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Lecture 5

ICT

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0% found this document useful (0 votes)
33 views40 pages

Lecture 5

ICT

Uploaded by

Mohammad Ahmad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CSC 101

Introduction to
Computing

Lecture 5
Muhammad Salman Ali

1
Last Lecture Summary I
 Using Keyboard and Mouse
 Keyboard
 Keyboard Layout
 Five Groups of Keys
 Alphanumeric, Numeric Keypad, Function,
Modifier, Cursor movement
 Special Purpose keys
 Internet and multimedia controls
 How keyboard works
 Dvorak and other non-standard keyboard
layoputs
2
Last Lecture Summary II
 Mouse
 Types of Mouse
 Mechanical mouse
 Optical Mouse
 Interacting with the Mouse
 Five techniques
 pointing, clicking, double-clicking, dragging, and
right-clicking
 Track Ball
 Track Pad
 Track Point

3
Ergonomics and Input
Devices
 Ergonomics
 which is the study of the physical relationship
between people and their tools—such as
computers— addresses these issues.
 People recognize the importance of
having ergonomically correct computer
furniture
 Ergonomically correct
 means that a tool or a workplace is designed
to work properly with the human body, and
 thus reduces the risk of strain and injuries.

4
Repetitive Strain Injury
 (RSI)
an injury of the musculoskeletal and
nervous systems that may be caused by
 repetitive tasks,
 forceful exertions,
 vibrations,
 mechanical compression (pressing against
hard surfaces),
 sustained, or
 awkward positions
 Caused by continuous misuse of the body
in ways it was not designed to work
 Many professions suffer from RSI
5
Carpel Tunnel Syndrome
 Carpal tunnel is a passage way in the
wrist through which nerves pass
 Holds nerves and tendons
 Prolonged keyboarding swells tendons
 Median nerve is compressed at wrist
 Resulting in numbness or pain or the
inability to use the hands
 victims can miss weeks or months of
work.
 In extreme cases, surgery is required.
6
Carpal Tunnel Syndrome

http://kids.britannica.com/comptons/article-9318834/carpal-tunnel-syndrome
7
Avoiding Keyboard Related Injuries

 To avoid RSIs set the workspace in an


ergonomically friendly way
 Choose comfortable office furniture
 Office chair should:
 Allow you to adjust its height.
 Provide good lower-back support.
 Have adjustable armrests
 The desk should
 hold your keyboard and mouse at the proper
height,
 your hands are at the same height as your
elbows (or a few inches lower) when you hold
them over the keyboard. 8
Avoiding Keyboard Related Injuries

9
How To Sit At a
Computer

10
How To Sit At a
Computer

11
Techniques to Avoid RSI
 Use an ergonomic keyboard
 Sit up straight
 Have a padded wrist support
 Keep your arms straight
 Keyboard properly
 Take frequent breaks

12
Keep Your Wrists Straight

13
Alternate Input Devices

14
Few Basics: Input Devices
 Mouse
 Keyboard
 Joystick
 Light pen
 Bar Code Reader
 Tablet
 Camera
 Microphone

15
Devices for the Hand -
Pen
 Tablet PCs, PDA
 Pen used to
write data
 Pen used as
a pointer
 Handwriting
recognition is
difficult
 On screen
keyboard
 Not used for
inputting large
volume of data
16
Touch Screens
 accept input by allowing
the user to place a
fingertip directly on the
computer screen
 Use sensors to detect
touch
 Well suited for simple
applications
 ATM
 Public information kiosk

17
Touch Screens
 work well in environments where dirt or
weather would render keyboards and
pointing devices useless, and
 where a simple, intuitive interface is
important.
 Touch screens have become common in
 fast-food restaurants,
 department stores,
 drugstores, and supermarkets,
 where they are used for all kinds of purposes,
from creating personalized greeting cards to
selling lottery tickets.
18
Game Controllers
 Enhances gaming experience
 Provide custom input to the game
 Modern controllers offer feedback
 Two broad Categories
 Joystick
 Game pad

19
Joystick
 Around for long time
 Can be used other than games
 enable the user to “ fly” or “ drive”
through a game, directing a vehicle or
character
 popular in racing and flying games
 One variant is the racing game controller,
which includes an actual steering wheel
 some racing game controllers even
include foot pedals and gearshifts
20
Game Pad
 is a small, flat device that usually provides
two sets of controls— one for each hand.
 extremely flexible and are used to control
many kinds of games
 If you do not have a joystick, you can use
a game pad to control most racing and
flying games.
 Many computer games still provide
support for a mouse or keyboard, so a
dedicated game controller is not always
required
21
Optical Input Devices
 Allows the computer to see
input
 Bar code readers
 Converts bar codes to
numbers
 UPC Universal Product Code
 Computer find number in a
database
 Works by reflecting light
 Amount of reflected light
indicates number

