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Lecture 8

Human-Resource-Management-

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0% found this document useful (0 votes)
19 views19 pages

Lecture 8

Human-Resource-Management-

Uploaded by

batchshalchobees
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Human Computer Interaction (HCI)

Interaction Design

2 Ch. 5, Alan
Interaction Design

 Interaction Design:

 Behaviour of products / systems that a user can interact with

 Behaviour of products / systems with its environment

 It is about:
 Doing things
 Making things
 Designing things

3
Interaction Design
 Example:

 Mechanical Stapler:

 You pick it up to your desk

 Staple documents

 Keep it until someone needs it

http://nerdapproved.com/wp-content/uploads/2007/07/handi-stapler.jpg

4
Interaction Design
 Example (continued):

 Electric Staplers:

 Electrical device

 Hard to move around (socket-connected)

 Write, print and take the pile to stapler


o You move yourself multiple times
o You move documents multiple times
http://www.mysears.com/Craftsman-Electric-Stapler-reviews?tab=details

5
Interaction Design

 Example (continued):

 Mechanical vs Electric Staplers

 Thus the changes in the “design” of a product

o can change the type of interaction with it and

o can also change the interaction with its environment

6
Interaction Design
 What is design?

 The act of working out the form of something

 Sketch, outline, plan

http://static.dezeen.com/uploads/2007/06/design-
basel-07.jpg

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Interaction Design
 The process of design

1. What is wanted?

 What users want to do?

 How users want to do it?

 What techniques and tools they use?


o How they create a contact file?
in Excel or in Access or …?
From MS PowerPoint
clipart online search

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Interaction Design

What is there?
Vs
What is wanted?

9
Interaction Design

 The process of design

2. Analysis

 Keep the data in order


o Data obtained from interviews , observations, ...

 Sort-out the problems and key issues

 Apply those issues on the later stages of design

10
Interaction Design

 The process of design

3. Design

 Move from: what users want

 Move to: how to do it?

 Guidelines used to help with design issues (MS/Apple Styleguides)


o Navigation and interaction issues

11
Interaction Design
 The process of design

4. Iteration and prototyping

 Design is probably not right at the very first time!

 Check where it is working well and


Evaluation
 Where the improvements are possible

 Producing early versions of the system and First prototype, Second


 Testing it with the real users prototype and so on…

From MS PowerPoint clipart


online (search string: wheel)

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Interaction Design
 The process of design

5. Implementation and deployment

 “Create” the design


o i.e. code it
o “create” hardware if necessary
o Write documentation and manuals

http://www.nassaulibrary.org/eastrock/girl%20craft.gif http://rlv.zcache.com/coding_is_not_a_crime_color_changing_mug-p1689179969908356952l9gv_400.jpg

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User Focus
in
Interaction Design

Ch. 5, Alan
14
User Focus in Interaction Design
 Know your users

 Who are they?

 Young, old, children, …?

 Experienced, novice, …?
o Difficult in the case e.g. when designing a word processor
o Because users can be of any age/race/gender …

 Think about generic users / group of users (depending upon


different societies)
From MS PowerPoint clipart
online (search string: clients)

15
User Focus in Interaction Design

 Mostly designers are not the users!

 Easy to design for a “designer” by a “designer” i.e. for


himself/herself

 Think about users: they may not be like you

 Understand the users feelings (empathy)

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User Focus in Interaction Design
 Talk to them

 Structured interviews (about their jobs/life…)

 Open-end discussions

 Users help to understand what really happens


‘not’ what should happen

From MS PowerPoint clipart online (search string: talk)

17
User Focus in Interaction Design
 Watch them

 Talking not sufficient


 Observe them how they perform tasks?
 Sitting and taking notes
 Watching particular activities they perform
 Discuss observations with users
o What they do?
o Why they do?

From MS PowerPoint clipart online (search string:


observation)

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User Focus in Interaction Design
 Use your imagination

 If users are difficult to access:

 Imagine their experience i.e.


 Create “personae”
o “A persona is an imaginative picture of a person representing a
user group”
 Care:
o imagination may lead to confusion!

From MS PowerPoint clipart online (search


string: imagination)

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