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Introduction to
GPU Architecture
Graphics Processing Units (GPUs) are specialized electronic circuits
designed to accelerate the creation of images, videos, and other visual content.
GPUs have evolved from simple 2D graphics accelerators to
powerful parallel processors that can handle complex tasks, like machine learning, scientific simulations, and even general-purpose computing. by SYARIF HIDAYATULLAH BIN MUHAMMAD NASIR A21MJ0093 Graphics Processing Unit (GPU) Basics
GPUs are specialized electronic circuits
designed to accelerate image, video, and visual content creation. Unlike CPUs, which are designed for general- purpose computing, GPUs are optimized for parallel processing, allowing them to perform millions of operations simultaneously.
This parallel processing capability makes GPUs
ideal for tasks involving intensive computations, such as 3D graphics rendering, video editing, and machine learning. GPU Architecture Components - Data Types
Integers Floating-Point Numbers Vectors and Matrices
Integers are whole numbers used Vectors and matrices are for representing data like object Floating-point numbers represent fundamental data structures used positions, indices, and frame real numbers with decimal points, for representing geometric counters. crucial for calculations in graphics transformations, color and scientific simulations. information, and lighting effects. GPU Architecture Components - Registers
Register File Types of Registers
Registers are small, high-speed memory locations There are various types of registers, including within the GPU core. They are used to store general-purpose registers, special-purpose frequently accessed data, such as program registers, and texture registers. Each type is variables, intermediate calculation results, and designed for specific purposes and optimization. texture coordinates.
Register Allocation Impact on Performance
Register allocation is a crucial process in GPU Registers are crucial for GPU performance. programming. It involves assigning registers to Accessing data from registers is much faster than variables and optimizing their usage to minimize fetching data from main memory, as registers are memory access times and improve performance. directly connected to the processing units. GPU Architecture Components - Instruction Set
GPUs use specialized Instructions are executed by instructions optimized for Instructions are processed in a multiple threads, each with its parallel processing, including pipelined fashion, allowing for own set of registers and arithmetic, logical, and efficient execution and high memory. memory access instructions. throughput. GPU Architecture Components - Addressing Mode Linear Texture Indexed Indirect Addressing Addressing Addressing Addressing
Linear addressing is a Texture addressing is Indexed addressing is Indirect addressing
simple and efficient used for accessing used for accessing allows for flexible data method where data in textures, which data in arrays, where access using pointers memory locations are are 2D or 3D images each element is or indices stored in accessed sequentially, used for rendering accessed using an memory. This addressing mode like a single, long objects and surfaces. index. This addressing mode is crucial for advanced array. It's commonly used for It involves using is commonly used for GPU programming accessing data in coordinates to specify storing vertex data, techniques, such as frame buffers and a location within the such as positions, dynamic data textures, where data is texture, allowing for normals, and texture structures and data- organized in a linear efficient sampling of coordinates. driven rendering. fashion. texture data. GPU Memory Hierarchy GPUs utilize a hierarchical memory system to optimize data access speeds. This hierarchy consists of multiple levels of memory, each with different access speeds and capacities. Registers are the fastest but smallest memory level. The next level is the cache, which is larger and slower than registers. The largest and slowest memory level is the global memory, used for storing large amounts of data. GPU Parallel Processing Capabilities
Parallel Processing Thread Execution Workload Distribution
GPUs are designed for massive GPUs can run multiple threads The workload is efficiently parallelism, allowing them to simultaneously, each executing distributed across multiple perform millions of calculations instructions independently, processing units, enabling GPUs simultaneously. maximizing computational power. to tackle complex tasks efficiently. GPU Applications and Use Cases 1 Gaming 2 Scientific Computing GPUs are crucial for delivering stunning GPUs accelerate complex simulations in graphics, realistic physics, and immersive fields like physics, chemistry, and biology, gaming experiences. enabling groundbreaking discoveries.
3 Machine Learning and AI 4 Video Editing and Rendering
GPUs are essential for training deep GPUs expedite the rendering process for learning models, powering AI applications, high-quality videos, enabling faster editing and driving advancements in natural and production workflows. language processing and computer vision. Conclusion and Future Trends
GPU technology is constantly evolving, with new
architectures and advancements being developed.
Future trends include increased parallelism, improved
memory bandwidth, and specialized hardware for machine learning and AI applications.