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Cs344 Lect11 Resolution Robotic Knowledge Representation 29jan08

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Cs344 Lect11 Resolution Robotic Knowledge Representation 29jan08

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CS344 : Introduction to Artificial

Intelligence

Pushpak Bhattacharyya
CSE Dept.,
IIT Bombay

Lecture 11- Resolution; Robotic


Knowledge Representation
Predicate Calculus
• Introduction through an example (Zohar Manna, 1974):
– Problem: A, B and C belong to the Himalayan club.
Every member in the club is either a mountain
climber or a skier or both. A likes whatever B
dislikes and dislikes whatever B likes. A likes rain
and snow. No mountain climber likes rain. Every
skier likes snow. Is there a member who is a
mountain climber and not a skier?
• Given knowledge has:
– Facts
– Rules
Predicate Calculus: Example
contd.
• Let mc denote mountain climber and sk denotes skier. Knowledge
representation in the given problem is as follows:
1. member(A)
2. member(B)
3. member(C)
4. ∀x[member(x) → (mc(x) ∨ sk(x))]
5. ∀x[mc(x) → ~like(x,rain)]
6. ∀x[sk(x) → like(x, snow)]
7. ∀x[like(B, x) → ~like(A, x)]
8. ∀x[~like(B, x) → like(A, x)]
9. like(A, rain)
10. like(A, snow)
11. Question: ∃x[member(x) ∧ mc(x) ∧ ~sk(x)]
• We have to infer the 11th expression from the given 10.
• Done through Resolution Refutation.
Inferencing in Predicate Calculus
• Forward chaining
– Given P, , to infer Q
– P, match L.H.S ofP  Q
– Assert Q from R.H.S
• Backward chaining
– Q, Match R.H.S of
– assert P P Q
– Check if P exists
• Resolution – Refutation
– Negate goal
– Convert all pieces of knowledge into clausal form (disjunction of
literals)
– See if contradiction indicated by null clause can be derived
1. P
2. P  Q converted to ~ P  Q
3. ~ Q
Draw the resolution tree (actually an inverted
tree). Every node is a clausal form and
branches are intermediate inference steps.
~Q ~ P Q

~P P
Terminology
• Pair of clauses being resolved is called the
Resolvents. The resulting clause is called the
Resolute.
• Choosing the correct pair of resolvents is a
matter of search.
Club example revisited
1. member(A)
2. member(B)
3. member(C)
4. x[member ( x)  (mc( x)  sk ( x))]
– Can be written as [member ( x)  (mc( x)  sk ( x))]
– ~ member ( x)  mc( x)  sk ( x)
5. x[ sk ( x)  lk ( x, snow)]
– ~ sk ( x)  lk ( x, snow)
6. x[mc( x)  ~ lk ( x, rain)]
– ~ mc( x) ~ lk ( x, rain)
7. x[like( A, x)  ~ lk ( B, x)]
– ~ like( A, x) ~ lk ( B, x)
8. x[~ lk ( A, x)  lk ( B, x)]
– lk ( A, x)  lk ( B, x)
9. lk ( A, rain)
10. lk ( A, snow)
11. x[member( x)  mc( x) ~ sk ( x)]
– Negate– x[~ member ( x) ~ mc( x)  sk ( x)]
• Now standardize the variables apart which
results in the following
1. member(A)
2. member(B)
3. member(C)
4. ~ member ( x )  mc( x )  sk ( x )
1 1 1

5. ~ sk ( x 2)  lk ( x 2, snow)
6. ~ mc( x ) ~ lk ( x , rain)
3 3

7. ~ like( A, x ) ~ lk ( B, x )
4 4

8. lk ( A, x )  lk ( B, x )
5 5

9. lk ( A, rain)
10. lk ( A, snow)
11. x[~ member ( x ) ~ mc( x )  sk ( x )]
6 6 6
~ like( A, x 4) ~ lk ( B, x 4) lk ( A, snow) 10
7

