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The Graphics System 2

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0% found this document useful (0 votes)
15 views10 pages

The Graphics System 2

Uploaded by

princefiebor10
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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THE GRAPHICS SYSTEM

THE GRAPHICS SYSTEM


• A typical computer graphics system consist of
Input/output [I/O] devices.
• Mouse
• Keyboard
• Trackball
• Joystick
• Light pen
Output devices.
• X-Y plotters
• Cathode ray tube [crt]
• Liquid crystal display[lcd]
• Plasma display monitors
Processor
• This perform all arithmetic and graphics
operations in the system before the image is
displayed
Memory
• The memory stores all data for future
references
• Frame buffers
• This constitutes part of the memory and
stores a collection of pixels- for
implementation. The number of bits [2n is used for
each pixel defines the depth of the frame buffer. Number of
bits determines how many colours that are allowed
NUMBER OF BITS[n] NUMBER OF COLOURS[2n]
2 4
3 8
6 64
8 256
The block flow diagram for a typical
graphics system i

FRAME
INPUTE PROCESSOR OUTPUT
BUFFER

MEMORY
Image Processing
• Image Processing
– the transformation of an existing image into a
more desirable or useful image.
• image enhancement

The following images represent how noise affects images

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Image Analysis
• Image Analysis (Computer Vision)
– extracting symbolic information from the image.

Computer Graphics Data => Picture


Image Processing Picture => Picture
Image Analysis Picture => Data

9
What is Interactive Computer Graphics?

• User controls contents, structure, and appearance of


objects and their displayed images via rapid visual
feedback
• Basic components of an interactive graphics system
– input (e.g., mouse, tablet and stylus, force feedback
device,scanner…)
– processing (and storage)
– display/output (e.g., screen, paper-based printer, video
recorder…)

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