22
Bar Code Reading
Process
reader emits a beam of that is reflected by the
bar code image
 light-sensitive detector identifies the bar code
image by recognizing special bars at both
ends of the image
 special bars are different, so the reader can
tell whether the bar code has been read right-
side up or upside down
 After detector has identified the bar code, it
converts the individual bar patterns into
numeric digits code the computer can
understand
 reader then feeds the data into the computer
23
Image Scanners
 Converts printed media into electronic
 Reflects light on the image
 Sensors read the intensity
 Filters determine color depths

24
How an Image is
Scanned
 A light source is moved across a printed
page
 The light bounces off the page and is
passed through a lens
 And onto the light sensitive diodes
which converts light to electricity. There
are usually 300-600 diodes per inch.
 A circuit board converts the electricity to
numbers and send the information to
the computers
25
Color Scanners
 use filters to separate the components
of color into the primary additive colors
(red, green, and blue) at each point
 Red, Green, and Blue (RGB) are
primary additive colors because they
can be combined to create any other
color
 The image scanner is useful because it
translates printed images into an
electronic format that can be stored in a
computer’s memory
26
Optical Character Recognition (OCR)

 Converts scanned image into editable


text
 Image is stored in the computer’s
memory as a bitmap.
 Bitmap is a grid of dots, each dot
represented by one or more bits
 translate that array of dots into text that
the computer can interpret as letters
and numbers

27
Optical Character Recognition (OCR)

 Each letter is scanned


 Letters are compared to known letters
 Best match is entered into document
 Rarely 100% accurate

28
Scanner types
 Handheld scanners
 more portable but typically
require multiple passes to
scan a single page
 Flatbed scanners
 offer higher-quality
reproduction than do
handheld scanners and
 can scan a page in a single
pass

29
Audiovisual Input Devices
 Microphones
 Used to record speech
 Speech recognition
 “Understands” human speech
 Allows dictation or control of computer
 Matches spoken sound to known phonemes
 Enters best match into document

30
Speech Recognition
 demand for translating spoken words
into text
 Translating voice to text is a capability
known as speech recognition (or
voice recognition).
 With it, you can dictate to the computer
instead of typing, and you can control
the computer with simple commands
 translates Phonemes into text or
commands
31
Other type of Audio
 Input
Computers can accept many kinds of
audio input
 Sound card with the appropriate plugs
 a compact disc
 a tape player
 a radio or
 even a record player
 If the audio source outputs sounds in the
form of analog, sound card must convert
the analog signals into digital code so
the computer can store and use it.
32
Musical Instrument Digital
Interface (MIDI)
 Connects musical instruments to
computer
 Digital recording or playback of music
 Musicians can produce professional
results

33
Video Input
 With growth of multimedia and the
Internet, computer users are adding
video input capabilities to their systems
in great numbers
 Applications such as video
conferencing enable people to use full-
motion video images
 Videos are commonly used in
presentations and on Web pages

34
Video Camera and Webcam
 video cameras used with computers
digitize images by breaking them into
individual pixels
 pixel is one or more dots that express
a portion of an image
 Each pixel’s color and other
characteristics are stored as digital
code
 With Webcam the user can “capture”
images of himself or herself while
working at the computer
35
Digital Cameras
 portable, handheld devices that
capture still images
 digitizes the image
 compresses it, and
 stores it on a special memory card.
 user can then copy the information to
a PC, where the image can be edited,
copied, printed, embedded in a
document, or transmitted to another
user
36
Digital Cameras
 Digital cameras have become standard
equipment for designers of all kinds.
 In Web page design,digital cameras enable
designers to shoot a subject and quickly load the
images onto their computers.
 This process saves the step of acquiring existing
photographs or developing and printing film-
based photos—which must be scanned into the
computer.
 Designers can update a Web site’s illustrations
quickly and regularly using digital cameras.
 Graphic designers can edit and enhance digital
photographs in innumerable ways, using photo-
editing software
37
Summary
 Ergonomics and input devices
 Repetitive Stress Injuries
 Carpel Tunnel Syndrome
 Avoiding Keyboard related injuries
 How to sit at a computer
 Techniques to avoid RSI

38
Summary
 Alternate Input devices
 Devices for the hand
 Pen, Touch Screens
 Game controllers
 Joystick Game pad
 Optical Input Devices
 Audio Input devices
 Video input devices

39
Recommended Websites
 https://en.wikipedia.org/wiki/Repetitive_strain_injury
 https://en.wikipedia.org/wiki/Carpal_tunnel_syndrome

40

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