Computernetwork
Computernetwork
NETWORK FUNDAMENTALS
Introduction to Networks
• A Network: A group of devices that
can communicate with each other over links.
• Each device is called a host. Each host has
a unique address.
• Network is a connection between two or
more devices.
• Which is connected by a communication
links.
• A node can be computer, printer or any
other devices which is capable of sending
and receiving information at each other.
Example:
INTERNET
• An internet:
i) Business Application
ii) Home Application
iii) Mobile Users
iv) E-Mail
Categories or Types of Network
• There are Three Types:
1. LAN - Local Area Network
2. MAN - Metropolitan Area Network
3. WAN – Wide Area Network
1. LAN - Local Area Network
A LAN is Designed by Local Area Connections such
as:
i) within Building
ii) within office
iii) within Campus
iv) within Specific Place
Advantages :
1) Sharing of Files.
2) Sharing of Programs.
3) Communication Exchange.
Disadvantages :
4) Reliability.
5) Capacity.
6) High Cost.
2. MAN - Metropolitan Area Network
A Metropolitan Area Network (MAN) is a
network that interconnects users with
computer resources in a geographic area or
region larger than that covered by even a
large local area network (LAN) but smaller
than the area covered by a wide area
network (WAN).
• MAN supports up to 150 Kilometers Distance.
• Example:
Telephone Network
Cable TV
Advantages :
1) High Bandwidth.
2) It support Large number of Clients.
3) Reduce the Errors.
Disadvantages :
4) Large Space Requirements.
5) Slower Data Access.
6) High Cost.
3. WAN – Wide Area Network
• WAN Provide a Long Distance Transmission of Data.
• By Using WAN Exchange the Information from
one country to another country.
Components of Network
- Which gives the Request.
- Which gives the Response.
- It Indicates Modulator / Demodulator.
- Which identifies the Path between Client
& Server.
- Which
overcomes the Traffic
problems.
Communication Model
• Data communications are exchange of
data between two devices via some
transmission medium.
• It should be done in two ways
i) Local - It takes LAN Connection.
ii)Remote - It takes Long distance like
MAN & WAN.
• Data should be Transferred in the form of
0’s and 1’s
Transmissio
Source Destination
n Medium
1. Sender 3. Medium 2.
Receiver
: It is a device ,
that Sends the information to the
Receiver.
: It is a device , that Receives the
information from the Sender.
: It is the physical path
between Sender to Receiver.
: This is the passing
Informations.
: It is a set of rules and regulations
that “ Governed “ from data communication.
• Data Transmission occurs between sender and
receiver over some Transmission Medium or
Transmission Media.
• Transmission Media may be classified into Two
Types :
i) Guided Media [Wired Technology]
ii) Unguided Media [Wireless Technology]
i) Guided Media (Wired Network)
• In Guided Media Signals are Passed in a “
same physical path”
• Example:
i) Twisted pair Cable
ii) Coaxial Cable
iii) Fiber Optic Cable
ii) Unguided Media (Wireless Network)
• In Unguided Media Signals are Passed in
the form of “ Electromagnetic Waves”
• Example :
i) Mobile phones
ii) Satellite microwave
iii) Infrared
It Provides
a dedicated links between two devices.
• For example, a wired system that connects two
computers together can be thought of a point-
to-point link.
It is a link between
two or more devices. It is also known as Multi-
Point configuration. The networks having
multipoint configuration are called
Transmission Mode
It refers to the direction of
information flow between two
devices.
Data flow is the flow of data
between 2 points.
The directionof the data flow can
be described as
Simplex Mode
Half-Duplex Mode
Full-Duplex Mode
Simplex: Data flows in only one
direction on the data communication
line (medium).
Examples are Radio and Television
broadcasts.
Half-Duplex: Data flows in both
directions but only one direction at a
time on the data communication line.
Ex. Conversation on walkie-talkies.
Full-Duplex: Data flows in both
directions simultaneously. Modems are
configured to flow data in both
directions.
