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Week 3

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0% found this document useful (0 votes)
37 views18 pages

Week 3

Uploaded by

Karren Arancillo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Technology-based Interactive

Teaching Strategy

By: KARREN G. ARANCILLO


Technology-based Interactive
Teaching Strategy

The nature of learners has changed, along with their


attention span and motivation too. The learners of today
are now called “digital learners.” Hence to cater their
needs, they should be taught by teachers who are
technologically savvy. In this topic, you shall be immersed
with several strategies that could enhance your planning,
particularly the choice of right technology.
Technology-based Interactive
Teaching Strategy

One of the skills to be harnessed among


Filipino learners is the information, communication,
and technology (ICT) skills. Therefore, teachers
need to value the importance of technology not just
to inform their learners but to transform them
through the assistance of technology.
Technology-based Interactive
Teaching Strategy

As stipulated in DepEd Order No. 42, s. 2016, the


integration of technology inside the classroom shall be
grounded on these bases:

ICT integration in teaching and learning involves all activities


and processes with the use of technology that will help
promote leaning and enhance the abilities and skills of both
learners and teachers.
Technology-based Interactive
Teaching Strategy

The use of computers can speed up the preparation of


daily lessons. This way, teachers can support each other
by having repository of lesson plans refer to in preparing
for their daily lessons.
Teachers can plan learning opportunities that allow
learners to assess, organize and process information,
create and develop products, communicate, and
collaborate with others using ICTs.
Advantages and Disadvantages of
Technology Inside the Classroom
Advantages Disadvantages

1. Using technology in the classroom 1. Technology in the classroom can be a


allows you to experiment more in distraction.
pedagogy and get instant feedback. 2. Technology can disconnect students from
2. Technology in the classroom helps social interactions.
ensure full participation. 3. Technology can foster cheating in class
3. There are countless resources for and on assignments.
enhancing education and making 4. Students don’t have equal access to
learning more fun and effective. technological resources.
4. Technology can automate many of your 5. The quality of research and sources they
tedious tasks. find may not be topnotch.
5. With technology in the classroom, your 6. Lesson planning might become more
students have instant access to fresh labor-intensive with technology.
information that can supplement their
learning experience
6. We live in a digital world, and
technology is a life skill.
ADDIE Model

The ADDIE model is a useful systematic instructional design


model that can be used in crafting technological advancement in
instruction.
ANALYSIS
DESIGN
DEVELOPMENT
IMPLEMENTATION
EVALUATION
ADDIE Model

A-nalysis. This phase is considered the goal setting stage.


The focus of the designer is to target all learning
competencies.
• Who is the audience and what are their characteristics?
• Identify the new behavioral outcome.
• What types of learning constraints exist?
• What are the delivery options?
• What are the online pedagogical considerations?
• What is the timeline for project completion?
D-esign. In this stage, all goals, tools, and
performances are laid down, ready for the next stage.

• Documentation of the project’s instructional, visual, and


technical design strategy
• Apply instructional strategies according to the intended
behavioral outcomes by domain (cognitive, affective,
psychomotor)
• Create storyboards
• Design the user interface and user experience
D-evelopment. This stage starts with the production and
testing of various methodologies used in the plan. Relevant
in this stage are the data gathered from the two previous
stages.

• Prototype creation
• Apply visual design (graphic design)
• What content is to be created?
• What designs can be used?
• How do you review the features of the design?
I-mplementation. The key word is procedure.
Teachers or designers must be guided by various
steps crafted in the preceding stages.

• Are the implementers ready for the technology?


• Do the implementers have enough knowledge
about the technology?
E-valuation. This final stage both the processes and the
outcomes of the model. In here, the teachers are
encouraged to see the results formatively and summatively.

Formative evaluation:
• How does each step perform?
• What is needed to improve in each step?
Summative evaluation:
• What is the overall impact of the technology in the instruction?
• What needs to be done to further improve instruction?
List of Application for Teaching
Reading Eggs is a multi-awarded application that helps children to read. Using
Reading Eggs
interactive reading games and reading lessons, the children will learn to read
-Learn to Read while enjoying over 2,000 e-books.

Curious World: This app is packed with various types of activities to educate and amuse
Play Learn children. From videos to fun-filled activities, the learners will be inspired to
Grow participate in class.

MentalUp
This type of app enhances the critical thinking skills of children as they solve
Educational
different types of problems in various ways.
Games

Edmodo is a social platform used for communication, pollin­g, assignments,


Edmodo
quizzes, etc. Teachers can easily send handouts and quizzes on this app.
List of Application for Teaching
Kahoot! is an app that teachers use to facilitate online and real-time quizzes.
Kahoot! Questions are projected on screen and children answer with their smartphone
computer.

BrainPOP UK
BrainPOP generates animated educational content that adds excitement to
Featured lessons.
Movie

Khan Academy is a non-profit open-source educational website which aims to


Khan Academy change education for the better. Teachers can explore thousands of videos and
lessons for free.

This app establishes an interactive environment for learning. Teachers can ask
Socrative
questions and conduct assessments on a real-time basis. Gauging students has
Student never been so easy!
List of Application for Teaching
Nearpod allows teachers to create interactive lesson presentations,
Nearpod assessments, and lesson contents.

Quizlet Teachers can explore the content in this app which can be used for assessments.

Edublogs allows teachers to easily create and supervise learner blogs. lt's easy to
Edublogs
customize design and include videos, photos, and podcasts.

Google Earth offers the means to present geographic data from a wide variety of
Google Earth
sources together in a geospatial context. This can be used in geography subjects.
List of Application for Teaching
ShowMe ShowMe lnteractive whiteboard app allows teachers and students to create
ShowMe presentations that can be shared via the device to a group of students.
Interactive Teachers can record and create engaging presentations by using tools such as
Whiteboard adding text and images.
It is a rare lesson creation app that is very accessible. With this app, both
Book Creator teachers and students can create useful and astonishing e-books, magazines,
and others easily.

This app can help teachers to easily and quickly distribute assignments,
Showbie handouts, videos, etc. to students. Students can also send their works through
Showbie.

Educreations This is an app engineered for teachers to present lessons that can be shared to
Interactive students, other teachers, and parents. Educreations is an exceptional interactive
Whiteboard whiteboard with a screencasting tool that is powerful and fun to use.
REFERRENCES

https://www.coursehero.com/file/145315905/Lesson-15-Tec-Based-
Strategy-1docx/

https://www.d2l.com/blog/what-is-the-addie-model-of-instructional-
design/#:~:text=The%20ADDIE%20model%20is%20a,blueprint
%20for%20effective%20course%20design.

https://www.coursehero.com/file/p7aua3bl/of-a-previously-
introduced-topic-26-After-the-Lesson-This-is-the-lesson-closing/

https://www.ictesolutions.com.au/blog/why-schools-should-invest-
in-ict/
That’s all. Thank you!

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