CH 5 Augmented Reality AR Introduction To Emerging Technology

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Chapter Five: Augmented

Reality (AR)
 This chapter Covers
 Augmented Reality(AR) and Features
 Application and architecture of AR
 Virtual Reality
 Mixed Reality
 The difference between AR, VR, and MR
Augmented Reality (AR)
 The fundamental idea of AR is to combine, or mix, the view of the real
environment with additional, virtual content that is presented through
computer graphics.
 Its convincing effect is achieved by ensuring that the virtual content is
aligned and registered with the real objects.
 AR is a form of emerging technology that allows users to overlay
computer generated content in the real world.
 Augmented Reality (AR) as a real-time direct or indirect view of a
physical real-world environment that has been enhanced/augmented by
adding virtual computer-generated information to it.

Fig 5.1 Examples of AR Technology
Virtual Reality
 VR is fully immersive, which tricks your senses into thinking you’re in a
different environment or world apart from the real world.
 VR is a computer-simulated reality.
 Is the use of computer technology to create a simulated enviromented.
 It refers to computer technologies using reality headsets to generate realistic
sounds, images and other sensations that replicate a real environment or
create an imaginary world.
 Advanced VR environment will engage all five senses (taste, sight, smell,
touch, sound), but it is important to say that this is not always possible.
 Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users
can be transported into a number of real-world and imagined environments.
 The most advanced VR experiences even provide freedom of movement –
users can move in a digital environment and hear sounds. Moreover, special
hand controllers can be used to enhance VR experiences.

Fig 5.2 Examples of VR Technology
…cont

 Most VR headsets are connected to a computer (Oculus Rift) or a


gaming console (PlayStation VR) but there are standalone
devices (Google Cardboard is among the most popular) as well.
 Most standalone VR headsets work in combination with
smartphones – you insert a smartphone, wear a headset, and
immerse in the virtual reality.
Mixed Reality (MR)
 Mixed Reality (MR), sometimes referred to as hybrid reality, is the
merging of real and virtual worlds to produce new environments
and visualizations where physical and digital objects co-exist and
interact in real-time.
 It means placing new imagery within a real space in such a way
that the new imagery is able to interact, to an extent, with what
is real in the physical world we know
 For example, with MR, you can play a virtual video game, grab
your real-world water bottle, and smack an imaginary character
from the game with the bottle. Imagination and reality have
never been so intermingled.
 The key characteristic of MR is that the synthetic content and the
real-world content are able to react to each other in real-time.
…cont

 In mixed reality, you interact with and manipulate both physical


and virtual items and environments, using next-generation sensing
and imaging technologies.
 MR allows you to see and immerse yourself in the world around
you even as you interact with a virtual environment using your own
hands—all without ever removing your headset.
 It provides the ability to have one foot (or hand) in the real world,
and the other in an imaginary place, breaking down basic concepts
between real and imaginary, offering an experience that can
change the way you game and work today.
…cont

Fig 5.3. Mixed Reality in Engineering and Medicine


…cont

Fig 5.4. Mixed reality in entertainment


The difference between AR, VR,
and MR
 Augmented Reality(AR)
 AR overlays digital content on top of the real-world.
 It is the integration of digital information with the user's environment in realtime.
 Numerous augmented reality apps and games can run on almost every smartphone
on the market.
 Virtual Reality(VR)
 VR is content which is 100% digital and can be enjoyed in a fully immersive
environment.
 which creates a totally artificial environment
 virtual reality programs require specialized VR headsets, noise-canceling
headphones, cameras to track room space and boundaries, and sometimes even
motion capture technology.
 VR tech: Oculus Rift, HTC Vive, and PlayStation VR.
…cont

 Mixed Reality(MR)
 MR is a digital overlay that allows interactive virtual elements to
integrate and interact with the real-world.
 Mixed reality hardware is still emerging and hasn’t quite broken into
the mainstream consumer market, most likely due to the price.
 MR tech: Microsoft HoloLens and Magic Leap.
 Mixed reality applications sometimes require exponentially more
processing power and thus require more powerful hardware.
…cont

Figure 5.5 Paul Milgram's Reality-Virtuality (RV)