Ex. Phone Conversation
Data
Flow
TIMING
Standard Organizations:
• International Standard Organization
• ANSI
• IEEE
The OSI Model
• An ISO (International standard Organization) that
covers all aspects of network communications is the
Open System Interconnection (OSI) model.
• An open system is a model that allows any two
different systems to communicate regardless of their
underlying architecture (hardware or software).
• The OSI model is not a protocol; it is model for
understanding and designing a network architecture
that is flexible, robust and interoperable.
• The OSI model is a layered framework for the
design of network systems that allows for
communication across all types of computer
systems.
• The OSI model is built of seven ordered layers:
1. (Layer 1) Physical layer
2. (Layer 2) Data link layer
3. (Layer 3) Network layer
4. (Layer 4) Transport layer
5. (Layer 5) Session layer
6. (Layer 6) Presentation layer
7. (Layer 7) Application layer
Peer-to-Peer Process
• Within a single machine, each layer calls upon services of
the layer just below it.
• Layer 3, for example, uses the services provided by layer
2 and provides services for layer 4.
• Between machines, layer x on one machine communicates
with layer x on another machine, by using a protocol
(this is Peer-to-Peer Process).
• Communication between machines is therefore a peer-to-
peer process using protocols appropriate to a given
layer.
Interfaces between
• Layers
There is an interface between each pair
of adjacent layers. This interface
defines what
information and services a layer provide
must for the layer above it.
Functions of Layers
1. Physical Layer
The physical layer is responsible for transmitting
individual bits from one node to the next.
Physical layer
The physical layer is concerned with the following:
• Physical characteristics of interfaces and
media: It define the type of transmission media
• Representation of the bits: the physical layer
data consist of a stream of bits(0,1). The
transmitted bits must be encoded into signals –
electrical or optical. The physical layer defines
the type of encoding.
• Data rate: The physical layer defines the
transmission rate, the number of bits sent each
second.
Physical Layer
• Line configuration: the physical layer is
concerned with the connection of
devices to the medium.
• Physical topology – Ring, star
• Transmission Mode - Simplex,
Half duplex Full Duplex
2. Data Link
• It is responsibleLayer
for node-to-node delivery of
data.
Functions of the Data Link Layer:
• Framing. The data link layer divides the stream of bits
received from the network layer into data units called
frames.
The network layer is responsible for the delivery of packets from the original
source to the final destination.
4. Transport
Layer
• The transport layer is responsible for process-to-process
or end-end delivery of the entire message.
• The network layer oversees host-to-destination delivery of
individual packets, it does not recognize any relationship
between those packets.
• The transport layer ensures that the whole message arrives
intact and in order, overseeing both error control and flow
control at the process-to-process level.
Transport
layer
i) Mesh Topology
ii) Star Topology
iii) Tree Topology
iv) Bus Topology
v) Ring Topology
vi) Hybrid Topology
Types of Topology
A B
Central controller
(or)
HUB
C D
Star Topology
Advantages :
• Less expensive than Mess topology.
• Less number of cables to be used.
• It is robustness.
Star Topology
Disadvantages:
• Each device must connected centra
to controller. l
• It require more installation
process. all the
• If central controller failure
means devices should be failed.
Types of Topology
A B C D
D Ring B
C
Ring Topology
Advantages:
• Easy to install and reconfigure.
• Fault can be easily identified.
Ring Topology
Disadvantages:
• It is unidirectional traffic.
• In rings if one device gets failure then the
entire system should be failed.
VI. Hybrid Topology
Combination of all topology is
called hybrid topology.
The physical path between
transmitter and receiver.
• Repeaters or amplifiers may be used
to extend the length of the
medium.
• Communication of electromagnetic
waves is guided or unguided.
Twisted-pair
cable
UTP and
STP
Coaxial
Cable
BNC connectors
•To connect coaxial cable to devices, it is necessary to use coaxial
connectors. The most common type of connector is the Bayone-Neill-
Concelman, or BNC, connectors.
