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PL 12 CH 5

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0% found this document useful (0 votes)
19 views42 pages

PL 12 CH 5

Uploaded by

glizzythe1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 42

Chapter 5

Names, Bindings,
and Scopes

ISBN 0-321-49362-1
Chapter 5 Topics

• Introduction
• Names
• Variables
• The Concept of Binding
• Scope
• Scope and Lifetime
• Referencing Environments
• Named Constants

Copyright © 2018 Pearson. All rights reserved. 1-2


Introduction

• Imperative languages are abstractions of


von Neumann architecture
– Memory
– Processor
• Variables are characterized by attributes
– To design a type, must consider scope,
lifetime, type checking, initialization, and type
compatibility

Copyright © 2018 Pearson. All rights reserved. 1-3


Names

• Design issues for names:


– Are names case sensitive?
– Are special words reserved words or
keywords?

Copyright © 2018 Pearson. All rights reserved. 1-4


Names (continued)

• Length
– If too short, they cannot be connotative
– Language examples:
• C99: no limit but only the first 63 are significant;
also, external names are limited to a maximum of
31
• C# and Java: no limit, and all are significant
• C++: no limit, but implementers often impose one

Copyright © 2018 Pearson. All rights reserved. 1-5


Names (continued)

• Special characters
– PHP: all variable names must begin with dollar
signs
– Perl: all variable names begin with special
characters, which specify the variable’s type
– Ruby: variable names that begin with @ are
instance variables; those that begin with @@
are class variables

Copyright © 2018 Pearson. All rights reserved. 1-6


Names (continued)

• Case sensitivity
– Disadvantage: readability (names that look
alike are different)
• Names in the C-based languages are case
sensitive
• Names in others are not
• Worse in C++, Java, and C# because predefined
names are mixed case (e.g.
IndexOutOfBoundsException)

Copyright © 2018 Pearson. All rights reserved. 1-7


Names (continued)

• Special words
– An aid to readability; used to delimit or
separate statement clauses
- A keyword is a word that is special only in
certain contexts
– A reserved word is a special word that cannot
be used as a user-defined name
– Potential problem with reserved words: If there
are too many, many collisions occur (e.g.,
COBOL has 300 reserved words!)

Copyright © 2018 Pearson. All rights reserved. 1-8


Variables

• A variable is an abstraction of a memory


cell
• Variables can be characterized as a
sextuple of attributes:
– Name
– Address
– Value
– Type
– Lifetime
– Scope
Copyright © 2018 Pearson. All rights reserved. 1-9
Variables Attributes

• Name - not all variables have them


• Address - the memory address with which it is
associated
– A variable may have different addresses at different
times during execution
– A variable may have different addresses at different
places in a program
– If two variable names can be used to access the same
memory location, they are called aliases
– Aliases are created via pointers, reference variables, C
and C++ unions
– Aliases are harmful to readability (program
readers must remember all of them)

Copyright © 2018 Pearson. All rights reserved. 1-10


Variables Attributes (continued)

• Type - determines the range of values of


variables and the set of operations that are
defined for values of that type; in the case of
floating point, type also determines the precision
• Value - the contents of the location with which
the variable is associated
- The l-value of a variable is its address
- The r-value of a variable is its value
• Abstract memory cell - the physical cell or
collection of cells associated with a variable

Copyright © 2018 Pearson. All rights reserved. 1-11


The Concept of Binding

A binding is an association between an


entity and an attribute, such as between a
variable and its type or value, or between
an operation and a symbol
• Binding time is the time at which a
binding takes place.

Copyright © 2018 Pearson. All rights reserved. 1-12


Possible Binding Times

• Language design time -- bind operator


symbols to operations
• Language implementation time-- bind
floating point type to a representation
• Compile time -- bind a variable to a type
in C or Java
• Load time -- bind a C or C++ static
variable to a memory cell)
• Runtime -- bind a nonstatic local
variable to a memory cell
Copyright © 2018 Pearson. All rights reserved. 1-13
Static and Dynamic Binding

• A binding is static if it first occurs before


run time and remains unchanged
throughout program execution.
• A binding is dynamic if it first occurs
during execution or can change during
execution of the program

Copyright © 2018 Pearson. All rights reserved. 1-14


Type Binding

• How is a type specified?


