Lec 03
Lec 03
Vectors
PHY-433
Vectors
Vector quantities
Physical quantities that have both numerical and directional
properties
Mathematical operations of vectors
Addition
Subtraction
Coordinate Systems
Used to describe the position of a point in space
Common coordinate systems are:
Cartesian
Polar
Cartesian Coordinate System
Also called rectangular
coordinate system
x- and y- axes intersect at the
origin
Points are labeled (x,y)
Polar Coordinate System
Origin and reference line are
noted
Point is distance r from the
origin in the direction of
angle , counter-clockwise
from reference line
The reference line is often the
x-axis.
Points are labeled (r, )
Polar to Cartesian Coordinates
Based on forming a right triangle
from r and
x = r cos
y = r sin
If the Cartesian coordinates are
known:
Example 1
The Cartesian coordinates of a point in the xy plane are (x, y) = (-3.50,-
2.50) m, as shown in the figure.
Find the polar coordinates of this point.
Example 2
Two points in the xy plane have Cartesian coordinates (2.00, -4.00) m
and (-3.00, 3.00) m. Determine:
(a) the distance between these points
(b) their polar coordinates.
Vectors and Scalars
A scalar quantity is completely specified by a single value with an
appropriate unit and has no direction.
Many are always positive
Some may be positive or negative
Rules for ordinary arithmetic are used to manipulate scalar
quantities.
A vector quantity is completely described by a number and
appropriate units plus a direction.
Vector Example
A particle travels from A to B
along the path shown by the
broken line.
This is the distance traveled
and is a scalar.
The displacement is the solid
line from A to B
The displacement is
independent of the path
taken between the two
points.
Displacement is a vector.
Vector Notation
Text uses bold with arrow to denote a vector:
Also used for printing is simple bold print:
When dealing with just the magnitude of a vector in print, an italic
letter will be used: or
The magnitude of the vector has physical units.
The magnitude of a vector is always a positive number.
When handwritten, use an arrow:
Equality of Two Vectors
Two vectors are equal if
they have the same
magnitude and the same
direction.
if A = B and they point
along parallel lines
All of the vectors shown
are equal.
Allows a vector to be
moved to a position
parallel to itself
Adding Vectors
Vector addition is very different from adding scalar quantities.
When adding vectors, their directions must be taken into account.
Units must be the same
Graphical Methods
Use scale drawings
Algebraic Methods
More convenient
Adding Vectors Graphically
Choose a scale.
Draw the first vector, , with the appropriate length and in the direction
specified, with respect to a coordinate system.
Draw the next vector with the appropriate length and in the direction
specified, with respect to a coordinate system whose origin is the end
of vector and parallel to the coordinate system used for .
Adding Vectors Graphically
Continue drawing the vectors “tip-to- tail” or “head-to-tail”.
The resultant is drawn from the origin of the first vector to the end of
the last vector.
Measure the length of the resultant and its angle.
Use the scale factor to convert length to actual magnitude.
Adding Vectors Graphically
When you have many vectors,
just keep repeating the process
until all are included.
The resultant is still drawn from
the tail of the first vector to the
tip of the last vector.
Adding Vectors, Rules
When two vectors are
added, the sum is
independent of the order
of the addition.
This is the Commutative
Law of Addition.
Adding Vectors, Rules
When adding three or more vectors, their sum is independent of the
way in which the individual vectors are grouped.
This is called the Associative Property of Addition.
Adding Vectors, Rules
When adding vectors, all of the vectors must have the same units.
All of the vectors must be of the same type of quantity.
For example, you cannot add a displacement to a velocity.
Negative of a Vector
The negative of a vector is defined as the vector that, when added to
the original vector, gives a resultant of zero.
Represented as
The negative of the vector will have the same magnitude, but point in
the opposite direction
Subtracting Vectors
Special case of vector
addition:
Continue with
standard vector
addition procedure.
Subtracting Vectors
Another way to look at
subtraction is to find the
vector that, added to the
second vector gives you
the first vector.