Motion in A Plane - KV
Motion in A Plane - KV
Motion in A Plane - KV
MOTION IN A PLANE
ASHMITA MANDAL
XI A
SCALARS AND VECTORS
Scalars Vectors
• Scalars only have magnitude. • Vectors have both magnitude and direction.
• They change if their magnitude changes. • They change if their magnitude or direction or
both change.
• They can be added according to ordinary laws • They can only be added by using laws of vector
of algebra. addition.
• Eg: Distance, speed, work, etc. • Eg: Displacement, velocity, force, etc.
VECTORS
• THOSE PHYSICAL QUANTITIES WHICH REQUIRE MAGNITUDE AS WELL AS DIRECTION TO COMPLETE THEIR
MAGNITUDE AS WELL AS DIRECTION FOR COMPLETE REPRESENTATION AND FOLLOWS VECTOR LAWS ARE
CALLED VECTOR QUANTITIES.
REPRESENTATION OF A VECTOR:
• A VECTOR QUANTITY IS REPRESENTED BY A STRAIGHT LINE ARROWHEAD OVER IT.
EG: FORCE VECTOR IS REPRESENTED AS →F OR F.
POSITION AND DISPLACEMENT VECTORS:
• POSITION VECTOR: A VECTOR WHICH GIVES POSITION OF AN OBJECT WITH REFERENCE TO THE ORIGIN OF A
CO-ORDINATE SYSTEM.
• DISPLACEMENT VECTOR: IT IS THAT VECTOR WHICH TELLS US HOW MUCH AND IN WHICH DIRECTION AN
OBJECT HAS CHANGED ITS POSITION IN A GIVEN TIME INTERVAL.
DIFFERENT TYPES OF VECTORS
• EQUAL VECTORS:
TWO VECTORS ARE SAID TO BE EQUAL IF THEY HAVE THE SAME MAGNITUDE AND SAME DIRECTION.
• NEGATIVE OF A VECTOR:
THE NEGATIVE OF A VECTOR IS DEFINED AS ANOTHER VECTOR HAVING THE SAME MAGNITUDE BUT HAVING AN
OPPOSITE DIRECTION.
Magnitude of a Vector:
MULTIPLICATION OF TWO VECTORS
Scalar or Dot Product of Two Vectors:
The scalar or dot product of two vectors is equal to the product of their magnitudes and the cosine of the smaller angle
between them.
It is denoted • (dot)
→A • →B= | →A|| →B| cos θ= AB cos θ
cos θ= →A • →B/AB
• The scalar or dot product of two vectors is a scalar.
• W= →F • →s
If we observe the path of a projectile, we find that the projectile moves in a path that resembles that of a parabola. Such a
motion is called Projectile Motion.
Velocity of a Projection: The velocity with which a body is projected is known as the velocity of a projection.
Range: Horizontal distance between point of projection and point where it hits the ground is called Range.
R=u ² sin 2θ/g
Rmax= u ²/g
Time of Flight: The total time taken by the projectile from the initial point to the final point when it touches the ground.
T=2u sinθ/g
If a particle is moving in a circle, it must have some acceleration acting towards the center which is making it move around the
center. We call this acceleration Centripetal Acceleration and the force acting towards the center is called Centripetal Force.
In the case of uniform circular motion the acceleration is defined as,
a= v ²/r= ω ²/r
If the mass of the particle is m, we can say from second law of motion that,
F=ma
mv ²/r=mω ²/r
THANK YOU