• When does the binding take place?
• If static, the type may be specified by
either an explicit or an implicit declaration

Copyright © 2018 Pearson. All rights reserved. 1-15


Explicit/Implicit Declaration
• An explicit declaration is a program
statement used for declaring the types of
variables
• An implicit declaration is a default
mechanism for specifying types of
variables through default conventions,
rather than declaration statements
• Basic, Perl, Ruby, JavaScript, and PHP
provide implicit declarations
– Advantage: writability (a minor convenience)
– Disadvantage: reliability (less trouble with
Perl)
Copyright © 2018 Pearson. All rights reserved. 1-16
Explicit/Implicit Declaration
(continued)

• Some languages use type inferencing to


determine types of variables (context)
– C# - a variable can be declared with var and
an initial value. The initial value sets the type

– Visual Basic 9.0+, ML, Haskell, and F# use


type inferencing. The context of the
appearance of a variable determines its type

Copyright © 2018 Pearson. All rights reserved. 1-17


Dynamic Type Binding
• Dynamic Type Binding (JavaScript, Python,
Ruby, PHP, and C# (limited))
• Specified through an assignment
statement e.g., JavaScript
list = [2, 4.33, 6, 8];
list = 17.3;
– Advantage: flexibility (generic program units)
– Disadvantages:
• High cost (dynamic type checking and
interpretation)
• Type error detection by the compiler is difficult

Copyright © 2018 Pearson. All rights reserved. 1-18


Variable Attributes (continued)

• Storage Bindings & Lifetime


– Allocation - getting a cell from some pool of
available cells
– Deallocation - putting a cell back into the pool
• The lifetime of a variable is the time
during which it is bound to a particular
memory cell

Copyright © 2018 Pearson. All rights reserved. 1-19


Categories of Variables by
Lifetimes
• Static--bound to memory cells before
execution begins and remains bound to
the same memory cell throughout
execution, e.g., C and C++ static
variables in functions
– Advantages: efficiency (direct addressing),
history-sensitive subprogram support
– Disadvantage: lack of flexibility (no recursion)

Copyright © 2018 Pearson. All rights reserved. 1-20


Categories of Variables by
Lifetimes
• Stack-dynamic--Storage bindings are created for
variables when their declaration statements are
elaborated.
(A declaration is elaborated when the
executable code associated with it is executed)
• If scalar, all attributes except address are
statically bound
– local variables in C subprograms (not declared static)
and Java methods
• Advantage: allows recursion; conserves storage
• Disadvantages:
– Overhead of allocation and deallocation
– Subprograms cannot be history sensitive
– Inefficient references (indirect addressing)
Copyright © 2018 Pearson. All rights reserved. 1-21
Categories of Variables by
Lifetimes
• Explicit heap-dynamic -- Allocated and
deallocated by explicit directives, specified by
the programmer, which take effect during
execution
• Referenced only through pointers or references,
e.g. dynamic objects in C++ (via new and delete),
all objects in Java
• Advantage: provides for dynamic storage
management
• Disadvantage: inefficient and unreliable

Copyright © 2018 Pearson. All rights reserved. 1-22


Categories of Variables by
Lifetimes
• Implicit heap-dynamic--Allocation and
deallocation caused by assignment
statements
– all variables in APL; all strings and arrays in
Perl, JavaScript, and PHP
• Advantage: flexibility (generic code)
• Disadvantages:
– Inefficient, because all attributes are dynamic
– Loss of error detection

Copyright © 2018 Pearson. All rights reserved. 1-23


Variable Attributes: Scope

• The scope of a variable is the range of statements


over which it is visible
• The local variables of a program unit are those
that are declared in that unit
• The nonlocal variables of a program unit are those
that are visible in the unit but not declared there
• Global variables are a special category of nonlocal
variables
• The scope rules of a language determine how
references to names are associated with variables

Copyright © 2018 Pearson. All rights reserved. 1-24


Static Scope

• Based on program text


• To connect a name reference to a variable, you
(or the compiler) must find the declaration
• Search process: search declarations, first locally,
then in increasingly larger enclosing scopes, until
one is found for the given name
• Enclosing static scopes (to a specific scope) are
called its static ancestors; the nearest static
ancestor is called a static parent
• Some languages allow nested subprogram
definitions, which create nested static scopes
(e.g., Ada, JavaScript, Common Lisp, Scheme,
Fortran 2003+, F#, and Python)

Copyright © 2018 Pearson. All rights reserved. 1-25


Scope (continued)

• Variables can be hidden from a unit by


having a "closer" variable with the same
name

Copyright © 2018 Pearson. All rights reserved. 1-26


Blocks

– A method of creating static scopes inside program


units--from ALGOL 60
– Example in C:
void sub() {
int count;
while (...) {
int count;
count++;
...
}

}

- Note: legal in C and C++, but not in Java


and C# - too error-prone

Copyright © 2018 Pearson. All rights reserved. 1-27


The LET Construct

• Most functional languages include some


form of let construct
• A let construct has two parts
– The first part binds names to values
– The second part uses the names defined in the first part
• In Scheme:
(LET (
(name1 expression1)

(namen expressionn)
)

Copyright © 2018 Pearson. All rights reserved. 1-28


The LET Construct (continued)

