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Scratch Environment Intro Year 8 WK 6

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0% found this document useful (0 votes)
45 views8 pages

Scratch Environment Intro Year 8 WK 6

Uploaded by

chimezie.aneke
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Introduction to

Scratch
The scratch loops
Topic: Introduction to block based programming language Sept 2024

Starter
The Scratch loops
https://www.youtube.com/watch?v=egAlBm087V4&t=102s
Learning Objectives Key Words
By the end of this class • Blocks
• I should be able to identify different loop block • Forever
types loop
• I should be able to use loops for a simple • Decision
multiplication game box
• I should be able to modify my program to make it • Loop
more user
friendly
Topic: Introduction to block based programming language Sept 2024

Guide
• Create the following
blocks in the image
Topic: Introduction to block based programming language Sept 2024

Guide
• Add two different bedroom backdrops by clicking
on the new backdrop option on the stage pane
(Bottom Right)
• Work with your neighbor to discover the correct
blocks in the image on the next slide. Drag and
drop the blocks as they appear in the image.
• Type in the correct parameters then click to run

2nd Objective:
Topic: Introduction to block based programming language Sept 2024

Activity
Topic: Introduction to block based programming language Sept 2024

Quick Review quiz


• Notes and further study
• https://www.codingal.com/coding-for-kids/blog/introduction-to-scratch-coding/

Plenary
Topic: Introduction to block based programming language Sept 2024

Starter Period II

Step 1 – Click on ‘Create’ on the top left of the scratch home page.
Step 2 – Setting up a scene: Delete the default cat sprite by clicking on the dustbin icon next to the sprite.
Step 3 – Click on ‘Choose a Backdrop’ in the bottom right corner.
Step 4 – Search for the ‘Farm’ background in the search bar and select the background.
Step 5 – Now let’s choose a sprite by clicking on ‘choose a sprite.’
Step 6 – Search for the ‘Rooster’ sprite in the search bar and select the sprite.
Step 7 – Decrease the size of the Rooster sprite to ‘50’. You can do that by changing the value of size from the size box.
Step 8 – Bring the cursor to the Rooster. Drag and drop the Rooster at the entrance of the hut.
Step 6 – Add code to your project: Drag and drop the ‘When green flag clicked’ block from the Events section into the
script area. This block will trigger the execution of code.
Step 7 – Now attach the ‘Start sound’ to the event block. This block will add sound to our project.
Step 8 – Now go to the ‘control’ section drag and drop the ‘forever’ bloc and attach it below the start sound block.
• Step 9 – Drag and drop the ‘Next costume’ block from the ‘looks’ section and attach it inside the forever block. This block
will change the costume of the ‘Rooster’ sprite.
• Step 10 – Take the ‘Wait 1 second’ block from the control section and attach it below the ‘Next costume’ block. You can
change the value from 1 to 0.2. This block makes sure that the Rooster sprite changes the costume with a wait of 0.2
seconds.
Step 11 – Now let’s make the Rooster move. Drag the ‘move 10 steps’ blocks from the motion section and place it below
the wait block. Change the value of 10 to 2. This will make the Rooster sprite move 2 steps at a time.
Step 12 – Run the project: Click on the green flag to run your project. Click on the ‘Red ’ button next to the green flag to
stop the project.
Step 13 – Rename your project: Give a name to your project.
Activity link – https://scratch.mit.edu/projects/740173768

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