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Algorithmandpseudocodes 120630115656 Phpapp02

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0% found this document useful (0 votes)
26 views

Algorithmandpseudocodes 120630115656 Phpapp02

Uploaded by

ronthefourth
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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 By wikipedia definition:

▪ an algorithm is a sequence of finite


instructions, often used for calculation
and data processing.
▪ It is formally a type of effective method
in which a list of well-defined
instructions for completing a task will,
when given an initial state, proceed
through a well-defined series of
successive states, eventually
terminating in an end-state.
Input List

Al orith01
A step-by-step method for
solving a problem or doing a task

·Output List
 First documented algorithm by Euclid
(300 B.C.) to compute greatest
common divisor (gcd).
 Example: gcd(3,21)=3
 Condition:
1. Let A and B be integers with A > B 0.
2. If B = 0, then the gcd is A and the algorithm ends.
3. Otherwise, find q and r such that
A = qB + r where 0 r<B
Note that we have 0 r < B < A and gcd(A,B) =
gcd(B,r). Replace A by B, B by r. Go to step 2.
 Example No. 2:
 Find the greatest common divisor of
A=40, B=15; using Euclidean
algorithm;
A = 2B + A = 15 ; B =
10 A = 1B 10 A = 10 ; B
+ 5 A = 2B =5A=5;B=
+0 0
gcd is 5
 There are three properties of
algorithm that must have to
consider in solving a certain
problem in programming:
 Finiteness
 Absence of Ambiguity
 Sequence Definition
 Input and Output Definition
 Effectiveness
 Scope of Definition
 Finiteness
 The execution of a programmed
algorithm must be complete after
a finite number of operations have
been performed. Otherwise, we cannot
claim that the execution produces a
solution.
 Absence of Ambiguity
 The representation of every step of an
algorithm should have a unique
interpretation which also understand
by the human.
 It is convenient to deal with algorithms
presented in notational with sparse
detail:
▪ Example:
▪ Pseudo code
▪ Flowcharts
 Sequence of Definition
 The sequence in which the steps of the
algorithm are to carried out should be
clearly specified.
 In algorithmic specifications, the
instructions are performed from
top to button, unless the instruction
themselves otherwise specified.
 Input and Output Definition
 Inputs – are the data items that is
presented in the algorithm.
 Outputs – are the data items
presented to the outside world as
the result of the execution of a
program based on the algorithm.
 An algorithm ought to produce at
least one output
(otherwise, what use is it?...)
 Effectiveness
 it consists of basic instructions that are
realizable. This means that the
instructions can be performed by using
the given inputs in a finite amount
of time.
 The instructions of an algorithm may
order the computer only to perform
tasks that is capable of carrying out.
 Scope Definition
 An algorithm applies to the following:
▪ Specific problem or class of problem
▪ The range of inputs has to be predefined
▪ The range determines the generality of the
algorithm.
 Algorithms
can be expressed in
many kinds of notation, including:
 Natural language
 Pseudo Code
 Flowcharts
 Programming Language
 “Pseudo” means imitation or false
and “code” refers to the instructions
written in a programming language.
 Pseudocode is another programming
analysis tool that is used for
planning a program.
 Pseudocode is also called
Program Design Language (PDL).
 By wikipedia definition:
 Pseudocode is a compact and
informal high-level description of a
computer programming
algorithm that uses the
structural conventions of some
programming language, but is
intended for human reading
rather than machine reading.
 Pseudocode is made up of the
following logic structures that have
been proved to be sufficient for
writing any computer program:
 Sequence Logic
 Selection Logic
 Iteration Logic
 Itis used to perform
instructions in a sequence,
that is one after another.
 Thus, for sequence logic,
pseudocode instructions are
written in an order in which they
are to be performed.
 The logic flow of pseudocode is
from top to bottom.
 It is used for making decisions and
for selecting the proper path out of
two or more alternative paths in
program logic.
 It is also known as decision logic.
 Selection logic is depicted as
either an IF...THEN or an
IF...THEN...ELSE structure.
 It is used to produce loops when
one or more instructions may be
executed several times depending
on some of the conditions.
 It uses structures called the
DO_WHILE, FOR and the
REPEAT_UNTIL.
1. Write only one statement per line.
 Each statement in your
pseudocode should express just
one action for the computer.
 If the task list is properly drawn,
then in most cases each task will
correspond to one line of
pseudocode.
 Exampl
es
2. Capitalized initial keyword.
 In the example above, READ and
WRITE
are in caps.
 There are just a few keywords we
will use:
▪ READ, WRITE, IF, ELSE,
ENDIF, WHILE, ENDWHILE,
REPEAT, UNTIL
3. Indent to show
hierarchy.
 We will use a particular indentation
pattern in each of the design
structures:
▪ SEQUENCE: keep statements that are
“stacked” in sequence all starting in the
same column.
▪ SELECTION: indent the statements that fall
inside the selection structure, but not the
keywords that form the selection
▪ LOOPING: indent the statements that fall
inside the
 Exampl
es:
4. End multi-line
structures.
▫ All the initial keyword must always in
line with the last or end of the structure.
5. Keep statement language
independent.
▫ Resist the urge to write in whatever
language you are most comfortable
with. There may be special features
available in the language you plan to
eventually write the program in; if you
are SURE it will be written in that
language, then you can use the
 In summary:
 Write only one statement per
line.
 Capitalized initial keyword.
 Indent to show hierarchy.
 End multi-line structures.
 Keep statement language
independent.
• These are follows:
▫ Number each instruction.
 This is to enforce the notion, “well-ordered
collection of
... operations.”
▫ Each instruction should be
unambiguous.
 It means the computing agent, in this case
the reader, should be capable of carrying
out the instructions. And also, each
instruction should be effectively computable
(do-able).
▫ Completeness.
 Following
are some of the
advantages of using
pseudocode:
 Converting a pseudocode to a
programming language is much more
easier than converting a flowchart.
 As compared to flowchart, it is easier to
modify a pseudocode of a program
logic when program modifications are
necessary.
 Italso suffers from some of the
limitations. These limitations are
as follows:
 In the cases of pseudocode, a graphic
representation of program logic is
not available.
 There are no standard rules to follow
for using a pseudocode. Different
programmers use their own style of
writing pseudocode and hence,
communication problem occurs due to
 To
symbolize the arithmetic
operators we use these symbols:
 Note: There is a precedence or
hierarchy implied in this symbols.
 When we have to make a choice
between actions, we almost
always base that choice on a test.
 There is a universally accepted set
of symbols used to represent these
phrases:
It is more difficult to
follow the logic of or
write pseudocode as
compared to
flowcharting.
Prepare ½ crosswise yellow
paper for seatwork after the
discussion.

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