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Introduction To Swing

swing intro

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0% found this document useful (0 votes)
35 views9 pages

Introduction To Swing

swing intro

Uploaded by

Joel Hubahib
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Introduction to Java

Swing

“We are the sultans of swing” – Mark Knopfler


What it is
 Swing is the primary Java GUI widget toolkit. It is part of Oracle
's Java Foundation Classes (JFC) — an API for providing a
graphical user interface (GUI) for Java programs.

 More sophisticated set of GUI components than the earlier


Abstract Window Toolkit (AWT).

 Provides a native look and feel that emulates the look and feel
of several platforms, and also supports a pluggable look and
feel

 Unlike AWT components, Swing components are not


implemented by platform-specific code. Instead they are written
entirely in Java and therefore are platform-independent.
Swing Features

 Light Weight - Swing component are independent of native


Operating System's API as Swing API controls are rendered mostly
using pure JAVA code instead of underlying operating system calls.

 Rich controls - Swing provides a rich set of advanced controls like


Tree, TabbedPane, slider, colourpicker, table controls

 Highly Customizable - Swing controls can be customized in very


easy way as visual appearance is independent of internal
representation.

 Pluggable look-and-feel- SWING based GUI Application look and


feel can be changed at run time based on available values.
Architecture (MVC)
Swing API architecture follows loosely based MVC architecture in the
following manner.

 A Model represents component's data.

 View represents visual representation of the component's data.

 Controller takes the input from the user on the view and reflects the
changes in Component's data.

 Swing component have Model as a separate element and View and


Controller part are clubbed in User Interface elements. Due to
this, Swing has pluggable look-and-feel architecture.
Swing Controls

 UI elements : The core visual elements the user eventually sees


and interacts with. GWT provides a huge list of widely used and
common elements varying from basic to complex which we will
cover in this tutorial.

 Layouts: They define how UI elements should be organized on the


screen and provide a final look and feel to the GUI (Graphical User
Interface). This part will be covered in Layout chapter.

 Behavior: These are events which occur when the user interacts
with UI elements. This part will be covered in Event Handling
chapter.
Important Classes
 Component Class : The class Component is the abstract base class for the non menu
user-interface controls of AWT. Component represents an object with graphical
representation.

 Container Class: The class Container is the super class for the containers of AWT.
Container object can contain other AWT components.

 JComponent Class: The class JComponent is the base class for all Swing components
except top-level containers. To use a component that inherits from JComponent, you must
place the component in a containment hierarchy whose root is a top-level Swing container.

 JLabel Class: The class JLabel can display either text, an image, or both. Label's contents
are aligned by setting the vertical and horizontal alignment in its display area. By default,
labels are vertically centered in their display area. Text-only labels are leading edge
aligned, by default; image-only labels are horizontally centered, by default.

 JButton Class: The class JButton is an implementation of a push button. This component
has a label and generates an event when pressed. It can have Image also.

Etc………………
Important Interfaces
SWING Event Listeners  The Event listener represent the interfaces
responsible to handle events. Java provides us various Event listener classes but
we will discuss those which are more frequently used. Every method of an event
listener method has a single argument as an object which is subclass of
EventObject class. For example, mouse event listener methods will accept
instance of MouseEvent, where MouseEvent derives from EventObject.

 ActionListener Interface : The class which processes the ActionEvent


should implement this interface.The object of that class must be registered
with a component. The object can be registered using the
addActionListener() method. When the action event occurs, that object's
actionPerformed method is invoked.

 ComponentListener Interface: The class which processes the


ComponentEvent should implement this interface.The object of that class
must be registered with a component. The object can be registered using the
addComponentListener() method. Component event are raised for
information only.

Etc……
Look into code samples…..
Sources (Most important part)

 http://www.tutorialspoint.com/swing/swing_quick_guide.htm

 http://www.tutorialspoint.com/swing/

 http://en.wikipedia.org/wiki/Swing_(Java)

 http://docs.oracle.com/javase/tutorial/uiswing/

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