Getting Started Principles of Design Thinking and Applications To Business
Getting Started Principles of Design Thinking and Applications To Business
Getting Started Principles of Design Thinking and Applications To Business
LMS key: 1
Advanced Business Communication
SSB201
Instructor: TrangNH
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WHY SSB201?
Upon the completion of this course, the learners will be able to:
(1) communicate effectively in writing the basic and practical business correspondence
including emails and letters to internal and external customers (peers, subordinates,
superiors, customers, partners, suppliers, and other stakeholders.
(2) communicate effectively in speaking in different business contexts including socialization,
staff meetings, meetings with customers and partners where the learners may play the role
of participants or presenters.
(3) successfully present their ideas of major research/problem solving in form of business
report and presentation.
(4) personalize their communication style to enhance communicative effects and leave good
impression on readers/audience
(5) communicate effectively in job preparation 3
Design Thinking
World changing Ideas and innovation
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Learning objectives
Upon completion of this chapter, you will:
1. Understand and be able to apply design
process.
2. Create viable solutions to a real-world
problem by utilizing the design process.
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1. Empathize by
Interviewing
Why interview?
• We want to understand a person’s
thoughts, emotions, and motivations, so
that we can determine how to innovate for
him or her.
• By understanding the choices that person
makes and the behaviors that person
engages in, we can identify their needs and
design for those needs.
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Prepare for the
interview
A. Brainstorm questions
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Prepare for the
interview
B. Identify and order (sap xep) themes
• Similar to “grouping” in synthesis, have your
team identify themes or subject areas into
which most questions fall.
• Once you’ve identified the themes of your question-pool, determine
the order that would allow the conversation to flow most naturally.
• This will enable you to structure the flow of your interview, decreasing
the potential for hosting a seemingly-scattershot interaction with your
user (giảm khả năng tổ chức tương tác rải rác với người user)
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Prepare for the
interview
C. Refine the questions (Tinh chỉnh các
câu hỏi)
• Once you have all the questions grouped by
theme and order, you may find that there are
some redundant areas of conversation, or
questions that seem strangely out of place.
• Take a few moments to make sure that you leave room in your planning to
ask plenty of “why?” questions, plenty of “tell me about the last time you
_____?” questions, and plenty of questions that are directed at how the
user FEELS.
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How to interview?
1. Ask why
2. Never say “usually” when asking a question.
3. Encourage stories.
4. Look for inconsistencies.
5. Pay attention to nonverbal cues (tín hiệu phi ngôn ngữ)
6. Don’t be afraid of silence.
7. Don’t suggest answers to your questions.
8. Ask questions neutrally.
9. Don’t ask binary questions.
10.Only 10 words to a question.
11.Only ask 1 question at a time, 1 person at a time.
12.Make sure you’re prepared to capture. 13
Interview for empathy
/ræˈpɔː /
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End of interview
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Activity 1: Prepare for the interview
AND NOW!
A. Conduct the
interviews in teams
B. Appoint one person
to take notes
C. Practice mock-
interview
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Design Thinking Process
2. Define – Sort through the Data
The define mode is when you unpack and synthesize your empathy findings into compelling
needs and insights, and scope a specific and meaningful challenge. It is a mode of “focus”
rather than “flaring”. Two goals of define mode are to develop a deep understanding of your
users and the design space and, based on that understanding to come up with an
actionable problem statement: your point of view. Your point of view should be guiding
statement that focuses on specific users, and insights and needs that you uncovered during
the empathize mode.
More than simply defining the problem to work on, your point of view is your unique design
vision that you crafted based on your discoveries during your empathy work. Understanding
the meaningful challenge to address and the insights that you can leverage in your design
work is fundamental to creating a successful solution.
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Activity 2: Empathy Map
Create an Empathy Map.
• Start by drawing a large head in the middle of a whiteboard or flip chart
paper.
• Draw lines to create the following sections:
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• HEAR on the upper left
• THINK in the upper middle
THINK
HEAR SEE
FEEL SAY
DO
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Relying on your interview notes,
write what you heard, saw, and
(on sticky notes or directly on
the whiteboard/paper... just
remember to capture it for
future reference!).
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Design Thinking Process
3. Ideate – Generate Ideas (lên ý tưởng)
Ideate is the mode during your design process in which
you focus on idea generation. Mentally it represents a
process of "going wide" in terms of concepts and
outcomes-it is a mode of "flaring" rather than "focus." The
goal of ideation is to explore a wide solution space -
both a large quantity of ideas and a diversity among those
ideas. From this vast depository of ideas you can build
prototypes to test with users.
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STOKE
• Each group can choose one of the
following methods to help you
ideate. First, though, in order to
loosen up and feel team spirit,
STOKE!
• WHY stoke? Stoke activities help teams
loosen up and become mentally and
physically active. Use stoke activities when
energy is wavering, to wake up in the
morning, to launch a meeting, or before a
brainstorm.
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Activity 3.1 - Brainstorming when you have too few ideas
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Activity 3.2 - Brainstorming when you have "too many"
ideas
"How Might We?" Statements
• In order to "ideate" a potential solution
that addresses the needs that were
identified in the Define stage of this
process, try the "How Might We?"
statements.
• A "How Might We?" is a statement that
asks how you could/would do something.
• This method can help to narrow a group
that has solutions that seem to be
drifting far from the issue.
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Method “How Might We” Questions
• Begin with your Point of View
(POV) or problem statement.
• Break that larger challenge up
into smaller actionable pieces.
• Look for aspects of the statement
to complete the sentence, “How
might we…”
• It is often helpful to brainstorm
the HMW questions before the
solutions brainstorm.
https://oercommons.s3.amazonaws.com/media/editor/None/srv/django/oercommons/project/media/upload/authoring/1686/documents/BootcampBootlegHowMightWe.pdf
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Method “How Might We” Questions
Example
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Design Thinking Process
4. Prototype - Make Your Idea Real (mô hình thử nghiệp đơn
giản của 1 ý tưởng)
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Design Thinking Process
5. Test - Fail, fix, test, repeat
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"Design Thinking for 11th Graders" 2017 by user Bridget McGraw
under license“ Creative Commons Attribution Non-Commercial Share Alike" 30
• Apply design thinking to the design of a business or a
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Report your results to the class
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