12 ~ lk ( B, snow) ~ sk ( x 2)  lk ( x 2, snow) 5

13 ~ sk ( B ) ~ member ( x1)  mc ( x1)  sk ( x1) 4

14 ~ member ( B )  mc( B ) member (B ) 2

11
x[~ member ( x 6) ~ mc( x 6)  sk ( x 6)] mc(B ) 15

16 ~ member ( B )  sk ( B ) ~ sk ( B ) 13

17 ~ member ( B ) member (B ) 2
Robotic Knowledge
Representation and inferencing
A planning agent
• An agent interacts with the world via perception and actions
• Perception involves sensing the world and assessing the situation
– creating some internal representation of the world
• Actions are what the agent does in the domain. Planning involves
reasoning about actions that the agent intends to carry out
• Planning is the reasoning side of acting
• This reasoning involves the representation of the world that the
agent has, as also the representation of its actions.
• Hard constraints where the objectives have to be achieved
completely for success
• The objectives could also be soft constraints, or preferences, to be
achieved as much as possible
Interaction with static domain
• The agent has complete information of the domain
(perception is perfect), actions are instantaneous and
their effects are deterministic.
• The agent knows the world completely, and it can take
all facts into account while planning.
• The fact that actions are instantaneous implies that there
is no notion of time, but only of sequencing of actions.
• The effects of actions are deterministic, and therefore
the agent knows what the world will be like after each
action.
Two kinds of planning
• Projection into the future
– The planner searches through the possible
combination of actions to find the plan that will
work
• Memory based planning
– looking into the past
– The agent can retrieve a plan from its memory
Planning
•Definition : Planning is arranging a sequence of
actions to achieve a goal.

•Uses core areas of AI like searching and reasoning &


•Is the core for areas like NLP, Computer Vision.
Kinematics (ME)
•Robotics
Planning (CSE)

•Examples : Navigation , Manoeuvring, Language


Processing (Generation)
Language & Planning
• Non-linguistic representation for sentences.
see
agent object
I movie

•Sentence generation
•Word order determination (Syntax planning)
E.g. I see movie ( English)
I movie see (Intermediate Language)
STRIPS
•Stanford Research Institute Problem Solver (1970s)
•Planning system for a robotics project : SHAKEY (by
Nilsson et.al.)
•Knowledge Representation : First Order Logic.

•Algorithm : Forward chaining on rules.

•Any search procedure : Finds a path from start to goal.


•Forward Chaining : Data-driven inferencing
•Backward Chaining : Goal-driven
Forward & Backward Chaining
•Rule : man(x)  mortal(x)
•Data : man(Shakespeare)
To prove : mortal(Shakespeare)

•Forward Chaining:
man(Shakespeare) matches LHS of Rule.
X = Shakespeare
 mortal( Shakespeare) added
-Forward Chaining used by design expert systems

•Backward Chaining: uses RHS matching


- Used by diagnostic expert systems
Example : Blocks World
•STRIPS : A planning system – Has rules with
precondition deletion list and addition list
Robot Robot
hand
A hand
C B
A B C
START GOAL
Sequence of actions :
1. Grab C 6. Stack B on C
2. Pickup C 7. Grab A
3. Place on table C 8. Pickup A
4. Grab B 9. Stack A on B
5. Pickup B
Example : Blocks World
•Fundamental Problem :
The frame problem in AI is concerned with the question
of what piece of knowledge is relevant to the situation.

•Fundamental Assumption : Closed world assumption


If something is not asserted in the knowledge base, it is
assumed to be false.