◦ ACK (Acknowledgment)
Can detect all single-bit errors. Can detect burst errors only if
the total
• Increases the likelihood of detecting burst
errors.
•n bits LRC can detect a burst error of n bits.
•Errors may be undetected if:
• Have even number of errors in that
position.
Checksum is the error detection method used by upper layer protocols and is considered to be
more reliable than LRC, VRC and CRC. This method makes the use of Checksum Generator on
Sender side and Checksum Checker on Receiver side.
Receiver’s End
Error
Correction
Redundancy
Bits
Hamming Codes-Error
correction
Hamming codes are appended to
the transmitted message
Internetworki
Networking
ng
Devices
Devices
Hu
b
98
/
Repeater:
A repeater is a regenerator,
not an amplifier
A repeater installed on a link
receives the signal before it
becomes too weak or
corrupted ,regenerates the
original bit pattern, and put the
refreshed copy back onto the
link.
Gateway
s:
A gateway is a protocol
convertor.
It accepts a packet format for
one protocol(e.g., Apple Talk) and
convertsit into a packet format
for another protocol(e.g.,TCP/IP).
A gateway
10
8
When aframe enters abridge ,itchecks the address of
the destination and forward the new copy only to
the segment to which the address which
belongs
Type
Simple s
Multiport
Transparent
Remote
Source
routing
Simple
It is a Bridge
less expensive type of
bridge
It links 2 segments (LANS) and
lists the address of all the stations
in table included in each of them.
Here address must be entered
manually. The table is modified
when stations are added and
removed.
Multiport
Bridge
It is used to connect more than two
LANS. So the bridge has 3 tables.
Here address must be entered
manually
Transparent Bridge:
• A transparent or learning bridge builds its table
of station on its own (automatically).
• The table is empty when it is installed, it builds
its table when it encounters the packet for
transmission. It uses the source address for
building table.
• It identifies the changes and update the table
when system moved from one station to
Multiport
bridge
11
3
Data Communications and Computer Networks
Remote
•Bridges
A remote bridge is capable of passing a data
frame from one local area network to another
when the two LANs are separated by a long
distance and there is a wide area network
connecting the two LANs.
•A remote bridge takes the frame before it
leaves the first LAN and encapsulates the
WAN headers and trailers.
•When the packet arrives at the destination
remote bridge, that bridge removes the
WAN headers and trailers leaving the
Data Communications and Computer Networks
Switche
•s
A switch is basically a hardware or a device which is
responsible for channeling the data that is coming into the
various input ports to a particular output port which will
further take the data to the desired destination.It is thus
mainly used for the transfer of the data packets among
various network devices such as routers, servers etc.It is
actually a data link layer device (layer 2 device) which ensures
that the data packets being forwarded are error free and
accurateIt can interconnect two or more workstations. , but
like a bridge, it observes traffic flow and learns
Wireless LANs
LAN/WLAN
World
LANs provide connectivity for
interconnecting computing resources
at the local levels of an organization
Wired LANs
Limitations because of
physical,hard- wired
infrastructure
Wireless LANs provide
Flexibility
Portabili
ty
Wireless LAN
Applications
Medical
Professionals
Education
Airlines
Security Staff
Emergency
Centers
IEEE 802.11 Wireless
LAN Standard
In response to lacking standards,
IEEE developed the first
internationally recognized wireless
LAN standard – IEEE 802.11
IEEE published 802.11 in 1997, after
seven years of work
Scope of IEEE 802.11 is limited to
Physical and Data Link Layers.
BSS and ESS
ESS
Difference between BSS and ESS
Difference between BSS and ESS
StationTyp
es
IEEE 802.11 defines three types of
stations based on their mobility in
a wireless LAN:
◦ no-transition
A station is either stationary (not moving) or moving only
inside a BSS
◦ BSS-transition
station can move from one BSS to another, but the movement
is confined inside one ESS.
◦ and ESS-transition mobility.
A station can move from one ESS to another
collision
avoidanceCSMAICA
network allocation vector (NAV) used to
avoid collision.
