IT Group6
IT Group6
• Shapes
• Form
• TextureBalance
Line
• A line is a kind of shape which connects
two or more points. It is also considered
as one of the essential element of graphic
design. Lines can be thick, thin, curved,
or jagged.
Figure 1
Shows the different styles of a line
• Lines can be used and commonly found in
drawings or illustrations, textures or patterns,
as well as on text composition whether to
give emphasis, divide or organize content, or
to guide the viewer’s eye. Impacts on lines
also differs based on their attributes.
These attributes include
•Weight
•Color
•Texture
•Style
Shape
A shape is a two-dimensional external boundary of an
object. Any object outline that has height and width can be
considered as a shape. Together with lines, they form the
foundation of your design.
There are two (2) major categories of shapes in design:
• Geometric – these are regular and mathematical shapes.
• Organic- these are freeform shapes.
Figure 3 shows the different examples of geometric and organic shapes.
• Shapes can be used in organizing or
dividing contents, create illustrations, and
in adding interest to one’s work/design.
Form
A form is a three-dimensional shape. Shadows,
perspective, depth, and sometimes texture creates a
form. Without these attributes, a form is just a shape
or series of shapes. Plain images/objects and flat
designs can be enhanced by adding shadows or
lightings to create an illusion of a form.
Figure 5 shows that a ball, if you make it two-dimensional is just a circle.
Texture
Texture refers to the physical quality of the
surface of an object in an artwork or design. It
also refers to how an object look or feels like. An
object might be smooth, rough, shiny, hard, or
soft. It can be in 3D (real texture) or 2D (visual
texture).
Texture can be used for:
• Establishing visual value or a focal point in an
artwork.
• Having contrast within a design
• Making an artwork visually balanced.
FIGURE 6
REAL TEXTURE (LEFT) AND VISUAL TEXTURE (RIGHT)
Balance
• Visual balance is the creation of visual
equilibrium by relating elements such as line,
shape, color, space or form in terms of their
visual weight.
THERE ARE TWO KINDS OF VISUAL
BALANCE:
1. Symmetrical balance
From the name itself, symmetrical
balance, which includes radial symmetry
is when both two sides of a piece are equal.
If you fold your artwork or piece into two
or if you put an imaginary line between
your artwork, each half is identical or
2. Asymmetrical balance
Both sides of your composition does
not contain the same elements but
contain almost the same visual weight.
1. Proximity
2. White Space
3. Alignment
4. Contrast
5. Repetition
PROXIMITY
• Proximity is the process of placing related
elements together. Elements that are not
related to that group should be separated to
show that these elements are not related to
that group.
• In design, block texts or graphics that are related
should be grouped together to make your design
easier to understand.
Example of Proximity
WHITE SPACE
• White space is not literally the white spaces
that you found on the design but rather the
negative space between lines, paragraphs, and
element on the design. In his article
Importance in White Space in Design, Pratik
Hedge described white space as:
“White Space in design composition is same as use of
Silence in a musical composition. Without
proportionate use of Silence, music is unstructured;
some may call it noise. Similarly, without White Space,
THERE ARE TWO TYPES OF WHITE
SPACE:
1. Improved comprehension.
Spaces between lines in a paragraph
makes the content legible and easily
scanable to the readers/viewers.