(Also called “Negation by failure”)


Example : Blocks World
•STRIPS : A planning system – Has rules with
precondition deletion list and addition list
Robot Robot
hand
A hand
C B
A B C
START GOAL

on(B, table) on(C, table)


on(A, table) on(B, C)
on(C, A) on(A, B)
hand empty hand empty
clear(C) clear(A)
clear(B)
Rules
•R1 : pickup(x)
Precondition & Deletion List : hand empty,
on(x,table), clear(x)
Add List : holding(x)

•R2 : putdown(x)
Precondition & Deletion List : holding(x)
Add List : hand empty, on(x,table), clear(x)
Rules
•R3 : stack(x,y)
Precondition & Deletion List :holding(x), clear(y)
Add List : on(x,y), clear(x)

•R4 : unstack(x,y)
Precondition & Deletion List : on(x,y), clear(x)
Add List : holding(x), clear(y)
Plan for the block world problem
• For the given problem, Start  Goal can be achieved
by the following sequence :
1. Unstack(C,A)
2. Putdown(C)
3. Pickup(B)
4. Stack(B,C)
5. Pickup(A)
6. Stack(A,B)
• Execution of a plan: achieved through a data structure
called Triangular Table.
Triangular Table
on(C,A)
1 clear(C)
hand empty unstack(C,A)

holding(C) putdown(C)
2

3 on(B,table) hand empty pickup(B)

4 clear(C) holding(B) stack(B,C)

on(A,table) clear(A) hand empty pickup(A)


5

6 clear(B) holding(A) stack(A,B)

on(C,table) on(B,C) on(A,B)


7 clear(A)

0 1 2 3 4 5 6
Triangular Table
• For n operations in the plan, there are :
• (n+1) rows : 1  n+1
• (n+1) columns : 0  n
• At the end of the ith row, place the ith component of the plan.
• The row entries for the ith step contain the pre-conditions for the
ith operation.
• The column entries for the jth column contain the add list for the
rule on the top.
• The <i,j> th cell (where 1 ≤ i ≤ n+1 and 0≤ j ≤ n) contain the pre-
conditions for the ith operation that are added by the jth operation.
• The first column indicates the starting state and the last row
indicates the goal state.
Search in case of planning
Start
• Ex: Blocks world Pickup(B) Unstack(C,A)

S1 S2
• Triangular table leads
• to some amount of fault-tolerance in the robot

NOT ALLOWED
C A
A B A B C C B
START
WRONG
MOVE
Resilience in Planning
• After a wrong operation, can the robot come back to
the right path ?
• i.e. after performing a wrong operation, if the system
again goes towards the goal, then it has resilience
w.r.t. that operation
• Advanced planning strategies
– Hierarchical planning
– Probabilistic planning
– Constraint satisfaction
Predicate Calculus
• Well Known Example:

– Man is mortal : rule

∀x[man(x) → mortal(x)]

– shakespeare is a man
man(shakespeare)

– To infer shakespeare is mortal


mortal(shakespeare)
Forward Chaining/ Inferencing
• man(x) → mortal(x)
– Dropping the quantifier, implicitly Universal
quantification assumed
– man(shakespeare)
• Goal mortal(shakespeare)
– Found in one step
– x = shakespeare, unification
Backward Chaining/ Inferencing

• man(x) → mortal(x)
• Goal mortal(shakespeare)
– x = shakespeare
– Travel back over and hit the fact asserted
– man(shakespeare)
Resolution - Refutation

• man(x) → mortal(x)
– Convert to clausal form
– ~man(shakespeare)  mortal(x)
• Clauses in the knowledge base
– ~man(shakespeare)  mortal(x)
– man(shakespeare)
– mortal(shakespeare)
Resolution – Refutation contd

• Negate the goal


– ~man(shakespeare)
• Get a pair of resolvents
~ mortal ( shakespeare) ~ man( shakespeare)  mortal ( shakespeare)

~ man( shakespeare) ~ man( shakespeare)


Resolution Tree

Re solvent1 Re solvent 2

Re solute
Search in resolution
• Heuristics for Resolution Search
– Goal Supported Strategy
• Always start with the negated goal
– Set of support strategy
• Always one of the resolvents is the most recently
produced resolute
Assignment
• Prove the inferencing in the himalayan club
example with different starting points,
producing different resolution trees.
• Think of a Prolog implementation of the
problem
• Prolog Reference (Prolog by Chocksin &
Melish)

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