Lecture 01
Lecture 01
Communication Technologies
Lecture # 1
Reference Book
Foundations of Computer Science, Forouzan, B., McGraw-Hill,
2017.
Class Expectations
Come to lectures on time and participate
Keep up with reading material
Complete assignments, projects, etc on time
Submit clean, organized, and to the point
assignments
Key to
Success
Attendance
80% attendance is mandatory to sit in final exam.
Effort
Do homework on your own. Do not copy from
other classmates or any other internet resource.
Consistency
Keep up with reading and homework.
Computers in Your Life
Why learn about computers?
Pervasive computing (A World of Computers)
Also known as ubiquitous computing
Computers have become an integral part of
our lives
Basic computer literacy
Knowing about and understanding
computers and their uses is an essential
skill today for everyone
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Computers in Your
Life
Before 1980
Computers were large, expensive
Very few people had access to them
Computers were mostly used for high-volume
processing tasks
Microcomputers in the early 80s
Inexpensive personal computers
Computer use increased dramatically
Today
More than 80% of US households include a computer,
and most use computers at work
Electronic devices are converging into single units
with multiple capabilities
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Elliot 903 Personal computer
Computers in the Home
Computers used for a variety of tasks:
Looking up information and news
Exchanging e-mail
Shopping and paying bills
Watching TV and videos
Downloading music and movies
Organizing digital photographs
Playing games
Telecommuting
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Computers in the Home
Convergence
The computer has become the central part of home
entertainment
Dual-mode mobile phones
Wireless networking
Computers can be used in nearly any location
Smart appliances
Traditional appliances with built-in computer or
communication technology
Smart homes
Household tasks are monitored and controlled by a main
computer in the house
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Computers in the Home
Computers in
Education
Many students today have access to
computers either in a classroom or a
computer lab
Colleges and universities are even more
integrated
Wireless hotspots allow usage of personal laptops to
connect to the college network
Some colleges require a computer for enrollment
Distance learning
Students participate from locations other than the
traditional classroom setting using computers and
Internet access
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Computers in
Education
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Computers on the
Job
Computers have become a universal on-
the-job tool for decision-making,
productivity, and communication
Used by all types of employees
Used for access control and other security measures
Use by service professionals is growing
Used extensively by the military
Employees in all lines of work need to continually
refresh their computer skills
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Computers on the
Job
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Computers on the Go
Computers are encountered in nearly
every aspect of daily life
Consumer kiosks
ATM transactions
POS systems at retail stores
Self-checkout systems
Portable computers or mobile devices
M-commerce systems
GPS systems
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Computers on the Go
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What Is a Computer and What Does It
Do?
Computer: A programmable, electronic device
that accepts data, performs operations on that
data, and stores the data or results as needed
Computers follow instructions, called programs, which
determine the tasks the computer will perform
Basic operations
Input: Entering data into the computer
Processing: Performing operations on the data
Output: Presenting the results
Storage: Saving data, programs, or output for future use
Communications: Sending or receiving data
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What Is a Computer and What Does It
Do?
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Why use a computer?
What value do
Computers bring?
of Using
What are the Computers
advantages of using computers?
Storage Communications
Computers to Fit Every
Need
Six basic categories of computers:
Embedded computers
Mobile devices
Personal computers
Midrange servers
Mainframe computers
Supercomputers
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Embedded
Computers
Embedded computer: Embedded into a product
and designed to perform specific tasks or
functions for that product
Cannot be used as general-purpose computers
Often embedded into:
Household appliances
Thermostats
Sewing machines
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Mobile Devices
Mobile device: A very small device
with some type of built-in computing or
Internet capability
Typically based on mobile phones
Typically have small screens and
keyboards
Examples:
Smartphones
Handheld gaming devices
Portable digital media players
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Personal Computers
(PCs)
Personal computer: A small computer
designed to be used by one person at a
time
Also called a microcomputer
Range in size from desktop computers to UMPC’s
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Portable
Computers
Notebook (laptop) computers: Typically use
clamshell design
Tablet computers: Can
be slate tablets or
convertible tablets
Netbooks: Small
notebooks; rapidly
growing type of PC
Ultra-mobile PCs (UMPCs):
Handheld computers
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Midrange
Servers
Midrange server: A medium-sized
computer used to host programs and
data for a small network
Users connect via a network with a
computer
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Mainframe
Computers
Mainframe computer: Powerful computer
used by several large organizations to
manage large amounts of centralized data
Standard choice for large organizations, hospitals,
universities, large businesses, banks, government offices
Located in climate-controlled data centers and connected to
the rest of the company computers via a network
Larger, more expensive, and more powerful than midrange
servers
Usually operate 24 hours a day
Also called high-end servers or enterprise-class servers
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Mainframe Computers
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Supercomputer
s
Supercomputer: Fastest, most expensive,
most powerful type of computer
Generally run one program at a time, as fast as possible
Commonly built by connecting hundreds of smaller
computers, supercomputing cluster
Used for space exploration, missile guidance, satellites,
weather forecast, oil exploration, scientific research,
complex Web sites, decision support systems, 3D
applications, etc.
