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Chap 01

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0% found this document useful (0 votes)
9 views34 pages

Chap 01

Uploaded by

Omer Polat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Slide 1-1

Computer Systems II
Gordon College

Operating System Overview


Slide 1-2
Class Intro

• Operating System Class


• Two Directions:
– Practical
• Linux+ Guide to Linux Certification and Lab Manual
• Lab Experience

– Theoretical
• Operating Systems (3rd Edition Gary Nutt)
• Lecture and Projects
Slide 1-3
Why Study Operating Systems?
• Understand the model of operation
– Easier to see how to use the system
– Enables you to write efficient code
• Learn to design an OS
• Even so, OS is pure overhead of real work
• Application programs have the real value to
person who buys the computer
Slide 1-4

Perspectives of the Computer

print open() start-printer


cut malloc() read-disk
save send fork() track-mouse

Application Application Application


Software Software Software
System System System
Software Software Software

Hardware Hardware Hardware

(a) End User (b) Application (c) OS Programmer


View Programmer View
View
Slide 1-5
System Software
•Independent of individual applications, but
common to all of them
•Examples
–C library functions
–A window system
–A database management system
–Resource management functions
–The OS
Slide 1-6

Using the System Software


Application
Programmer

Software
SoftwareAPI
API
Command
Command
Line Loader
Loader
System Software

Line Window
Interpreter
Interpreter Window
System
System
Libraries
Libraries
Libraries
Libraries
Compiler
Compiler Libraries
Libraries

Database
Database OS
OS
Management
Management
System
System

Hardware
Slide 1-7
Application Software, System Software, and the OS

Human-Computer Interface

Application Software
API
System Software
(More Abstract Resources)
OS Interface
Trusted OS
(Abstract Resources)

Software-Hardware Interface

Hardware Resources
Slide 1-8
The OS as Resource Manager
•Process: An executing program
•Resource: Anything that is needed for a
process to run
–Memory
–Space on a disk
–The CPU

•“An OS creates resource abstractions”


•“An OS manages resource sharing”
Slide 1-9
Resource Abstraction
load(block, length, device);
seek(device, 236);
out(device, 9)

write(char *block, int len, int device,


int track, int sector) {
...
load(block, length, device);
seek(device, 236);
out(device, 9);
...
}

write(char *block, int len, int device,int addr);

fprintf(fileID, “%d”, datum);


Disk Abstractions Slide 1-10

Application
Programmer
OS Programmer

int fprintf(…) {
...
void write() { write(…)
load(…); …
seek(…) }
load(…);
seek(…); out(…)
out(…); }

(a) Direct Control (b) write() (c) fprintf()


abstraction abstraction
Slide 1-11
Abstract Resources

User Interface

Application

Abstract Resources (API)

Middleware

OS Resources (OS Interface)


OS

Hardware Resources
Slide 1-12

Abstract Machines
Abstract
Machines
Idea
Program
Program Result
Result
Physical
Machine
Idea

Program
Program Result
Result



Idea

Program
Program Result
Result
Slide 1-13
Resource Sharing

• Space- vs time-multiplexed sharing


• To control sharing, must be able to isolate
resources
• OS usually provides mechanism to isolate,
then selectively allows sharing
– How to isolate resources
– How to be sure that sharing is acceptable
• Concurrency
The OS as a Conductor Slide 1-14

The OS coordinates the sharing and use of all the


components in the computer
Multiprogramming Slide 1-15

Abstract Abstract Abstract


Machine Pi Machine Pj Machine Pk

OS Resource Sharing

PPi Memory
i Memory

PPk Memory
k Memory


Time-multiplexed PPj Memory
j Memory
Physical Processor
Space-multiplexed
Physical Memory
Slide 1-16

Multiprogramming(2)
• Technique for sharing the CPU among
runnable processes
– Process may be blocked on I/O
– Process may be blocked waiting for other
resource, including the CPU
• While one process is blocked, another
might be able to run
• Multiprogramming OS accomplishes CPU
sharing “automatically” – scheduling
• Reduces time to run all processes
Slide 1-17
How Multiprogramming Works