◦ Frame includes the duration of time that it needs to occupy
the channel.
◦ stations affected by this transmission create a timer called (NAV)
◦ the network allocation vector (NAV) shows the time must pass
before these stations allowed to check the channel for idleness.
there is no mechanism for collision detection, if the
sender has not received a CTS frame from the receiver,
assumes there has been a collision ,the sender tries
again.
BLUETOOT
Bluetooth is a wireless LAN
H
technology designed to connect devices of
different functions
such as telephones, notebooks, computers,
cameras, printers, coffee makers, and so
on. A
NETWORK LAYER
• Network Layer OVERVIEW
• Switching Concepts
• Circuit Switching
• Packet Switching
• Message Switching
• IP Addressing
• IPV4
• IPV6
• Routing Protocols
• Distance Vector Routing
• Link State Routing
Network Layer
•The Network layer is responsible for
the source-to-destination delivery of a
packet possible across multiple
networks.
• It converts Frames into packets.
• Source-to-Destination delivery of a
packet
• Logical addressing
• Routing
• Internetworking
Network layer
Duties
3
Switching Concepts
Switches are hardware or software devices
used for temporary connection b/w 2 or
more devices
Switches are needed to connect multiple
devices for making one-one
communication
TYPES:
•
Circuit
Itswitching
creates direct physical
connection b/w two devices
such as phone or
computers.
Any computer can be
connected to any other using
Layers.
N-by-N folded switches can
connect n lines in full duplex
mode.
2 types:
Space Division
Switch
Path in the circuit are separated from each other
It is used both in analog and
digital communication
2 Types:
◦ Crossbar switch
◦ Multistage switch
• Crossbar Switch:
It connects n inputs to moutputs using
cross
points
• Limitation:
Crossbar
Switch:
Multistage switch
Devices are linked to switches ,that are in
turn linked to another switches(Hierarchy
of switches)
Time Division
It usesSwitches
time division multiplexing
2 methods:
Time slot
interchange
TDM bus
Time slot
interchange:
It changes the ordering of the
slotbased on the desired connection
It uses RAM to store
time slot Ex:
1->3 2->4 3->1 4-
TS
I
TDM Bus- Time Div ision
Multiplexing Here each input
and output lines are connected to high
speed bus
Each bus is closed during one of the four
time slots
Limitations of Circuit
• It Switching
is specially designed for
communication(telephone).
voice suitabl
Not for data communication. e
• Once a circuitis
established,
duration of the it remains
session.
• for data rate because
Less of
point to connection. poi
nt
Packet
• switching
Packet switching is better
for data transmission.
• Here data are transmitted
throughunit of variable length blocks
• called
Longerpackets.
transmission are int
divided multiple packets. o
• Packet length is decided by
network.
DatagramAppro
• ach approach a
In this message
is divided into multiple
packets.
• All packets choose
various routes and reaches
the destination.
• Ordering of packets in destination is
done
by transport layer.
DatagramAppro
ach
Virtual Circuit
It approach
uses single route to send all
packets of the message
Two formats:
◦ Switched virtual circuit
◦ Permanent virtual circuit
SVC
• Connection is temporary
• Dial-up lines
DuringTransmission.
A connection is are sent
established-all packets proper –
ACK- Connection is terminated
PV
• C
Connection is permanent.
• Circuit is dedicated for two users, No
one else can use the line when
communication takes place.
• It always gets the same route.
• Leased lines.
During Transmission.
No connection establishment or
termination
PV
C
Message
• It usesSwitching
a mechanism called store and
forward
• Here a message is received and stored
until a appropriate route is free,
then sends along.
• Message switching- uses
secondary storage(Disk)
• Packet switching – uses
primary storage(RAM)
Router
• s which route is best
The routers decide
among many routes in a particular
transmission.
• Routers are like stations on the
network
Routing
concepts:
Least cost
routing:
Cheaper
Shortest path(using small number of relays
Non - Adaptive
Routing
In some routing protocols , once a
pathway to a destination is selected
,the router sends all packets in that
way.
