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Lesson Presentation Toy Shop Part 1

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0% found this document useful (0 votes)
55 views19 pages

Lesson Presentation Toy Shop Part 1

Uploaded by

naomi.nganga
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Computing

Toy Shop Part 1

Year One
Computing | Year 1 | Programming Toys | Toy Shop Part 1 | Lesson 4
Aim
Aim
• I can program a Bee-Bot (or similar programmable toy) to
move.

Success
Success Criteria
Criteria
• Statement
I can direct
1a Bee-Bot
Lorem (ordolor
ipsum similar programmable
sit amet, consecteturtoy) to a toy.
adipiscing elit.
•• Statement 2
I can program a Bee-Bot (or similar programmable toy) using
the arrow
• Sub buttons.
statement
Symbols
This is a programmable toy.
Today we will be programming the toy (Bee-Bot or similar
programmable toy) to move around a toy shop.
Bee-Bot Symbols
Afterbuttons
What do you think these you have
do? put in your
Click the buttons to find out whether you werethis
instructions, right.button

tells the Bee-Bot to go!


If you make a mistake,
This
This
This Ittells
will
tells
tells follow
the
thethe your that
Bee-Bot
Bee-Bot
Bee-Bot
press
This this
will stop button
the and that
you
Bee-Bot
instructions
you
that
you want
you
want it
want
it init
to
to the
turnto
turn order
to
move
to
can start from your instructions
moving.
that
backwards you
forwards the
the putone
one them
left.
right. in.
space.
space.
1 all over again.
If you press this and you
3 5 4
haven’t given the Bee-Bot
any instructions, it won’t
2
7 know
6 what to do!
Symbols
Draw on your whiteboard the
buttons that you would have to
press to make a Bee-Bot (or
similar programmable toy) move
like this.
Click “Go” to see the
programmable
toy move.
Symbols
Did you draw these
instructions?
Symbols
Draw on your whiteboard the
buttons that you would have
to press to make a Bee-Bot (or
similar programmable toy)
move like this.
Click “Go” to see the
programmable toy move.
Symbols
Did you draw these
instructions?
Symbols
Draw on your whiteboard the buttons that you would have to
press to make a Bee-Bot (or similar programmable toy) move
like this.
Click “Go” to see the programmable toy move.
Symbols
Did you draw these
instructions?
Symbols
It’s a good idea to press before you start programming
your toy with instructions, to make sure it hasn’t remembered
anything from the last time.
Programmable Toy at the Toy
Shop
This is the Twinkl Toy
Shop.

You need to direct your


Bee-Bot (or similar
programmable toy) to
the right toy, starting
from the label at the
bottom.

Can you draw on your


whiteboard the buttons
that you would need to
get the Bee-Bot (or
similar programmable
toy) to Remember to start here every
the snake? time.
Programmable Toy at the Toy
Shop
Did you draw these
instructions?

Did you remember to press


?
Toy Shop Task
Take it in turns to program your Bee-Bot
(or similar programmable toy).
Your partner will choose a toy on the mat.
Start from the label:

Press .

Press the buttons for your instructions.

Press .

If you make a mistake, press and start again.

Make sure everyone gets a turn.


Toy Shop Task

Get to the toy. Get to the toy. Put an object


Push one Push all of your on the mat.
button at a buttons before Can you go
time and press you press around it to
. . get to your
toy?
How Did You Do?
Which bit of programming was the trickiest?
How did you fix something if it went wrong?
Aim
Aim
• I can program a Bee-Bot (or similar programmable toy) to
move.

Success
Success Criteria
Criteria
• Statement
I can direct
1a Bee-Bot
Lorem (ordolor
ipsum similar programmable
sit amet, consecteturtoy) to a toy.
adipiscing elit.
•• Statement 2
I can program a Bee-Bot (or similar programmable toy) using
the arrow
• Sub buttons.
statement

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