Continuum
…cont
The architecture of AR Systems

 The first Augmented Reality Systems (ARS) were usually designed with
a basis on three main blocks.
 Infrastructure Tracker Unit
 Processing Unit
 Visual Unit.
 The Infrastructure Tracker Unit was responsible for collecting data
from the real world, sending them to the Processing Unit, which mixed
the virtual content with the real content and sent the result to the
Video Out module of the Visual Unit. Some designs used a Video In, to
acquire required data for the Infrastructure Tracker Unit.
Fig 5.6 Augmented Reality Systems (ARS) standard
architecture
…cont
 The Visual Unit can be classified into two types of system, depending on the
followed visualization technology:
1. Video see-through: It uses a Head-Mounted Display (HMD) that employs a video-
mixing and displays the merged images on a closed-view HMD.
2. Optical see-through: It uses an HMD that employs optical combiners to merge
the images within an open-view HMD.
 HMDs are currently the dominant display technology in the AR field.
However, they lack in several aspects,
 Ergonomics
 high prices
 relatively low mobility due to their sizes and connectivity features.
 An additional problem involving HMD is the interaction with the real environment,
which places virtual interactive zones to the user, making the collision with these
zones hard due to the difficulty to interact with multiple points in different depths.
Applications of AR Systems

 Technology is ever-changing and ever-growing. One of the newest


developing technologies is augmented reality (AR), which can be
applied to many different disciplines such as
 Education
 Medicine
 Entertainment
 Military, etc.
AR In education
 Augmented reality allows flexibility in use that is attractive to
education. AR technology can be utilized through a variety of
mediums including desktops, mobile devices, and smartphones.
 The technology is portable and adaptable to a variety of scenarios.
 AR can be used to enhance content and instruction within the
traditional classroom, supplement instruction in the special
education classroom, extend content into the world outside the
classroom, and be combined with other technologies to enrich
their individual applications.
 When using AR technology in the classroom, teachers can create
an authentic learning environment for students with different
learning styles.
…cont

 Affordable learning materials


 posters, digital illustrations, physical models, prototypes are very
expensive and it’s impossible for schools to find enough money to
purchase all the supplementary materials they would like to.
 Using AR technology allows for avoiding investments in physical
materials. Besides, students can get access to learning materials and
interact with them anytime.
 Interactive lessons
 when AR technology is used in classrooms, students can view models
on their own smartphones and get a better idea of the concepts they
are studying. That increases engagements and reinforces the
learning.
…cont

 Higher engagement
 when teachers integrate augmented reality into their lectures, they
attract the attention of their students and make lessons more
effective.
 Higher retention
 using the AR app, students can get access to augmented models that
represent any real objects from a famous monument or work of art to
a molecule.
 Besides, students can get access to a website with specific
information. When learning with AR technology, students use
different senses and retain more knowledge for a long time.
…cont
 Boost intellectual curiosity
 augmented reality makes students more excited about learning
certain subjects.
 Modern students were born in a digital era so they will always be
excited with innovative technologies that can help them learn new
ideas and develop their critical thinking skills.
Fig 5.7 AR in education
AR In Medicine
 Augmented reality has the potential to play a big role in
improving the healthcare industry.
 Only a few years since the first implementations of augmented
reality in medicine, it has already filled an important place in
doctors’ and nurses’ routine, as well as patients’ lives.
 AR is enhancing medicine and healthcare towards more safety
and efficiency. For now, augmented reality has already made
significant changes in the following medical areas:
 surgery (minimally invasive surgery)
 education of future doctors
 Diagnostics
 AR tools may also aid to detect the signs of depression and other
mental illnesses by reading from facial expressions, voice tones, and
physical gestures.
AR application in Medicine

 Describing symptoms
 Have you ever been in a situation when it was hard to describe to the
doctor what was bothering you? It is a common problem for all us, the
roots of which extend to overreacting and lack of knowledge.
 And what is most important, it impacts on finding out the accurate
diagnosis. The first steps to find the solutions are already made.
 To increase patients’ education, medical app AyeDecide is using
augmented reality to show the simulation of the vision, harmed by the
different diseases. It helps patients to understand their conditions and
describe correctly their symptoms.
…cont

