Materials in
Materials in
Mike Ashby
Department of Engineering,
University of Cambridge
Resources
Text: “Materials and Design, the Art and Science of Materials Selection in Product Design”, 2nd edition, by Mike Ashby and Kara
Johnson, Butterworth Heinemann, Oxford UK, 2010.
Text: “Materials Selection in Mechanical Design”, 4th Edition by M.F. Ashby Butterworth Heinemann, Oxford, 2011, Chapter 16.
Poster: Industrial Design
Corporate identity
• ID creates corporate image
• ID creates brand loyalty
Three facets
Aesthetics
Industrial Satis- Unfamiliar
Associations
territory
design faction Perceptions
Product must be
Product life-enhancing
design
Usability
Product must be easy
understand and use Familiar engineering
Technical
concepts
design
Functionality
Product must work, be safe, economical
Who, what
Context
where, when
why
Product
design
Men / Women
Who? Children / Elderly
Sportsmen / Disabled ...
What ? Functionality?
Home / Office
Context Where ?
Europe / Africa...
These set the MOOD
Shaping
joining Biometrics
Processes Usability
surface Bio-mechanics
treatment
Satis-
faction
Usability
Satis-
faction
Product must be easy
Usability to understand and use
Functionality
Three aspects
Interaction with the human body - biometrics
Interaction with the mind - intelligibility Current topics
Interaction with the human environment
Made of polished
walnut ?
Or made of
polystyrene foam
– recycled yoghurt
pots ?
Metals Aesthetics: cold, clean, hard, stiff, strong, often ages well
Associations of machinery, precision instruments, weapons
Perceptions of strength, precision, durability, quality
Toaster Mixer
STEALTH shaver
M/95 heavy duty hairdryer
BOLT ACTION iron
Materials
Pressed Materials
steel injection
Powder molded
coated acrylic
Materials: Materials:
Brushed Wood,
aluminum, leather,
Black enamel suede
Aesthetics: use of primitives; brushed metal, Aesthetics: soft shape and material, muted
black/matt finishes colour.
Associations: Organ pipes, the Arts, Music Associations: Handcrafted furniture and
and Culture fittings, unashamedly retro.
Perceptions: High tech, advanced, Perceptions: Old style craftsmanship, durable
sophisticated. Symbol of discerning taste.
reassuring, non-technical design
“Only the best is good enough”.
but also: Design with a capital D; overstated but also: mumsy – like a hand-bag
What aesthetics?
What associations?
What perceptions?
What is the designer saying?
Repeated horizontal
Upward-converging diagonals
Subdued color
Minimal decoration
Satis-
(2) Think of it in more than one way faction
What does the product do?
Usability
Who will use it? Where? When? Why?
What are their aspirations, self-image…?
Functionality
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© 2018 Mike Ashby
Document Information
This lecture unit is part of a set of teaching resources to help introduce students to materials, processes and rational selections.