Adaptive Routing:
The router may select new route for
each packet.
• To route the packet with optimal
cost many routing algorithms are
used to Calculating the shortest path
between 2 routers
1. Distance Vector Routing
2. Link State Routing
Distance vector
Def: Routing
• Each router periodically shares its
knowledge about the entire network with
its neighbor.
• It is represented by graph.
Key Works:
• Each router shares its knowledge about
the
entire network to neighbors.
• Routing only to the directly linked routers.
• Information sharing at regular
interval(each 30 seconds).
The Concept of Distance Vector
Routing
2
8
1
Solution
We replace each decimal number with its binary
equivalent (see Appendix B):
Static IP
address
◦ manually input
by network
administrator.
◦ manageable for
Types of IP
address
Dynamic IP address
examples - BOOTP,
DHCP
◦ Assigned by server
when host boots
◦Derived automaticallyfrom a range
of addresses
◦Duration of ‘lease’ negotiated, then
address released back to server
Subnetti
ng
Dividing the network into several smaller
groups (subnets) with each group having its
own subnet IP address.
Site looks to rest of internet like single
network and routers outside the organization
route the packet based on the main Network
address.
Local routers route within subnetted
network using subnet address.
Subnetti
Host portionng
of address partitioned into subnet
number (most significant part) and host number
(least significant part)
In this case, IP address will have 3 levels
(Main network, subnet, host)
Subnet mask is a 32-bit consists of zeros and ones
that indicates which bits of the IP address are
subnet number and which are host number
Subnet mask when AND ed with the IP address
it gives the subnetwork address
Maskin
Masking
g. is a process that extracts the
address of the physical network from
an IP address.
Boundary level masking: Here
the mask numbers are either 255
or 0, finding the subnetwork
address is very easy.
Non-boundary level masking.
If mask numbers are not just 255 or
0,
Supernettin
g:
• Supernetting combines several networks
into one lager one (Because of Address
reduction)
IP Network
Addressing
INTERNET world’s largest public data
network, doubling in size every nine
IPv4, defines a 32-bit address - 232
months
(4,294,967,296) IPv4 addresses available
The first problem is concerned with the
eventual depletion of the IP address space.
Traditional model of classful addressing does not
allow the address space to be used to its
maximum potential.
ClassfulAddressi
ng
When IP was first standardized in Sep 1981,
each system attached to the IP based Internet
had to be assigned a unique 32-bit address
The 32-bit IP addressing scheme involves a
two level addressing hierarchy
3FFE:85B:1F1F::A9:1234
2. Subnet address :
3. Broadcast address :
4. Number of hosts per subnet : 2(32 – Given bits
for mask)
–2
5. First Host ID : Subnet address + 1
(adding one to the binary representation
of the subnet address)
6. Last Host ID : Subnet address +
Number of Hosts
Example: Given IP Address –
172.16.0.0/25, find the number of subnets
and the number of hosts per subnet. Also,
for the first subnet block, find the subnet
address, first host ID, last host ID, and
broadcast address.
Solution: This is a class B address. So,
no. of subnets = 2(25-16) = 29 = 512.
No. of hosts per subnet = 2(32-25) – 2 = 27 –
2 = 128 – 2 = 126
For the first subnet block, we have subnet
address = 0.0, first host id = 0.1, last host
id = 0.126 and broadcast address = 0.127
An example of CIDR IP Address is-
182.0.1.2 / 28
It suggests-
28 bits are used for the identification of
network.
Remaining 4 bits are used for the
identification of hosts in the network.
Given the CIDR representation 20.10.30.35 / 27. Find the
range of IP Addresses in the CIDR block.
Solution-
Given CIDR representation is 20.10.30.35 / 27.
It suggests-
27 bits are used for the identification of network.
Remaining 5 bits are used for the identification of hosts in
the network.
