Computer in Educationweb
Computer in Educationweb
ITEC 106
History of Computer
History of Computers in Education
Some terms
Computer Assisted Instruction
Use of Computers in Instruction
Instructional Methodologies and S/W
Selection of Instructional software
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History of Computers
1943
ENIAC was constructed, finished in
1946, and turned off in 1955 for the
last time.
1945
the term “bug” was coined by Grace
Hooper when programming Mark II
1949
Claude Shannon builds the first
machine that plays chess at the
Massachusetts Institute of Technology
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History of Computers…
1949
The Harvard-MARK III, the first of the
MARK machines to use an internally
stored program and indirect
addressing, goes into operations
again under the direction of Howard
Aiken
1950
The first electronic computer is
created in Japan by Hideo Yamachito
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History of Computers…
1953
A magnetic memory smaller and
faster than existing vacuum tube
memories is built at MIT
1955
Dartmouth College’s John McCarthy
coins the term "artificial intelligence."
1963
Doug Engelbart invents and patents
the first computer mouse
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History of Computers…
1967
IBM creates the first floppy disk.
1975
Paul Allen and Bill Gates write the first
computer language program for
personal computers, which is a form
of BASIC designed for the Altair.
Gates later drops out of Harvard and
founds Microsoft with Allen.
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History of Computers…
1980
IBM hires Paul Allen and Bill Gates to
create an operating system for a new
PC. The pair buy the rights to a simple
operating system manufactured by
Seattle Computer Products and use it
as a template. IBM allows the two to
keep the marketing rights to the
operating system, called DOS.
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History of Computers…
1990
Tim Berners-Lee, working with Robert
Cailliau at CERN propose a 'hypertext'
system, which is the first start of the
Internet as we know it today.
1997
IBM’s Deep Blue computer defeats
world champion chess player Garry
Kasparov in their second six-game
showdown, winning the tie-breaking
game in only 62 minutes.
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History of Computers in
Education
Early use of computers in education are
primarily on the field of:
mathematics
science
engineering
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History of Computers in
Education…
Early History, 1940s - 1970s
when American researchers developed
flight simulators which used analog
computers to generate simulated
onboard instrument data.
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Some Terms
Instructional software
The application software serving for all
teaching and learning activity can be
thought as instructional software.
Courseware
Mainly focus on the teaching and learning
of a certain content.
Courseware is a term that combines the
words 'course' with 'software'.
The term's meaning and usage has
expanded and can refer to the entire
course and any additional material when
used in reference an online or 'computer
formatted' classroom. -14-
Some Terms...
Edutainment
In a broader sense, the term edutainment
describes an intentional merger of
computer games and educational software
into a single product.
Educational software
Learning
environment
Instructional software
Courseware Edutainment
Learning tools
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Introduction to Computer Aided
Instruction
Terminology
Use of computer in education is referred by
many names such as
Computer Assisted Instruction (CAI)
Computer Aided Instruction (CAI)
Computer Assisted Learning (CAL)
Computer Based Education (CBE)
Computer Based Instruction (CBI)
Computer Enriched Instruction (CEI)
Computer Managed Instruction (CMI)
IAC: Instructional Applications of
Computers -17-
CAI
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What is CAI ?
A self-learning technique, usually offline/online,
involving interaction of the student with
programmed instructional materials.
As Tools
As Assistants
As Teachers
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Computers as Tools
General purpose:
To automate tasks
Word processors
MS Word, Notepad, Wordpad, etc.
Spreadsheets
MS Excel, Lotus 123, etc.
Presentation Applications
MS Powerpoint, etc.
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Computers as Assistants
General purpose:
For Assessment, Remediation, and
Reinforcement
Applications
Drills
Instructional games
Simulations
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Computers as Teachers
General purpose:
for Instruction, Remediation, and
Assessment
Implementations:
CAI
ICAI
Tutorials
Simulations
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Advantages of CAI
Interactive
Provides immediate feedback
Motivates learners
Provides consistency in presentation
Can adjust difficulty to the level of the
learner
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Advantages of CAI
Repeated instruction.
Distribution.
Equipment and software can be
costly.
Development takes time and money.
Lack of “personal touch”.
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Development Tools
Programming Languages
Relatively inexpensive
Powerful and flexible
Difficult to learn and use
Ex: Pascal, C, Java, Visual Basic, etc.
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Development Tools
Multimedia/Hypermedia tools
Relatively easy to learn and use
Relatively powerful and flexible
Moderately priced
Ex: HTML, Flash, etc.
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Development Tools
Authoring Tools
Relatively easy to learn and use
Powerful and flexible
Expensive
Ex: Macromedia Authorware,
IconAuthor, Quest, Pathware
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Expository Model of Instruction
Presenting information
Guiding the student
Practicing by the student
Assessing student learning
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Expository Model of Instruction
Presentation of Information
“to teach something new, the
instructor must first present
information”
The instructor will perform the skills
so that the students can imitate
methods: Examples
instructor-centered
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Expository Model of Instruction
Guidance
interactive tutorial
Student performs under guidance of
teacher
answers questions about factual
info
apply rules and principles in
problem-solving activities
practice procedural skills
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Expository Model of Instruction
Guidance
the instructor observes the student,
correct errors, and give suggestions
or hints
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Expository Model of Instruction
Practice
learner-centered
Instructor observes and corrects the
student, but emphasis is on the
student practicing and the instructor
making only short corrective
statements.
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Expository Model of Instruction
Practice
Fluency, speed and practice
method: use of workbooks
(arithmetic), flashcards (foreign-
language instruction)
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Expository Model of Instruction
Assessment
level of learning
quality of teaching
future instructional needs
method: tests
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Instructional Methodologies and
S/W
Tutorials
Drills
Simulations
Instructional Games
Tests
We will talk these and others next
weeks
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Instructional Methodologies and
S/W…
Tutorials
teach new materials
typically they present information
and then question the user to
ascertain the level of learning
achieved
able to monitor the student's
progress and to present remedial
or advanced levels if and when
required -40-
Instructional Methodologies and
S/W…
Drills
typically deals with material that
has already been taught
the student is presented with a
task, often selected randomly, and
feedback is offered immediately
able to keep pace with the student
by offering remedial or advanced
level if and when they become
necessary -41-
Instructional Methodologies and
S/W…
Educational Games
may be tutorial/drill and
practice/simulation with game
elements added
learning elements are hidden
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Instructional Methodologies and
S/W…
Simulations
may be used to present information
and guide the learner, to guide and
drill, to do all three, or to test the
student’s knowledge.
in here, the student learns by
actually performing the activities to
be learned in a context that is similar
to the real world.
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Instructional Methodologies and
S/W…
Tests
assessed the level of learning
use for a variety of purpose:
Determine what a student knows
and does not know;
Rank ordering of students in terms
of performance;
Assigning grades; etc.
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Instructional Methodologies and
S/W…
Tests
Can take the form of an informal quiz
or a strictly monitored examination
where admission is by reservation
only.
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Major Types
Individual instruction
LOGO
Micro world
Drill-and-practice
Excel
Cast study
Testing Word
Simulation and game E book
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Select Instructional software
STEP 1. Get Clear on using context:
ANALYZE NEEDS and user
Needs & Goals.
Objectives.
Specify requirement.
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Thank you for attention
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