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Coping With Change: Change Is Inevitable in All Large Software Projects

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Rehaan Zaina
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0% found this document useful (0 votes)
20 views16 pages

Coping With Change: Change Is Inevitable in All Large Software Projects

Uploaded by

Rehaan Zaina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Coping with change

• Change is inevitable in all large software projects.


– Business changes lead to new and changed system
requirements
– New technologies open up new possibilities for
improving implementations
– Changing platforms require application changes
• Change leads to rework so the costs of change
include both rework (e.g. re- analyzing
requirements) as well as the costs of implementing
new functionality
Reducing the costs of rework
• Change avoidance, where the software process includes
activities that can anticipate possible changes before significant
rework is required.
– For example, a prototype system may be developed to show
some key features of the system to customers.
• Change tolerance, where the process is designed so that
changes can be accommodated at relatively low cost.
– This normally involves some form of incremental
development. Proposed changes may be implemented in
increments that have not yet been developed. If this is
impossible, then only a single increment (a small part of the
system) may have be altered to incorporate the change.
Software prototyping
• A prototype is an initial version of a system
used to demonstrate concepts and try out
design options.
• A prototype can be used in:
– The requirements engineering process to help
with requirements elicitation and validation;
– In design processes to explore options and
develop a UI design;
– In the testing process to run back-to-back tests.
Benefits of prototyping
• Improved system usability.
• A closer match to users’ real needs.
• Improved design quality.
• Improved maintainability.
• Reduced development effort.
The process of prototype development
Prototype development
• May be based on rapid prototyping languages
or tools
• May involve leaving out functionality
– Prototype should focus on areas of the product
that are not well-understood;
– Error checking and recovery may not be included
in the prototype;
– Focus on functional rather than non-functional
requirements such as reliability and security
Throw-away prototypes
• Prototypes should be discarded after
development as they are not a good basis for a
production system:
– It may be impossible to tune the system to meet
non-functional requirements;
– Prototypes are normally undocumented;
– The prototype structure is usually degraded through
rapid change;
– The prototype probably will not meet normal
organisational quality standards.
Incremental delivery
• Rather than deliver the system as a single delivery,
the development and delivery is broken down into
increments with each increment delivering part of
the required functionality.
• User requirements are prioritised and the highest
priority requirements are included in early
increments.
• Once the development of an increment is started,
the requirements are frozen though requirements
for later increments can continue to evolve.
Incremental development and delivery
• Incremental development
– Develop the system in increments and evaluate each
increment before proceeding to the development of the next
increment;
– Normal approach used in agile methods;
– Evaluation done by user/customer proxy.
• Incremental delivery
– Deploy an increment for use by end-users;
– More realistic evaluation about practical use of software;
– Difficult to implement for replacement systems as increments
have less functionality than the system being replaced.
Incremental delivery
Incremental delivery advantages
• Customer value can be delivered with each
increment so system functionality is available
earlier.
• Early increments act as a prototype to help
elicit requirements for later increments.
• Lower risk of overall project failure.
• The highest priority system services tend to
receive the most testing.
Incremental delivery problems
• Most systems require a set of basic facilities that are
used by different parts of the system.
– As requirements are not defined in detail until an
increment is to be implemented, it can be hard to identify
common facilities that are needed by all increments.
• The essence of iterative processes is that the
specification is developed in conjunction with the
software.
– However, this conflicts with the procurement model of
many organizations, where the complete system
specification is part of the system development contract.
Boehm’s spiral model
• Process is represented as a spiral rather than as
a sequence of activities with backtracking.
• Each loop in the spiral represents a phase in the
process.
• No fixed phases such as specification or design
- loops in the spiral are chosen depending on
what is required.
• Risks are explicitly assessed and resolved
throughout the process.
Boehm’s spiral model of the software
process
Spiral model sectors
• Objective setting
– Specific objectives for the phase are identified.
• Risk assessment and reduction
– Risks are assessed and activities put in place to reduce the
key risks.
• Development and validation
– A development model for the system is chosen which can be
any of the generic models.
• Planning
– The project is reviewed and the next phase of the spiral is
planned.
Spiral model usage
• Spiral model has been very influential in
helping people think about iteration in
software processes and introducing the risk-
driven approach to development.
• In practice, however, the model is rarely used
as published for practical software
development.

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