Introduction
Introduction
Chapter 1: Introduction
• 1 a (1) : the ability to learn or understand or to deal with new or trying situations :
REASON; also : the skilled use of reason (2) : the ability to apply knowledge to
manipulate one's environment or to think abstractly as measured by objective
criteria (as tests) b Christian Science : the basic eternal quality of divine Mind c :
mental acuteness : SHREWDNESS
• Birth (1956)
– Name coined by McCarthy
– Workshop at Dartmouth
• Problem!
– The turning test is not reproducible,
constructive, or amenable to mathematical
analysis
AI: Chapter 1: Introduction 11
Acting Humanly
• To pass this test the computer would require
following components:
1. Natural Language Processing : to communicate
effectively in English.
2. Knowledge Representation : to store what it knows or
hears.
3. Automated Reasoning : to use the stored information
to answer questions and to draw new conclusion.
4. Machine Learning: to adapt to new circumstances
5. Computer Vision: to perceive objects
6. Robotics: to manipulate objects and move about.
X X O
MIN O
...
2 6
X X O X X O
MAX O O O O
X X
3 4 5 7 8 9
X X O X X O X X O X X O X X O X X O
O O X O O O O X O O O O O O
X X X X X X X X X X
• Predefined strategy:
– 1. Win
– 2. Block
– 3. Take center
– 4. Take corner
– 5. Take any open square
January 11, 2006 AI: Chapter 1: Introduction 25
Example: Tic Tac Toe #3
• Given a board, consider all possible moves (future
boards) and pick the best one
• Functions needed:
– Next move generator
– Board evaluation function
Linguistic
Light Moderat Heav Values
e y
1
Membership
Grade
determiner noun
“The big grey dog” S1 S2 S3
preposition NOUNG
“by the table in the corner” S1 S2 S3
determiner noun
“The big grey dog by the S1 S2 S3
table in the corner”
• Closed world
• Rule based Chair
systems
• Blocks world