Given CIDR IP Address may be represented as-
00010100.00001010.00011110.00100011 / 27
So,
First IP Address
= 00010100.00001010.00011110.00100000 = 20.10.30.3
2
Last IP Address
= 00010100.00001010.00011110.00111111 = 20.10.30.6
3
Given the CIDR representation 100.1.2.35 / 20. Find the
range of IP Addresses in the CIDR block.
Solution-
Given CIDR representation is 100.1.2.35 / 20.
It suggests-
20 bits are used for the identification of network.
Remaining 12 bits are used for the identification of hosts in
the network.
Given CIDR IP Address may be represented as-
01100100.00000001.00000010.00100011 / 20
So,
First IP Address =
01100100.00000001.00000000.00000000 = 100.1.0.0
Last IP Address
= 01100100.00000001.00001111.11111111 =
100.1.15.255
TRANSPORT LAYER
• The Transport layer is responsible for process-
to-process or end-end delivery of the entire
message.
• The transport layer ensures that the whole
message arrives intact and overseeing both
Service point addressing(Process-
Process delivery)
Segmentation and reassembly
Connection control
Flow control(QoS) – MUX & Demux
Error control – error checking
and recovery
Congestion control
– Transport Layer Provides :
•Efficient
•Reliable and
•Cost-effective services
– Another TWO Kinds of Services are :
•Connection oriented -
TCP
•Connectionless - UDP
Simple Service: Primitives
• Simple primitives:
– Connect
– Send
– Receive
– Disconnect
• How to handle incoming connection request in
server process?
Wait for connection request from client!
– listen
Berkeley service : Primitives
Connection Establishment
• Once a connection is established, both client and
server may exachnge data using several system
calls.
• A connection is typically used for client-server
interaction.
• A server advertizes a particular server at a well-
known address and clients establish connections to
that socket to avail of the offered service.
• Thus the connection estblishment procedure is
asymmetric.
Releasing a connection
– Asymmetric
• Connection broken when one party hangs
up
• Abrupt! may result in data loss
– Symmetric
• Both parties should agree to release connection
• How to reach agreement? Two-army
problem
• Solution: three-way-handshake
– Pragmatic approach
• Connection = 2 unidirectional connections
• Sender can close unidirectional connection
Flow
It is a set of procedures to tell the sender how
data it can Control
much transmit before it must wait for
acknowledgementfrom
an the
receiver.
Two categories of flow
control:
◦ Stop-and-wait
Send one frame at a
time.
◦ Sliding window
Send several frames at a
time.
Stop-and-wait
Sender sends one frame and waits for an
acknowledgement before sending the
next frame.
Stop-and-wait
Advantages:
◦ Simplicity.
◦ Each frame is checked and
acknowledged before the next
frame is sent.
Disadvantages:
◦ Slow.
Can add significantly to the total
transmission time if the distance
between devices is long.
◦ Inefficiency
Each frame is alone on the line.
SlidingWindow
Sender can send several
frames before
needing an
◦ The link can carry several frames at
acknowledgement.
◦ Its capacity can be used
Advantages:
once.
efficiently.
Congestion Control and Avoidance
• Congestion Control is with
efficiently using a network at high
concerned
load.
• Several techniques can be employed. These
include:
•–
Warnin Detection
g bit
– Chok
e Avoidance
packe
ts
– Load
shedd
Principles of Congestion Control
Congestion:
informally: “too many sources sending too much
data too fast for network to handle”
Choke Packets
• A more direct way of telling the source to
slow down.
• A choke packet is a control packet
generated at a congested node and
transmitted to restrict traffic flow.
• The source, on receiving the choke packet
must reduce its transmission rate by a
certain percentage.
• An example of a choke packet is the
ICMP Source Quench Packet.
3
4
8 Load Shedding
• When buffers become full, routers simply
discard packets.
• Which packet is chosen to be the victim depends
on the application and on the error strategy
usedin the data link layer.
• For a file transfer, for, e.g. cannot discard older
packets since this will cause a gap in thereceived
data.
• For real-time voice or video it is probably
betterto
throw away old data and keep new packets.
• Get the application to mark packets with
discard priority.
