Interactive Design Basics
Interactive Design Basics
staple..
After: write, print, write, print, …,
staple
Goals
-who is it for, why do they want it
Constraints
-materials, platforms
Trade-off
Understand computers
limitations, capacities, tools, platforms
Understand people
psychological, social aspects
human error
and their interaction …
but …
concrete lintel breaks because too much weight
blame ‘lintel error’ ?
… no – design error
we know how concrete behaves under stress
usability?
finding problems and fixing them?
deciding what to fix?
goal seeking
goal
start
goal
start
goal
start
goal
start
live links
to higher
levels
11/29/2024 Interactive design basics 22
Knowing where you are going