HCI Unit 1 Part A
HCI Unit 1 Part A
BE CSE IV YEAR
[1] The Human : I/O channels –
Memory – Reasoning and problem
solving;
•Capacity: 7 ± 2 items
•Design Considerations:
•Types:
•Hard Disk Drives (HDD): Traditional magnetic storage, large capacity but slower
•Solid-State Drives (SSD): Faster, more reliable flash storage with no moving parts
•Cloud Storage: Remote storage accessed via the internet, flexible and scalable
•Design Considerations:
•Capacity: Sufficient storage for files, applications, and data
•Speed: Affects how quickly data is read/written, impacting user experience
The Role of Processing in HCI
•Definition: The computer's ability to execute instructions and perform
calculations
•Key Components: Central Processing Unit (CPU) and Graphics
Processing Unit (GPU)
Central Processing Unit (CPU)
• Definition: The brain of the computer, executing instructions and
managing tasks
• Design Considerations:
• Clock Speed: Higher speeds lead to faster processing times
• Cores: Multiple cores enhance multitasking and parallel
processing
• Power Efficiency: Important for battery life and energy
consumption
Graphics Processing Unit (GPU)
•Definition: Specialized processor for rendering images, videos, and
animations
•Design Considerations:
•Processing Power: Higher power GPUs enable smoother graphics and
faster rendering
•Memory: Dedicated VRAM helps handle high-resolution textures and
visual effects
•Compatibility: Ensure GPU works well with CPU and other
components for optimal performance
Importance of Networks in HCI
•Definition: Systems that connect computers and devices, enabling
communication and data sharing
•Key Types: Local Area Networks (LAN), Wide Area Networks (WAN), and
the Internet
Local Area Network (LAN)
•Definition: A network connecting computers within a limited area, such as
a building or campus
•Design Considerations:
•Speed: Faster LANs improve data transfer rates and reduce latency
Design Considerations:
• Posture support to reduce strain
• Ease of reach for controls and inputs
• Comfort for prolonged use (e.g., ergonomic keyboards)
Cognitive Ergonomics in HCI
Design Considerations:
• Minimize cognitive load
• Align interfaces with users' mental models
• Design to prevent errors with clear instructions and
feedback
[3] Interaction: Models – frameworks
– Ergonomics – styles – elements –
UNIT – I interactivity- Paradigms. –
Interaction Styles in HCI
Definition: Different ways users can interact with a system
Design Implications: Ensure consistency, visibility, and clear feedback for all
interaction elements
[3] Interaction: Models – frameworks
– Ergonomics – styles – elements –
UNIT – I interactivity- Paradigms. –
Levels of Interactivity
Definition: The degree to which users can interact and manipulate the system in
real-time
•Augmented Reality (AR) and Virtual Reality (VR): Immersive interfaces blending or
fully creating digital environments
•Design Implications: Design for the context, ensuring that interaction is seamless and
intuitive for each paradigm
Implications for HCI Design
• Performance: Efficiency in device and interface interactions
• Compatibility: Interfaces should work across different devices and
paradigms
• Usability: Design for learnability, efficiency, and user satisfaction
4] Case Studies in Human-Computer Interaction
Structure of a Case Study
Background:
o Context: Overview of the project, including the problem being
addressed, the target user group, and the goals of the design.
o Stakeholders: Identification of all parties involved, including
designers, users, clients, and other relevant stakeholders.
Design Process:
o Methodologies Used: Description of the design process, including
models, frameworks, and tools applied during the project.
o User Research: How user needs were identified and incorporated
into the design, including techniques like interviews, surveys,
usability testing, and ethnographic studies.
Structure of a Case
Study……………
Implementation:
o Prototype Development: Details on how prototypes were
created, iterated, and refined based on user feedback.
o Final Design: Presentation of the final product, with emphasis on
how it meets user needs and adheres to HCI principles.
Evaluation:
o Testing: Discussion of how the product was tested, including the
metrics used to measure success (e.g., usability, accessibility,
efficiency).
o Outcomes: Analysis of the results, including user feedback,
performance improvements, and any challenges encountered.
Case Study 1: Redesign of a
Banking App Interface
o Background: A major bank wanted to redesign its mobile banking
app to improve user satisfaction and reduce the number of errors in
transaction processes.
o Design Process:
User Research: Conducted user interviews and surveys to
understand pain points, such as difficulty navigating between
different sections of the app and confusion over transaction
statuses.
Model Applied: Norman’s Seven Stages of Action Model was
used to ensure that each step of the user’s interaction with the
app was clear and provided immediate feedback.
Case Study 1: Redesign of a Banking
App Interface………………………….
o Implementation:
Prototype: Developed several low-fidelity wireframes, which were
iterated based on user feedback during usability testing.
Final Design: A streamlined interface with a clear, hierarchical
navigation structure and improved visibility of transaction statuses.
o Evaluation:
Testing: Conducted A/B testing with the new and old versions of the
app, focusing on error rates and task completion times.
Outcomes: The new design led to a 30% reduction in user errors and a
25% increase in user satisfaction ratings.
Lessons Learned: The importance of aligning the interface’s feedback
mechanisms with user expectations to prevent errors and enhance
satisfaction.
Case Study 2: Usability Testing of a
Voice-Activated Smart Home System
o Background: A tech company developed a new voice-activated
smart home system and needed to ensure it was intuitive for users
of all ages and technical abilities.
o Design Process:
User Research: Focus groups and usability studies were
conducted to gather insights on how users interact with voice-
activated systems.
Framework Applied: User-Centered Design (UCD) was
employed to iteratively refine the system based on real user
feedback, ensuring that the interface was accessible and easy to
use.
Case Study 2: Usability Testing of a Voice-
Activated Smart Home System…………..
o Implementation:
Prototype: A functional prototype of the smart home system was
developed and tested in a variety of real-world environments.
Final Design: The system featured simple voice commands, with clear,
audible feedback and customizable user settings to accommodate different
needs.
o Evaluation:
Testing: Extensive usability testing was conducted with users from
different demographics, focusing on ease of use and system
responsiveness.
Outcomes: The system was well-received, with high ratings for ease of use
and functionality across a diverse user base.
Lessons Learned: Highlighted the importance of clear feedback in voice-
activated systems and the need for customizable options to cater to
different user preferences.
Benefits of Using Case Studies in
HCI:
Real-World Application: Demonstrates how HCI principles are
applied in practical scenarios, offering tangible examples of both
success and failure.
Problem-Solving: Provides insights into how specific problems were
identified and addressed, offering lessons for similar challenges in
future projects.
User-Centered Focus: Emphasizes the importaAllows designers to
learn from the challenges and mistakes of others, improving nce of
user feedback and iterative design in creating effective and satisfying
interfaces.
Learning from Mistakes: their own practice by avoiding similar
pitfalls.