Congestion
Avoidance
The following 2 Methods are used to Avoid
the Congestions :
1. Random Early Discard
2. Traffic Shaping
3
5
0
(a)A leaky bucket with water. (b) a leaky bucket with packets.
Token Bucket Algorithm
• In contrast to the LB, the Token Bucket
Algorithm, allows the output rate to vary,
depending on the size of the burst.
• In the TB algorithm, the bucket holds tokens. To
transmit a packet, the host must capture and destroy
one token.
• Tokens are generated by a clock at the rate of one
token every sec.
• Idle hosts can capture and save up tokens (up to the
max. size of the bucket) in order to sendlarger bursts
later.
The Token B5-u34cket
Algorithm
ByteStrea
ByteStrea
m
m
IP Internetwo
rk
Well-known ports used by TCP
Figure : TCP segment
format
TCP
Header
The length of TCP header is minimum
20 bytes long and maximum 60 bytes.
Source Port (16-bits) - It identifies
source port of the application process
on the sending device.
Destination Port (16-bits) - It identifies
destination port of the application
process on the receiving device.
Sequence Number (32-bits) -
Sequence number of data bytes of
a segment in a session.
Acknowledgement Number (32-
bits) - When ACK flag is set, this number
contains the next sequence number of
the data byte expected and works as
acknowledgement of the previous data
received.
Data Offset (4-bits) - This field
implies both, the size of TCP header (32-
bit words) and the offset of data in
current packet in the whole TCP
segment.
Reserved (3-bits) - Reserved for future
use and all are set zero by default.
Flags (1-bit each)
NS - Nonce Sum bit is used by Explicit
Congestion Notification signaling process.
CWR - When a host receives packet with
ECE bit set, it sets Congestion Windows
Reduced to acknowledge that ECE
received.
EC - If SYN bit is clear to 0, then ECE means
the IP that
E packet has its CE (congestion
experience) bit set.
URG - It indicates that Urgent
Pointer field has significant data and
should be processed.
ACK - It indicates that
Acknowledgement field has significance.
If ACK is cleared to 0, it indicates that
packet does not contain any
acknowledgement.
PSH - When set, it is a request to the
receiving station to PUSH data (as soon
as it comes) to the receiving application
without buffering it.
RST - Reset flag has the
following features:
It is used to refuse an incoming
connection.
It is used to reject a segment.
It is used to restart a connection.
SYN - This flag is used to set up
a connection between hosts.
FIN - This flag is used to release a
connection and no more data is
exchanged thereafter. Because packets
with SYN and FIN flags have sequence
Windows Size - This field is used for
flow control between two stations and
indicates the amount of buffer (in
bytes) the receiver has allocated for a
segment,
i.e. how much data is the
receiver expecting.
Checksum - This field contains the
checksum of Header, Data and
Pseudo Headers.
Urgent Pointer - It points to the
urgent data byte if URG flag is set to 1.
Options - It facilitates
additional
which areoptions
not covered by regul
the header. ar
Option field is always 32-
described
words. If thisinfield contains databit
less
than 32-bit, padding is used to cover
the remaining bits to reach 32-bit
boundary.
Connection Management in
TCP
Opening a TCP
Connection
Closing a TCP
Connection
Special Scenarios
State Diagram
TCP Connection
Establishment
TCP uses a three-way handshake to open a
connection:
Slow Fast
Highly Reliable Unreliable
20 Bytes 8 Bytes
APPLICATION
S
• Applications OVERVIEW
• DNS
• E-Mail Protocol
• WWW
• SNMP
• SMTP
• Security
• Threats and Services
• Cryptography
• DES
• RSA
• Web security
• SSL
• An application layer is an abstraction layer that
specifies the shared communications protocols
and interface methods used by hosts in a
communications network.
• The application layer abstraction is used in both
of the standard models of computer networking.
• The Internet Protocol Suite (TCP/IP) and the OSI
model.
• Although both models use the same term for their
respective highest-level layer.