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Supercomputer
s
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Quick Quiz
1. A tablet PC is an example of a(n)
_____________.
a. Desktop computer
b. Portable PC
c. Internet appliance
2. True or False: The terms mainframe
computer and supercomputer are
interchangeable; both refer to the largest,
most powerful computers.
3. A smartphone is an example of a(n)
_____________.
Answers:
1) b; 2) False; 3) mobile device
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Data vs Information
Data
Data is raw, unorganized facts that need to be processed.
Can be in the form of text, graphics, audio, or video
Information
When data is processed, organized, structured or presented
in a given context so as to make it useful, it is called
information.
Information Technology?
Technology
Technology is humans using objects (tools, machines,
systems, and materials) to change the natural and
human-made environment.
Technology is developed by people to modify their
environment.
Information Technology
Information technology is “ anything related to
computing technology, such as networking, hardware,
software, the Internet, or the people that work with
these technologies”.
Computers and Society
The vast improvements in technology over
the past decade have had a distinct impact
on daily life, both at home and at work
Many benefits of a computer-oriented
society:
Ability to design products before construction leads to safer
products
Earlier medical diagnoses
Devices that allow challenged people to perform job tasks
Documents e-mailed or faxed in moments
Download information, music, programs, movies, and more
on demand
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Computers and Society
Computer-oriented society also has risks
Computer viruses and malware
Identity theft and phishing
Privacy issues
Differences in online communications
Less formal than traditional
Netiquette
Emoticons
Information Integrity
Check your source, not all information on the
Internet is accurate.
Von Neumann Model
Von-Neumann proposed his computer architecture design
in 1945 which was later known as Von-Neumann
Architecture. It consisted of a Control Unit, Arithmetic, and
Logical Memory Unit (ALU), Registers and Inputs/Outputs.
Von Neumann architecture is based on the stored-program
computer concept, where instruction data and program
data are stored in the same memory. This design is still
used in most computers produced today.
Von Neumann Model
M E M OR Y
M AR M DR
IN P UT OUTP UT
K eyb o a rd M o n ito r
M ouse P R OCE S S IN G UN IT P rin ter
S canner LE D
D is k ALU TE M P D is k
CON TR OL UN IT
PC IR
Input Devices
In computing, an input device is a piece of
equipment used to provide data and control
signals to processing system
Examples
Keyboards, mouse, scanners, cameras, joysticks,
and microphones
Input Devices (Keyboards)
Keyboard: An input device used to enter characters
at the location marked by the insertion point or
cursor
Can be wired or wireless
Most computers today are designed to be used with
a keyboard
Typically contains:
Standard alphanumeric keys
Numeric keypad
Function keys
Delete and Backspace keys
Control and Alternate keys
Arrow directional keys and special keys
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Input Devices (Keyboards)
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Input Devices (Keyboards)
Portable computers and mobile
devices often use:
Built in or slide-out keyboard
Pen or touch input (on-screen keyboard)
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Input Devices (Pointing
Devices)
Pointing devices: Used to select and
manipulate objects
Used to input data
Used to issue commands to the computer
Common types of pointing devices:
Mouse
Pen/stylus
Touch screen
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Mice
Mouse: A common pointing
device that the user slides along
a flat surface to move a pointer
around the screen and clicks its
buttons to make selections
Older mechanical mice use a ball
Optical or laser mice track with light
3D mice
Can be wireless
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Pens/Styluses
Stylus: Pen-like device used to draw or write
electronically on the screen
Also called digital pen, electronic pen, tablet
pen
Commonly used with pen-based computers
Used to issue commands and input data
If handwriting recognition is used, written text can be converted to
editable typed text
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Handwriting Recognition
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Pens/Styluses
Other uses for pens/styluses:
Digital writing systems
Graphics tablets
Signature capture devices
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Touch Screens
Touch screen: Display device that is touched
with the finger to select commands or
otherwise provide input to the computer
Used with:
Desktop and portable computers
Mobile phones and mobile devices
Consumer kiosks
Can be multi-touch
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Other Pointing
Devices
Other pointing
devices:
Joysticks, gamepads,
and other gaming
devices
Trackballs
Buttons and wheels
Touch pads
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Quick Quiz
1. An optical mouse is ____________.
a. the same as a wireless mouse
b. a mouse that tracks movements with light instead of a ball
c. a mouse that contains a scroll wheel on the top
2. True or False: With handwriting
recognition, text is input as a graphical
image so the text cannot later be edited as
text.
3. An input device that looks like an
upside-down mouse with the ball on top is
a(n) ____________.
Answers:
1) b; 2) False; 3) trackball
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Scanners, Readers, and Digital
Cameras
Source documents: Documents
containing data that already exists in
physical form (order form, photograph,
invoice, check, or price label)
Source data automation: Capturing
data directly from a source document
Saves time
Increases accuracy
Scanning or reading devices
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Scanners
Scanner (optical scanner): Input device that
captures an image of an object and
transfers them to a computer in digital form
Can scan photos, documents, drawings, (flat objects)
Data is typically input as a single image
If optical character recognition (OCR) is used, text is input as
individual text characters
Types of scanners
Flatbed
Portable
Integrated (ATMs, etc.)
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Scanners
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Barcode Readers
Barcode readers: Input
devices that read barcodes
Barcode: Machine-readable
code that represents data as
a set of bars
Common types
Universal Product Code (UPC)
ISBN
Code 39
Intelligent mail code
2D (QR) – hold more data
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Biometric
Readers
Biometric data: Based on unique
physiological characteristics or personal trait
Fingerprint
Hand or face geometry
Iris of the eye
Voice or signature
Biometric readers: Used to input biometric
data
Can be stand-alone or built into another piece of hardware
Used to allow access only by authorized individuals
Most often used for access control and to verify transactions
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Biometric
Readers
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Output Devices
An output device is any piece of computer
hardware equipment which converts
information into a human-perceptible form or,
historically, into a physical machine-readable
form for use with other non-computerized
equipment. It can be text, graphics, tactile,
audio, or video.
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Display Devices
Display device: Presents output visually
Monitor: Display device for a desktop computer
Display screen: Screen built into a variety of devices
Notebook and other portable computers
Mobile phones and mobile devices
Handheld gaming devices, home entertainment devices,
kitchen appliances
Digital photo frames, e-book readers
Digital signage systems, digital billboards
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Display Devices
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Data and Multimedia Projectors
Data projector: Display device that projects
all computer output to a wall or projection
screen
Found in classrooms, conference rooms
Can be wireless or integrated into devices
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Printers
Printers: Produce hard copy
Printer characteristics
Printing technology used
Impact vs. nonimpact
Color vs. black and white
Personal vs. network printers
Dot-matrix printer
Laser printer
Ink-jet printer
Plotter:
A plotter is a device that receives commands
from the computer and then draws its picture on
the page
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Audio Output
Audio output: Output in the form of
voice, music, and other audible
sounds
Speakers
Headphones and headsets
Earphones and earbuds
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Next Lecture
How Computer Process Data; Central Processing Unit:
Control Unit, Arithmetic & Logic Unit, System Clock &
Machine Cycle; Memory: Volatile & Non-Volatile, Flash
Memory, Registers, Cache Memory; Bus & Types, and Ports.
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