes and objects to control LEDs in an Arduino project. • Steps: – 1. Define an LED class. – 2. Create multiple LED objects. – 3. Use methods to control each LED independently. • Code Example: • LED led1(8); Conclusion • Recap of Key Points: • • OOP organizes code using classes and objects. • • Encapsulation, Inheritance, and Polymorphism are core OOP principles. • • OOP in Arduino leads to more modular, maintainable, and scalable code. • Next Steps: – • Implement small projects using OOP concepts in Arduino. Q&A • • Invite Questions: Encourage questions to clarify any concepts or applications discussed. • • Contact Information: Provide your email or other contact information for follow-up questions.
(Ebook) Guide to High Performance Distributed Computing: Case Studies with Hadoop, Scalding and Spark (Computer Communications and Networks) by Srinivasa, K.G., Muppalla, Anil Kumar ISBN 9783319134963, 3319134965 - Own the ebook now with all fully detailed chapters
(Ebook) Guide to High Performance Distributed Computing: Case Studies with Hadoop, Scalding and Spark (Computer Communications and Networks) by Srinivasa, K.G., Muppalla, Anil Kumar ISBN 9783319134963, 3319134965 - Own the ebook now with all fully detailed chapters