Services of Application Layers
• File Transfer
• Addressing
• Mail Services
• Directory Services
• Authentication
DNS
• (Domain Name System) The
Internet's
system for converting alphabetic names
into numeric IP addresses.
• For example, when a Web address (URL) is
typed into a browser, DNS servers return the
IP address of the Web server associated
with that name.
• In this example, the DNS converts the URL
www.company.com into the IP address
204.0.8.51.
A Hierarchy of Servers
• The DNS system is a hierarchy of duplicated
database servers worldwide that begin with the
"root servers" for the top-level domains (.com,
.net, .org, .gov, .edu, .mil, etc.). The root
servers point to the "authoritative" servers
located in ISPs,
www.yahoo.com
www --------> Host Name
Yahoo--------> Server Name
com ----------> Domain Name
Structure of DNS
• It Consists of Four Elements
DISADVANTAGES:
Emails cannot be accessed from other machines(unless configured
to do so).
Email folders can become corrupted, potentially losing the entire
mailbox at once.
IMAP(Internet Mail Access Protocol)
This protocol is used while receiving an email.
When one uses IMAP, the emails will be present in the
server and not get downloaded to the user`s mail box and
deleted from the server.
This helps to have less memory used in the local
computer and server memory is increased.
ADVANTAGES:
Mail stored on remote server, i.e. accessible
from multiple different location.
Internet connection needed to access mail.
Mail is automatically backed up if server is
managed properly.
DISADVANTAGES:
The main disadvantage of the IMAP protocols is that
it is mandatory to have an internet connection on
all the time to read/reply and search the message.
SMTP is a push Protocol and IMAP and POP are pull protocols
1. An IP packet has arrived with the first 8 bits as 01000010. What is the
version and header length?
The first 4-bits show the version i.e. 0100 -> version 4.
The right 4-bits multiplied by 4 is the header length (0010=2).
2 x 4 = 8.
WWW
• The World Wide Web is the universe of network-
accessible information.
• In simple terms, The World Wide Web is a way of
exchanging information between computers on the
Internet.
• The World Wide Web is based on several different
Technologies : Web browsers, Hypertext Markup
Language (HTML) and Hypertext Transfer Protocol
(HTTP).
Features of WWW
• HyperText Information System
• Cross-Platform
• Distributed
• Open Standards and Open Source
• Uses Web Browsers to provide a single interface
for many services
• Dynamic, Interactive and Evolving.
Components of WWW
• There are 5 Components of WWW:
1.Uniform Resource Locator (URL): serves as
system for resources on web.
2.HyperText Transfer Protocol (HTTP): specifies
communication of browser and server.
3.Hyper Text Markup Language (HTML): It Defines
structure, organisation and content of webpage.
4.Web Server : A web server is computer software
and underlying hardware that accepts requests via
HTTP, the network protocol created to distribute
web pages.
Components of WWW
5. Web Browser : A web browser (commonly
referred to as a browser or internet browser).
• It is an application software for accessing the
World Wide Web.
• When a user requests a web page from a
particular website, the web browser retrieves the
necessary content from a web server and then
displays the page on the user's device.
WWW Architecture
Working of WWW
• The World Wide Web is based on several different
technologies :
1. Web browser.
2. Hypertext Markup Language (HTML).
3. Hypertext Transfer Protocol (HTTP).
1. Web browser : It is used to access webpages.
Web browsers can be defined as programs which
display text, data, pictures, animation and video on
the Internet.
2.HTML : Hyperlinked resources on the World
Wide Web can be accessed using software
interface provided by Web browsers.
3.HTTP : It can be used for several tasks
including : searches, mailing, transferring files,
and much more. Some of the commonly used
browsers are Internet Explorer, Opera Mini,
Google Chrome.
• Online Forms
• Shopping Carts
• Word Processors
• Spreadsheets
• Video and Photo Editing
• File Conversion
• File Scanning
• E-mail programs such as Gmail and others.
SNMP
• Simple Network Management Protocol
(SNMP)
is an application–layer protocol defined by the