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Event Driven Programming

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0% found this document useful (0 votes)
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Event Driven Programming

Uploaded by

t2667285
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Event-Driven

Programming
Event-driven programming is a powerful paradigm that allows
applications to react to events, such as user interactions or system
changes. It is an essential concept in modern software development,
.influencing applications across various domains
The Fundamentals of
Event-Driven Programming
1 Events 2 Event Handlers
Events represent occurrences Event handlers are functions or
that trigger actions within an methods that are executed
application, such as button when a specific event occurs,
clicks, mouse movements, or allowing developers to define
.data updates .the application's response

3 Event Listeners 4 Event Queue


Event listeners are objects that Events are typically placed into
monitor events and notify an event queue, where they
registered event handlers are processed in order of their
when an event occurs, arrival, ensuring proper
enabling a flexible and .sequencing and handling
.modular approach
vantages of Event-Driven Architecture
Responsiveness Modularity Scalability

Event-driven systems are inherently Event-driven architecture promotes Event-driven systems can easily
responsive, as they react modularity, allowing developers to scale to handle large volumes of
immediately to events, providing a separate concerns and create events, ensuring efficient processing
dynamic and interactive user reusable components that respond and minimal performance
.experience .to specific events .degradation
Common Event-Driven
Design Patterns
Observer Pattern Publish-Subscribe Pattern
The observer pattern defines a The publish-subscribe pattern
one-to-many dependency allows objects (publishers) to
between objects, where an broadcast events without
object (subject) notifies its knowing the specific objects
dependents (observers) about (subscribers) that will handle
.state changes .them

Chain of Responsibility Pattern


The chain of responsibility pattern allows multiple objects to handle an
event, forming a chain where each object has the opportunity to
.process the event
Implementing Event
Handlers and Listeners
Event Registration
Event handlers are typically registered with specific event
listeners, establishing a connection between the event source
.and the handler

Event Triggering
When an event occurs, the event listener notifies the
.registered event handlers, triggering their execution

Event Handling
Event handlers perform the necessary actions in response to
the event, updating the application's state or triggering
.further events
Asynchronous Event Processing
1 Event Submission
Events are submitted to a queue or other asynchronous processing
mechanism, allowing the application to continue executing other
.tasks

2 Event Handling
Event handlers are triggered asynchronously, processing events in a
separate thread or process, without blocking the main application
.flow

3 Results Notification
Once an event has been processed, the results can be
asynchronously notified to the relevant components, allowing for
.seamless integration
or Handling in Event-Driven Systems
Robust Error Detection Properly identify and capture errors that occur during event
handling, ensuring that exceptions are appropriately
.handled
Error Logging Log error details, including event context, timestamps, and
exception messages, facilitating troubleshooting and
.debugging
Error Recovery Implement strategies to recover from errors, such as
retrying failed operations, gracefully degrading functionality,
.or notifying users about issues
Real-World Applications of
Event-Driven Programming

Web Applications Mobile Applications


Event-driven programming enables Event-driven programming is crucial
responsive user interfaces, handling for handling touch events, gestures,
user interactions, data updates, and notifications, and background tasks in
.server communication .mobile apps

IoT Devices Game Engines


Event-driven programming enables IoT Event-driven programming is
devices to react to sensor data, fundamental in game development,
network events, and user commands, handling player inputs, collisions,
creating connected and reactive .animations, and other game logic
.systems
Best Practices and
Considerations
1 Event Naming 2 Event Throttling
Use clear and descriptive Limit the frequency of
names for events, events to prevent
facilitating understanding performance issues,
.and maintainability especially when handling
high-volume event
.streams

3 Event Isolation 4 Event Logging


Isolate event handling Log events for debugging,
logic to avoid monitoring, and analysis,
dependencies and ensure providing insights into
that events are handled application behavior and
.independently .performance
Conclusion and Q&A
Event-driven programming offers a powerful and versatile approach
to software development, enabling applications to be responsive,
modular, and scalable. By understanding the fundamentals, design
patterns, and best practices, developers can leverage the full
.potential of event-driven architecture in their projects

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