2 Computer Fundamentals - Anatomy
2 Computer Fundamentals - Anatomy
FUNDAMENTALS
By Mukesh kumar
Assistant Professor
KIIT Deemed to be University
CONTENTS Day 2
1. Generations of computer
2. Classification of computer
3. Anatomy of computer
Hardware
Input devices
Output devices
CPU
Memory Unit
Software
4. Units of memory
TOPIC 1
GENERATION OF COMPUTERS
GENERATION OF COMPUTERS
Generation in computer terminology is a change in technology a computer is/was being used.
Initially, the generation term was used to distinguish between varying hardware technologies.
Nowadays, generation includes both hardware and software, which together make up an
entire computer system..
GENERATION OF COMPUTERS
Ge Year of
Operating
n Technology Introduct Specific Computers
System
# ion
1 Vacuum Tube None 1945 Mark1
B. SOFTWARE
FIVE BASIC OPERATIONS
S.No. Operation Description
The process of entering data and instructions
1 Take Input
into the computer system.
Saving data and instructions so that they are
2 Store Data
available for processing as and when required.
Performing arithmetic, and logical operations
3 Processing Data on data in order to convert them into useful
information.
The process of producing useful information or
4 Output Information results for the user, such as a printed report or
visual display.
Directs the manner and sequence in which all
5 Control the workflow
of the above operations are performed.
HARDWARE COMPONENTS
Hardware :
physical components of computer that includes all
Mechanical
Electrical
Electronic
And magnetic parts attached to it
HARDWARE
components
Mouse
Scanner
INPUT DEVICES - KEYBOARD
104 keys
Character keys : Letters, numbers, punctuation marks
Function keys : 12 functional keys, F1 to F12, top of keyboard. They perform different functions
depending on operating system or software.
Control keys : Alt, Ctrl, shift, insert, delete, home, end
Navigation keys: Arrows, pg up, pg down
Toggle keys : Scroll lock, Num lock, Caps lock
Miscellaneous key: Insert, delete, escape, print
Key Matrix : Keys are arranged in rows and columns, When a key is pressed, that position sends a
signal to the circuit board inside the keyboard, The coordinates x and y of the key is used to
determine which key is pressed. Therefore the corresponding data or instruction is identified,
INPUT DEVICES - MOUSE
MOUSE
It is the pointing device
Moves the cursor around the screen and to
point an object (icon, menu, command button
etc)
It has commonly 3 buttons.
Mouse tracks the motion of the mouse pointer
and senses the clicks and sends them to
compute to act accordingly.
It can connect to the system
Through infrared (wireless)
USB connector
SCANNER
Scans picture or document that can be stored.
Stores in storage, can be modified suitably and
transported to other computers
Or can be printed on a printer
TOPIC 3.A.2
OUTPUT DEVICES
OUTPUT DEVICES - MONITOR
Monitors, commonly called as Visual Display Unit (VDU), are the main output
device of a computer. Flat-Panel Display Monitor
Monitor
Viewing screen
CRD Flat-Panel
(Cathode Display
Ray Tube) Monitor
Non-
Emissive
Emissive
Displays
Displays
(LED)
(LCD)
OUTPUT DEVICES - MONITOR
Cathode-Ray Tube (CRT) Monitor
The CRT display is made up of small picture elements called pixels. The smaller
the pixels, the better the image clarity or resolution. It takes more than one illuminated
pixel to form a whole character, such as the letter ‘e’ in the word help.
A finite number of characters can be displayed on a screen at once. The screen can be
divided into a series of character boxes - fixed location on the screen where a
standard character can be placed.
There are some disadvantages of CRT −
Large in Size
High power consumption
computer.
CPU performs all types of data processing
operations.
It controls the operation of all parts of the
computer.
Physically it is an integrated circuit silicon
Serves some special purpose , like IR – instruction register holds current instructions
being executed
Arithmetic Logic Unit (ALU)
A. ROM
ROM stands for Read Only Memory.
The memory from which we can only read but cannot
write on it. This type of memory is non-volatile.
The information is stored permanently in such
memories during manufacture.
A ROM stores such instructions that are required to start
a computer. This operation is referred to as bootstrap.
Memory)
EPROM can be erased by exposing it to ultra-violet
light for a duration of up to 40 minutes. Data can be
written electrically.
B. RAM
RAM (Random Access Memory) is the internal
memory of the CPU for storing data, program, and
program result.
It is a read/write memory which stores data until
the machine is working.
Holds data and instructions waiting to be processed
MEMORY UNIT - RAM
RAM
Primary (main) memory
System Software
The system software is a collection of programs designed to
operate, control, and extend the processing capabilities of the
computer itself.
System software is generally prepared by the computer
manufacturers.
Some examples of system software are Operating System,
Compilers, Interpreter, Assemblers, etc.
Application Software
Application software products are designed to satisfy a
particular need of a particular environment.
Application software may consist of a single program, such as
Microsoft's notepad for writing and editing a simple text. It
may also consist of a collection of programs, often called a
software package, which work together to accomplish a task,
such as a spreadsheet package.
Examples of Application software are the following −
Payroll Software, Student Record Software
UNITS OF MEMORY
Memory unit is the amount of data that can be stored in the
storage unit. This storage capacity is expressed in terms of
Bytes.
The following table explains the main memory storage units −
S.
No Unit & Description
.
Bit (Binary Digit)
A binary digit is logical 0 and 1
1 representing a passive or an
active state of a component in
an electric circuit.
Nibble
2
A group of 4 bits is called nibble.
Byte
A group of 8 bits is called byte. A
3 byte is the smallest unit, which
can represent a data item or a
character.