Animation Timing
Animation Timing
TIMING
▪Timing is basically the essence of animation. Slow or fast the object or character movement will help to define the
character and object itself.
▪The speed of an action, i.e., timing, gives meaning to movement, both physical and emotional meaning.
▪The animator must spend the appropriate amount of time on the anticipation of an action, on the action, and on the
reaction to the action.
▪ If too much time is spent, then the viewer may lose attention, if too little, then the viewer may not notice or
understand the action.
TIMING
▪The perception of mass of an object. A heavier object takes a greater force and a longer time to accelerate and
decelerate.
* For example, if a character picks up a heavy object, e.g., a bowling ball, they should do it much slower
than picking up a light object such as a basketball.
▪Similarly, timing affects the perception of object size. A larger object moves more slowly than a smaller object and
has greater inertia. These effects are done not by changing the poses, but by varying the spaces or time (number of
frames) between poses.
TIMING
* For example, a sad and depressed character with the “weight of the world” in his shoulder will move
slower than upbeat and vibrant character.
* For example, A run down and tired character is slower and takes longer to perform a task than when
when the same character is awake and ready to go.
TIMING
▪ The basics are: more drawings between poses slow and smooth the action.
▪ Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and
interest to the movement.
▪ Twos are used most of the time, and ones are used during camera moves such as trucks, pans and occasionally
for subtle and quick dialogue animation. Also, there is timing in the acting of a character to establish mood,
emotion, and reaction to another character or to a situation.