• In ML:
let
val name1 = expression1

val namen = expressionn
in
expression
end;

• In F#:
– First part: let left_side = expression
– (left_side is either a name or a tuple pattern)
– All that follows is the second part
Copyright © 2018 Pearson. All rights reserved. 1-29
Declaration Order

• C99, C++, Java, and C# allow variable


declarations to appear anywhere a
statement can appear
– In C99, C++, and Java, the scope of all local
variables is from the declaration to the end of
the block
– In the official documentation of C#, the scope
of any variable declared in a block is the whole
block, regardless of the position of the
declaration in the block
• However, that is misleading, because a variable
still must be declared before it can be used
Copyright © 2018 Pearson. All rights reserved. 1-30
Declaration Order (continued)

• In C++, Java, and C#, variables can be


declared in for statements
– The scope of such variables is restricted to the
for construct

Copyright © 2018 Pearson. All rights reserved. 1-31


Global Scope

• C, C++, PHP, and Python support a


program structure that consists of a
sequence of function definitions in a file
– These languages allow variable declarations to
appear outside function definitions

• C and C++have both declarations (just


attributes) and definitions (attributes and
storage)
– A declaration outside a function definition
specifies that it is defined in another file
Copyright © 2018 Pearson. All rights reserved. 1-32
Global Scope (continued)

• PHP
– Programs are embedded in HTML markup
documents, in any number of fragments, some
statements and some function definitions
– The scope of a variable (implicitly) declared in
a function is local to the function
– The scope of a variable implicitly declared
outside functions is from the declaration to the
end of the program, but skips over any
intervening functions
• Global variables can be accessed in a function
through the $GLOBALS array or by declaring it global
Copyright © 2018 Pearson. All rights reserved. 1-33
Global Scope (continued)

• Python
– A global variable can be referenced in
functions, but can be assigned in a function
only if it has been declared to be global in the
function

Copyright © 2018 Pearson. All rights reserved. 1-34


Evaluation of Static Scoping

• Works well in many situations


• Problems:
– In most cases, too much access is possible
– As a program evolves, the initial structure is
destroyed and local variables often become
global; subprograms also gravitate toward
become global, rather than nested

Copyright © 2018 Pearson. All rights reserved. 1-35


Dynamic Scope

• Based on calling sequences of program


units, not their textual layout (temporal
versus spatial)
• References to variables are connected to
declarations by searching back through
the chain of subprogram calls that forced
execution to this point

Copyright © 2018 Pearson. All rights reserved. 1-36


Scope Example
function big() { big calls sub1
function sub1() sub1 calls sub2
var x = 7; sub2 uses x
function sub2() {
var y = x;
}
var x = 3;
}

– Static scoping
• Reference to x in sub2 is to big's x
– Dynamic scoping
• Reference to x in sub2 is to sub1's x

Copyright © 2018 Pearson. All rights reserved. 1-37


Scope Example

• Evaluation of Dynamic Scoping:


– Advantage: convenience
– Disadvantages:
1. While a subprogram is executing, its variables
are visible to all subprograms it calls
2. Impossible to statically type check
3. Poor readability- it is not possible to statically
determine the type of a variable

Copyright © 2018 Pearson. All rights reserved. 1-38


Scope and Lifetime

• Scope and lifetime are sometimes closely


related, but are different concepts
• Consider a static variable in a C or C++
function

Copyright © 2018 Pearson. All rights reserved. 1-39


Referencing Environments

• The referencing environment of a statement is


the collection of all names that are visible in the
statement
• In a static-scoped language, it is the local
variables plus all of the visible variables in all of
the enclosing scopes
• A subprogram is active if its execution has begun
but has not yet terminated
• In a dynamic-scoped language, the referencing
environment is the local variables plus all visible
variables in all active subprograms

Copyright © 2018 Pearson. All rights reserved. 1-40


Named Constants

• A named constant is a variable that is bound to a


value only when it is bound to storage
• Advantages: readability and modifiability
• Used to parameterize programs
• The binding of values to named constants can be
either static (called manifest constants) or
dynamic
• Languages:
– C++ and Java: expressions of any kind, dynamically
bound
– C# has two kinds, readonly and const
- the values of const named constants are bound at
compile time
- The values of readonly named constants are
dynamically bound
Copyright © 2018 Pearson. All rights reserved. 1-41
Summary

• Case sensitivity and the relationship of names to


special words represent design issues of names
• Variables are characterized by the sextuples:
name, address, value, type, lifetime, scope
• Binding is the association of attributes with
program entities
• Scalar variables are categorized as: static, stack
dynamic, explicit heap dynamic, implicit heap
dynamic
• Strong typing means detecting all type errors

Copyright © 2018 Pearson. All rights reserved. 1-42

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