Process 1

Process 2

Process 3

Time-multiplexed CPU
Process 4

Space-multiplexed Memory
Speeding Up the Car Wash Slide 1-18

Vacuum
Wash Dry
Inside

(a) The Sequential Car Wash

Vacuum
Inside

Wash Dry

(b) The Parallel Car Wash


Slide 1-19

Multiprogramming Performance
Pi’s Total Execution Time, ti
Time
0 ti
(a) Pi’s Use of Machine Resources

P1
P2

Pi

PN
Time

(a) All Processes’ Use of Machine Resources


Using the processor
I/O operation
Slide 1-20
OS Strategies

• Batch processing
• Timesharing
• Personal computer & workstations
• Process control & real-time
• Network
• Distributed
• Small computers
Slide 1-21

Batch Processing

Job 3
Job 19

Input Spooler Output Spooler

Input Spool Output Spool


Batch Processing(2) Slide 1-22

• Uses multiprogramming
• Job (file of OS commands) prepared offline
• Batch of jobs given to OS at one time
• OS processes jobs one-after-the-other
• No human-computer interaction
• OS optimizes resource utilization
• Batch processing (as an option) still used
today
Slide 1-23
A Shell Script Batch File

cc -g -c menu.c
cc -g -o driver driver.c menu.o
driver < test_data > test_out
lpr -PthePrinter test_out
tar cvf driver_test.tar menu.c driver.c test_data test_out
uuencode driver_test.tar driver_test.tar >driver_test.encode
Slide 1-24

Timesharing Systems
Abstract
Machines

Result
Physical
Command Machine

Result

Command


Result

Command
Timesharing Systems(2) Slide 1-25

Computer Research Corp ‘67

• Uses multiprogramming
• Support interactive computing model
(Illusion of multiple consoles)
• Different scheduling & memory allocation
strategies than batch
• Tends to propagate processes
• Considerable attention to resource isolation
(security & protection)
• Tend to optimize response time
Slide 1-26
Personal Computers
• CPU sharing among one person’s processes
• Power of computing for personal tasks
– Graphics
– Multimedia
• Trend toward very small OS
• OS focus on resource abstraction
• Rapidly evolved to “personal multitasking”
systems
Slide 1-27
Process Control & Real-Time
• Computer is dedicated to a single purpose
• Classic embedded system
• Must respond to external stimuli in fixed
time
• Continuous media popularizing real-time
techniques
• An area of growing interest
Slide 1-28
Networks

• LAN (Local Area Network) evolution


• 3Mbps (1975)  10 Mbps (1980)  100 Mbps
(1990)  1 Gbps (2000)
• High speed communication means new way to do
computing
– Shared files
– Shared memory
– Shared procedures/objects
– ???
Slide 1-29
Distributed OS

• Wave of the future

App App App


App App App

Distributed OS

Multiple Computers connected by a Network


Small Computers Slide 1-30

• PDAs, STBs, embedded systems became


commercially significant
• Have an OS, but
– Not general purpose
– Limited hardware resources
– Different kinds of devices
• Touch screen, no keyboard
• Graffiti
– Evolving & leading to new class of Oses
• PalmOS, Pocket PC (WinCE), VxWorks, …
Slide 1-31
Evolution of Modern OS

Timesharing
Network OS
Memory Mgmt
Scheduling PC & Wkstation Client-Server Model
Batch Protection
System software
Protocols

Memory Mgmt Human-Computer Real-Time


Protection Interface
Scheduling Scheduling
Files
Devices Small Computer
Network storage,
Modern OS Resource management
Examples of Modern OS Slide 1-32

• UNIX variants (e.g. Linux) -- have evolved


since 1970
• Windows NT/2K -- has evolved since 1989
(much more modern than UNIX
– Win2K = WinNT, V5
• Research OSes – still evolving …
• Small computer OSes – still evolving …
The Microsoft OS Family Slide 1-33

Win32
Win32API
API
Win32
Win32API
APISubset
Subset
Win32
Win32API
APISubSet
SubSet

Windows
WindowsCE CE
(Pocket
(PocketPC)
PC)

Windows
Windows95/98/Me
95/98/Me

Windows
WindowsNT/2000/XP
NT/2000/XP
Slide 1-34
Summary

An Operating System must be able to:


• provide functionality to apps
• provide abstraction of hardware to users and apps
• provide the sharing of resources to processes
• provide security and protection
• be as transparent as possible
• be as light as possible

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