0% found this document useful (0 votes)
3 views

CSC3402 Lecture3 Search As Problem Solving

Uploaded by

Godfrey Bwalya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

CSC3402 Lecture3 Search As Problem Solving

Uploaded by

Godfrey Bwalya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 55

CSC3402 – Introduction to

AI

Lesson 3: Solving problems by


searching

CSC3402 - Blind Search 1


Outline
 Problem-solving agents
 Problem formulation
 Example problems
 Basic search algorithms

11/05/24 CSC3402 - Blind Search 2


Problem-solving agents

11/05/24 CSC3402 - Blind Search 3


Example: Romania

11/05/24 CSC3402 - Blind Search 4


Example: Romania
 On holiday in Romania; currently in Arad.
 Flight leaves tomorrow from Bucharest
 Formulate goal:

be in Bucharest
 Formulate problem:

states: various cities

actions: drive between cities
 Find solution:

sequence of cities, e.g., Arad, Sibiu, Fagaras,
Bucharest



11/05/24 CSC3402 - Blind Search 5
Example: vacuum world
 Single-state, start in
#5. Solution?

11/05/24 CSC3402 - Blind Search 6


Example: vacuum world
 Single-state, start in #5.
Solution? [Right, Suck]

 Sensorless, start in
{1,2,3,4,5,6,7,8} e.g.,
Right goes to {2,4,6,8}
Solution?

11/05/24 CSC3402 - Blind Search 7


Example: vacuum world
 Sensorless, start in
{1,2,3,4,5,6,7,8} e.g.,
Right goes to {2,4,6,8}
Solution?
[Right,Suck,Left,Suck]
 Contingency

Nondeterministic: Suck may
dirty a clean carpet

Partially observable: location, dirt at current location.

Percept: [L, Clean], i.e., start in #5 or #7
Solution?

11/05/24 CSC3402 - Blind Search 8


Example: vacuum world
 Sensorless, start in
{1,2,3,4,5,6,7,8} e.g.,
Right goes to {2,4,6,8}
Solution?
[Right,Suck,Left,Suck]

 Contingency
 Nondeterministic: Suck may
dirty a clean carpet
 Partially observable: location, dirt at current location.
 Percept: [L, Clean], i.e., start in #5 or #7
Solution? [Right, if dirt then Suck]

11/05/24 CSC3402 - Blind Search 9


Single-state problem
formulation
A problem is defined by four items:
1. initial state e.g., "at Arad"
2. actions or successor function S(x) = set of action–state pairs

e.g., S(Arad) = {<Arad  Zerind, Zerind>, … }
3. goal test, can be

explicit, e.g., x = "at Bucharest"

implicit, e.g., Checkmate(x)
4. path cost (additive)

e.g., sum of distances, number of actions executed, etc.

c(x,a,y) is the step cost, assumed to be ≥ 0

 A solution is a sequence of actions leading from the initial state to


a goal state



11/05/24 CSC3402 - Blind Search 10
Selecting a state space
 Real world is absurdly complex
 state space must be abstracted for problem solving
 (Abstract) state = set of real states
 (Abstract) action = complex combination of real
actions

e.g., "Arad  Zerind" represents a complex set of possible
routes, detours, rest stops, etc.
 For guaranteed realizability, any real state "in Arad“
must get to some real state "in Zerind"
 (Abstract) solution =

set of real paths that are solutions in the real world
 Each abstract action should be "easier" than the
original problem

11/05/24 CSC3402 - Blind Search 11


Vacuum world state space
graph

 states?
 actions?
 goal test?
 path cost?

11/05/24 CSC3402 - Blind Search 12


Vacuum world state space
graph


states? integer dirt and robot location
 actions? Left, Right, Suck
 goal test? no dirt at all locations
 path cost? 1 per action

11/05/24 CSC3402 - Blind Search 13


Example: The 8-puzzle

 states?
 actions?
 goal test?
 path cost?

11/05/24 CSC3402 - Blind Search 14


Example: The 8-puzzle

 states? locations of tiles


 actions? move blank left, right, up, down
 goal test? = goal state (given)
 path cost? 1 per move
[Note: optimal solution of n-Puzzle family is NP-hard]


11/05/24 CSC3402 - Blind Search 15
Example: robotic assembly

 states?: real-valued coordinates of robot joint


angles parts of the object to be assembled
 actions?: continuous motions of robot joints
 goal test?: complete assembly
 path cost?: time to execute

11/05/24 CSC3402 - Blind Search 16


Tree search algorithms
 Basic idea:
 offline, simulated exploration of state space by
generating successors of already-explored states
(a.k.a.~expanding states)

11/05/24 CSC3402 - Blind Search 17


Tree search example

11/05/24 CSC3402 - Blind Search 18


Tree search example

11/05/24 CSC3402 - Blind Search 19


Tree search example

11/05/24 CSC3402 - Blind Search 20


Implementation: general tree
search

11/05/24 CSC3402 - Blind Search 21


Implementation: states vs. nodes
 A state is a (representation of) a physical
configuration
 A node is a data structure constituting part of a
search tree includes state, parent node, action, path
cost g(x), depth