 Fig 5.8.1 EyeDecide App


…cont

 Nursing care
 About 40% of the first intravenous injections fail, and this ratio is
even higher in the case of children and elderly patients.
 The AccuVein uses augmented reality to cope with this negative
statistic. A handheld scanner projects on the skin and shows the
patients’ veins.
 It increases the successful finding of the vein from the first try in 3,5
times. That is why this invention got the greatest recognition among
the general public and medical staff.
…cont

Fig 5.8.2 Image by AccuVein


…cont

 Surgery
 In no sphere augmented reality does not have such practical application
as in the medicine, especially in surgery, where it literally helps to save
lives.
 Three dimensional reconstructions of organs or tumors will help
surgeons become more efficient at surgery operations.
 For example, spinal surgery, as usually, is a long and difficult process.
But with the use of AR, it can reduce the time, cut the risks and improve
the results.
 The Israeli startup Augmedics had created an augmented reality
headset for spine surgeons. This technology overlays a 3D model of the
CT-scan on the spine, so, the surgeon gets some kind of “X-ray” vision.
 Surgeons will be able to visualize bones, muscles, and internal organs
without even having to cut open a body.
…cont

 Fig 5.8.3 Image by AUGmedics


…cont

 Ultrasounds
 Some time ago ultrasound made a small revolution in medicine.
Today, it has another one chance to make the same with using
augmented reality.
 Already a few AR software companies developed handy ultrasound
scanner, which with the help of smart glasses works as a traditional
one.
…cont

 Diabetes management
 In 2017, the number of people struggle with diabetes reached up to
425 million adults worldwide. And the amount of diagnosed people is
increasing every year.
 In 2014, Google revealed the plans for creating a smart contact lens
(Google Contact Lens), in which the main function will be to measure
the glucose levels in the tears. It will help people with this disease to
live the life they used to, without permanent worries about sugar
level in the blood.
…cont

 Navigation
 The using AR in navigation apps has already become a “traditional”
way. By pointing your phone to the city landscape, you get the
information about nearby objects of your interest (museums, hotels,
shops, metro stations, etc.).
 The same way AR can be useful to provide information about the
nearest hospitals. For example, the EHBO app helps to find the
nearest to you AEDs (automated external defibrillators).
…cont

 Generally, AR provides the following benefits to patients and


healthcare workers:
 Reduce the risks associated with minimally invasive surgery.
 Better informed decisions about the right treatment and illness
prevention.
 Make procedures more tolerable.
 Better aftercare
 Medical training and education.
 Assistance in medical procedures and routine tasks.
AR In Entertainment
 AR in games
 the AR games were praised for increasing physical activity in people – you
actually have to move around to find your target, for example, Pokémon.
 At the same time, there are complaints that players could cause various
incidents and accidents being too engrossed in the game. In any case,
Pokémon GO has rightfully earned its popularity and opened the world of AR
games to us.

Fig 5.9 AR Gaming with


tony Godar
…cont

 AR in music
 music is not only about listening to favorite tracks and putting
together playlists. When we like a piece, we often want to find out
more about its background: the performers’ bios, the lyrics of the
song, the making of the recording or the music video.
 Augmented reality can do all that and much more providing complete
information on the track or its performer. Augmented reality can
enhance live performances by illustrating the story told by a track or
displaying the way it was created by the band.
…cont

 AR on TV
 One way of integrating augmented reality in television is adding
supplementary information to what is going on the TV screen – such
as match scores, betting options, and the like.
 AR in eSports
 Competitive online gaming has become as fascinating as real sports,
and the technology is following it closely with new solutions and
unusual implementations.
 Augmented reality turns eSports shows into interactive experiences
allowing the watchers to become participants.
…cont

 AR in the theater
 augmented reality can serve not only for entertainment purposes but
also for the purposes of accessibility.
 The possibility to overlay virtual objects over the real environment
can be used, for example, for subtitling in various theater shows.
 Now, many theaters use LED displays either to provide subtitles for
translation or to assist hearing-impaired visitors.
 However, LED equipment is not available in each theater and even
when it is, it can distract the viewers from the show.
Augmented reality tourism is the new dimension of the industry, where visitors are
experiencing the power of AR with a lot of interactivity, interest & joy.

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