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Disk - IO - v3

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0% found this document useful (0 votes)
17 views21 pages

Disk - IO - v3

Uploaded by

sensoumen810
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Disk and I/O Management

Moving-head Disk Mechanism


Magnetic Disk Performance
• Average access time = average seek time + average
latency+ transfer time

• For example, to transfer a k bytes block on a 3600 RPM


disk with a 10ms average seek time with a .1ms
controller overhead
• Track size=32kB
• block size k
Rotation time=60/3600 sec=16.67 ms
Average rotational latency=(0+r)/2=r/2
Avg. access time=seek time+ rotational delay +transfer time
– 10ms + 8.3ms + (k / 32KB)×16.67 sec +0.1ms
Disk Scheduling
• The operating system is responsible for using
hardware efficiently
– for the disk drives, this means having a fast
access time
• Minimize seek time
• Seek time  seek distance (depends on track
numbers)
Disk Scheduling
• There are many sources of disk I/O request
– System processes
– Users processes

• OS maintains queue of requests, per disk or device


• Idle disk can immediately work on I/O request
– busy disk means work must queue

• Note that drive controllers have small buffers and can manage a queue of I/O
requests (of varying “depth”)
• Several algorithms exist to schedule the servicing of disk I/O requests

• We illustrate scheduling algorithms with a request queue (0-199)

98, 183, 37, 122, 14, 124, 65, 67 (track numbers)


FCFS
Illustration shows total head movement of 640 cylinders
SSTF
• Shortest Seek Time First selects the request
with the minimum seek time from the
current head position
– Close to the current disk head
SSTF

Illustration shows total head movement of 236 cylinders


SSTF
• Shortest Seek Time First selects the request
with the minimum seek time from the current
head position
– Close to the current disk head
• Greedy
– Not necessarily optimal
• SSTF scheduling may cause starvation of some
requests
SCAN

• The disk arm starts at one end of the disk, and moves
toward the other end, servicing requests until it gets to
the other end of the disk, where the head movement is
reversed and servicing continues.

• SCAN algorithm Sometimes called the elevator


algorithm

• But note that if requests are uniformly dense, largest


density at other end of disk and those wait the longest
SCAN

Illustration shows total head movement of 208 cylinders


C-SCAN

• Provides a more uniform wait time than SCAN

• The head moves from one end of the disk to the


other, servicing requests as it goes
– When it reaches the other end, however, it
immediately returns to the beginning of the disk,
without servicing any requests on the return trip

• Treats the cylinders as a circular list that wraps


around from the last cylinder to the first one
C-SCAN (Cont.)
LOOK
• LOOK a version of SCAN, C-LOOK a version of C-
SCAN

• Arm only goes as far as the last request in each


direction, then reverses direction immediately,
without first going all the way to the end of the
disk
C-LOOK (Cont.)
Selecting a Disk-Scheduling Algorithm

• Requests for disk service can be influenced by the file-allocation method


– Contiguous, indexed etc
– Location of Directory , i-node

• The disk-scheduling algorithm should be written as a separate module of


the operating system, allowing it to be replaced with a different algorithm
if necessary
– Either SSTF or LOOK is a reasonable choice for the default algorithm

• But implemented inside disk controller


– Physical block info is inside controller

• How does disk-based queuing effect OS queue ordering?


– OS has other constraints
– Demand paging over normal I/O
– Controller is unaware of that
– File organization module ensures the order
Disk Layout
Disk Management
• Low-level formatting, or physical formatting —
Dividing a disk into sectors that the disk controller
can read and write
– Each sector can hold header information, plus data, plus
error correction code (ECC)
– Usually 512 bytes of data but can be selectable
– Logical to physical address map

• To use a disk to hold files, the operating system still


needs to record its own data structures on the disk
– Partition the disk into one or more groups of cylinders,
each treated as a logical disk
– Logical formatting or “making a file system”
– Create the data structures (FAT, directory, inode, free
space)
Application I/O Interface
• OS structure enables the I/O devices to be
treated in a standard/uniform way
– Application can open a file on a disk without
knowing the disk details
– New devices can be added without disrupting the
OS
Application I/O Interface
• Abstract away detailed differences
in I/O devices identifying few
general/standard syscall (read(),
write())
• Interface
• I/O system calls encapsulate device
behaviors in generic classes

• Kernel program interacts with I/O


system using standard system call

• Device differences are encapsulated within device drivers (custom tailored


for that device) => provides a generic interface to interact
• Device-driver layer hides differences among I/O controllers from kernel
• Want to add new device?
– New devices talking already-implemented controller need no extra work
• Otherwise write a driver for that device (specific to particular OS)
Thank you

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