 The Expand function creates new nodes, filling in the


various fields and using the SuccessorFn of the
problem to create the corresponding states.
11/05/24 CSC3402 - Blind Search 22
Search strategies
 A search strategy is defined by picking the order of
node expansion
 Strategies are evaluated along the following
dimensions:
 completeness: does it always find a solution if one exists?
 time complexity: number of nodes generated
 space complexity: maximum number of nodes in memory
 optimality: does it always find a least-cost solution?
 Time and space complexity are measured in terms
of
 b: maximum branching factor of the search tree
 d: depth of the least-cost solution
 m: maximum depth of the state space (may be ∞)

11/05/24 CSC3402 - Blind Search 23

Uninformed search
strategies
 Uninformed search strategies use only
the information available in the
problem definition
 Breadth-first search
 Uniform-cost search
 Depth-first search
 Depth-limited search
 Iterative deepening search
11/05/24 CSC3402 - Blind Search 24
Breadth-first search
 Expand shallowest unexpanded node
 Implementation:
 fringe is a FIFO queue, i.e., new successors
go at end

11/05/24 CSC3402 - Blind Search 25


Breadth-first search
 Expand shallowest unexpanded node
 Implementation:
 fringe is a FIFO queue, i.e., new
successors go at end

11/05/24 CSC3402 - Blind Search 26


Breadth-first search
 Expand shallowest unexpanded node
 Implementation:
 fringe is a FIFO queue, i.e., new successors
go at end

11/05/24 CSC3402 - Blind Search 27


Breadth-first search
 Expand shallowest unexpanded node
 Implementation:
 fringe is a FIFO queue, i.e., new successors
go at end

11/05/24 CSC3402 - Blind Search 28


Properties of breadth-first
search
 Complete? Yes (if b is finite)
 Time? 1+b+b2+b3+… +bd + b(bd-1) =
O(bd+1)
 Space? O(bd+1) (keeps every node in
memory)
 Optimal? Yes (if cost = 1 per step)
 Space is the bigger problem (more than
time)

11/05/24 CSC3402 - Blind Search 29


Uniform-cost search
 Expand least-cost unexpanded node
 Implementation:
 fringe = queue ordered by path cost
 Equivalent to breadth-first if step costs all equal
 Complete? Yes, if step cost ≥ ε
 Time? # of nodes with g ≤ cost of optimal solution,
O(bceiling(C*/ ε)) where C* is the cost of the optimal
solution
 Space? # of nodes with g ≤ cost of optimal solution,
O(bceiling(C*/ ε))
 Optimal? Yes – nodes expanded in increasing order
of g(n)

11/05/24 CSC3402 - Blind Search 30
Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 31


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 32


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 33


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 34


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 35


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 36


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 37


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 38


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 39


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 40


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 41


Depth-first search
 Expand deepest unexpanded node
 Implementation:
 fringe = LIFO queue, i.e., put successors at front

11/05/24 CSC3402 - Blind Search 42


Properties of depth-first
search
 Complete? No: fails in infinite-depth spaces,
spaces with loops
 Modify to avoid repeated states along path
 complete in finite spaces
 Time? O(bm): terrible if m is much larger than
d
 but if solutions are dense, may be much faster
than breadth-first
 Space? O(bm), i.e., linear space!
 Optimal? No


11/05/24 CSC3402 - Blind Search 43
Depth-limited search
= depth-first search with depth limit l,
i.e., nodes at depth l have no successors

 Recursive implementation:

11/05/24 CSC3402 - Blind Search 44


Iterative deepening search

11/05/24 CSC3402 - Blind Search 45


Iterative deepening search l
=0

11/05/24 CSC3402 - Blind Search 46


Iterative deepening search l
=1

11/05/24 CSC3402 - Blind Search 47


Iterative deepening search l
=2

11/05/24 CSC3402 - Blind Search 48


Iterative deepening search l
=3

11/05/24 CSC3402 - Blind Search 49


Iterative deepening search
 Number of nodes generated in a depth-limited search to
depth d with branching factor b:
NDLS = b0 + b1 + b2 + … + bd-2 + bd-1 + bd
 Number of nodes generated in an iterative deepening
search to depth d with branching factor b:
NIDS = (d+1)b0 + d b^1 + (d-1)b^2 + … + 3bd-2 +2bd-1 + 1bd
 For b = 10, d = 5,

NDLS = 1 + 10 + 100 + 1,000 + 10,000 + 100,000 = 111,111

NIDS = 6 + 50 + 400 + 3,000 + 20,000 + 100,000 = 123,456

 Overhead = (123,456 - 111,111)/111,111 = 11%



11/05/24 CSC3402 - Blind Search 50


Properties of iterative
deepening search
 Complete? Yes
 Time? (d+1)b0 + d b1 + (d-1)b2 + … +
bd = O(bd)
 Space? O(bd)
 Optimal? Yes, if step cost = 1

11/05/24 CSC3402 - Blind Search 51


Summary of algorithms

11/05/24 CSC3402 - Blind Search 52


Repeated states
 Failure to detect repeated states can
turn a linear problem into an
exponential one!

11/05/24 CSC3402 - Blind Search 53


Graph search

11/05/24 CSC3402 - Blind Search 54


Summary
 Problem formulation usually requires abstracting
away real-world details to define a state space that
can feasibly be explored

 Variety of uninformed search strategies

 Iterative deepening search uses only linear space


and not much more time than other uninformed
algorithms

11/05/24 CSC3402 - Blind Search 55

You might also like