MODULE Class Animation and Flash
MODULE Class Animation and Flash
Learning Outcomes
• The learner who is familiar with animation,
will learn more about animation.
Source: http://en.wikipedia.org/wiki/Animation
Some other Example of a Animation
5 Types of Animation
https://youtu.be/NZbrdCAsYqU
Types of Animation
• 2D Animation
• 3D Animation
• Photo Realistic Animation
• Cell-Shaded Animation
• Motion Capture
• Sand Animation
• Flip Book
YouTube Video Links for above types of animation is given in
“03 YouTube Links.docx ”
This slide is for information only. Not to be learnt from exam point.
Adobe Flash Professional CS5.5
Source: http://www.w3schools.com/flash
This site has got tutorial also.
• How to start Adobe Flash?
Ans. Click on Start> All Programs>
Adobe Design Premium CS5.5 >Adobe
Flash Professional CS5.5
USER INTERFACE
Some Important Definition
Stage : It is the rectangular canvas that defines the visible area during
playback. We arrange graphics, videos, buttons & other elements on the
Stage while authoring projects.
The default settings are:
Size:
550 Px(Width) X 400 Px(Height)
BG Colour: White
Frame Rate: 24 fps
Auto-Save: in 10 Min
Movie : A flash file is also known as movie
Frame : Basic unit that defines the length of time in a movie.
Timeline : It controls the timing that specifies when elements in the movie
appear on the Stage.
The playhead begins at Frame 1 and moves from left to right as the movie
proceeds through the frames.
Layer : Invisible sheets on stage used to separate and organize content in a
movie.
Property Inspector: It displays contextual information about the attributes of
any selected object; you can edit these options to adjust an object's settings.
It is also called as Property Window.
Library Panel: It contains media elements and symbols that are
stored for a project.
Use of library : this panel is to used to manage and organize the
project's elements. When you publish a SWF file, only the Library
items you actually use are included in the published file; you don't
have to "clean out" unused elements that weren't used because
they won't increase the published SWF file's size (although they
do increase the size of the master FLA file).
Authoring : Creating & Editing a flash movie file
.swf : the extension of a published flash file. We publish flash file in order to
run the file independently. SWF stands for ShockWave File.
Tweening: The process of creating the frames between first frame and the last
frame of any animation.
Tweened Animation Frame by Frame Animation
Stroke Colour
Fill Colour
Snap to Object
Explanation of some tools can be seen from these
YouTube links:
Black and White: Instantly change the stroke color to white (#FFFFFF) and the
fill color to black (#000000).
No Color: Set the selected color (either fill or stroke) to not be created when
drawn.
Swap Colors: Swap the current colors of the fill and stroke.
Steps to create a Motion Tween Animation
1.Draw an object and convert it to a symbol.
2.Insert a keyFrame on 40th Frame or any other frame in timeline.
3.Right Click on timeline and select Create Motion Tween
4.Move the symbol to a new position.
5.Change the motion path as you want.
6.Play your file.
Steps to create a Shape Tween Animation
1. Draw an object on first Frame.
2. Insert a keyFrame on 40th Frame or any other frame in timeline.
3. Modify the object using sub-selection or free-transform tool.
4. Right Click on timeline and select Create Shape Tween
5. Play your file.
Steps to create a Classic Tween Animation
6. Draw an object and convert it to a symbol.
7. Insert a keyFrame on 40th Frame or any other frame in timeline. Move
the object to a new position.
8. Right Click on timeline and select Create Classic Tween
9. Play your file.
YouTube links for Class on 23 April
2020
1. History of Animation
https://youtu.be/mbpLpxi9rJY
2. 5 Types of Animation
https://youtu.be/NZbrdCAsYqU