Module 7
Module 7
MEDIA LITERACY
Reporters:
Gerlie B. Dawigoy
Jona B. Lacaden
MEDIA LITERACY
Lynch (2018) coined the term “media” that refers to
all electronic or digital means and print or artistic visuals
used to transmit messages through reading (print media);
seeing (visual media), hearing (audio media), or changing
and playing with (interactive media), or some
combinations of each. Media can be a component of active
learning strategies, such as group discussions or case
studies (Mateer and Ghent, n.d.).
Media literacy is the ability to access, analyse, evaluate,
and create media (Firestone, 1993). Media literate youth and
adults can understand the complex messages received from
television, radio, internet, newspapers, magazines, books,
billboards, video games, music, and all other forms of media.
Therefore, media literacy skills are included in the educational
standards in language arts, social studies, health, science, and
other subjects. Many educator shave discovered that media
literacy is an effective and engaging way to apply critical
thinking skills to a wide range of issues.(
The Ontario Ministry of Education (1989) stressed that
media literacy means helping students develop an informed and
critical understanding of the nature of mass media, the
techniques used and their impact. It aims to enhance students’
understanding and appreciation how media work, how they
produce meaning, how they are organized, and how they
construct reality. More so, it intends to provide students the
ability to create media products(http://www.medialitorg).
Media literacy therefore, is the ability to identify
different types of media from wide array of sources and
understand the messages they bring (Hobbs, 1997).
But most of all, these have one thing in common: that
someone created it for a reason. Therefore, understanding
that reason is the basis of media literacy.
MEDIA LITERACY CONCEPTS
1. It is the ability to critically assess the accuracy and validity of information
transmitted by the mass media and produce information through various
forms.
2. Also known as Media Education, it is the ability to realize that all kinds of
media show a representation of reality.
3. It is the process of accessing, decoding, evaluating, analysing creating both
print and electronic media (Aufderheide, 1993).
4. It depicts experience of reading texts and designing hypertexts made
possible through technology (Hobbs, 2007).
5. It pertains to understanding how to use today’s technology, how to operate
equipment, use various software and explore the internet.
6. As a 21st century approach to education, media literacy builds understanding of
the role of media in society, as well as the essential skills of inquiry and self-
expression necessary for democratic citizens.
7. It represents response to the complexity of the ever-changing electronic
environment and communication channels.
8. Critical evaluation of media requires the ability to analyse and disseminate
various features to others.
9. It is about teaching critical media management strategies, including ICTs in
schools and learning centres.
10. It includes the ability to perform effective internet searches, awareness and
respect of intellectual property and copyright law and the ability to identify
truth from fake news.(
https://www.igi-global:com/dictionary/media-literacy/18156)
ROLES OF MEDIA LITERACY
It becomes easy to create media, however, it is difficult to know the creator
of this, his/her reason, and its credibility. Specifically, it helps individuals to:
1. Learn to think critically. When people evaluate media, they decide if’ the
messages make sense, including the key ideas before being convinced on the
information that they get from it.
2. Become a smart consumer of products and information. Media literacy
helps individuals learn how to determine whether something is credible,
especially the advertising before they can be persuaded with the products on
sale.
3. Recognize point of view. Identifying an author’s perspective helps individuals
appreciate different ideas in the context of what they already know.
4. Create media responsibly. Recognizing one’s ideas and appropriately
expressing one’s thoughts lead to effective communication.
5. Identify the role of media in our culture. Media conveys something,
shapes understanding of the world, and makes an individual to act or think
in certain ways.
6. Understand the author’s goal. Understanding and recognizing the type of
influence something has, people can make better choices. (Common Sense
Media, n.d.)
SOCIAL MEDIA
Social media is a term that describes websites to connect people and
involve user-generated content, which is the hallmark of a social media site. It
is sometimes called Web 2.0, which is currently a huge opportunity to reach
target audience and increase online sales (Go,2019).
1. Teach students to evaluate media. Students learn to evaluate what they are
viewing by showing them that media changes depending on who created it,
the intended audience and the biases that may be attributed to the source.
2. Show students where to find digital resources and databases. Teachers
should provide students with reliable and safe media sources and
trustworthy content.
3. Compare/contrast various media sources. In the discussions, distinguish
4. Discuss how the media edits and alters. Purposely point out to students
examples of media altering photographs or stories while teaching them to
be critical of what they see or read at face value.
5. Examine the “truth” in advertisements. Let students identify what
advertisements are trying to sell and what promises or ideas are they using
to convince them to buy the product.
6. Have students create media. Let students create media appropriate to
their levels such as presentations, videos websites.
MEDIA SKILLS
Although this is given little emphasis in the classroom, Hobbs and Frost
(1994) present the skills that students are able to possess with the media they
use in class.
(1) reflect on and analyse their own media consumption habits; (2) identify the
author, purpose and point of view in films, commercials, television and radio
programs, magazine and newspaper editorials and advertising; (3) identify the
range of production techniques that are used to communicate opinions and
shape audience’s response; (4) identity and evaluate the quality of media’s
representation of the world by examining patterns, stereotyping, emphasis and
omission in print and television news and other media; (5) appreciate the
economic underpinnings of mass media industries to make distinctions
between those media which sell audiences to advertisers and those which do
not: (6) understand how media economics shapes message content (7) gain
familiarity and experience in using mass media tools for personal expression
Approaches to teaching media literacy. Kellner and Share (2007)
mentioned three approaches to teaching media literacy that would utilize
media in pedagogical practice.
1.Media Arts Education Approach. It intends to teach students to value
the aesthetic qualities of media and the arts while using their creativity
for self-expression through creating art and media.
2.Media Literacy Movement Approach. It attempts to expand the notion
of literacy to include popular culture and multiple forms of media (music,
video, Internet, advertising, etc.) while still working within a print
literacy tradition.
3. Critical Media Literacy Approach. It focuses on ideology critiquing
and analysing the politics of representation of crucial dimensions of gender,
race, class, and sexuality; incorporating alternative media production; and
expanding the textual analysis to include issues of social context, control,
resistance and pleasure.
1. Based on how well the student understands the key concepts of media
literacy and the specific concepts and ideas being explored in the lesson.
2. Based on how well the student applies specific technical skills associated
with either the medium being studied (movies, TV, video games, etc.), the
medium used in the evaluation tool, or both.
3. Based on how well the student applies specific technical skills associated
with either the medium being studied (movies, TV, video games, etc.), the
medium used in the evaluation tool, or both.