Technology Integration in Class
Technology Integration in Class
Technology Integration in Class
Language Education
DOXOLOGY
ATTENDANCE CHECK (MONITOR)
LEARNING AGENDA
Technology Integration in English
Classes
USING TECHNOLOGY IN THE
CLASSROOM
1.Run a Virtual Field Trip
• simulate a virtual trip by buying a google
cardboard
• ask: “How will this connect with a learning objective?”
•visit a foreign landmark, holding a mock conversation in that
country’s language
• study the area itself from a geographic perspective.
These can add a new, engaging element to your lessons.
•Images
•Graphs
•Pictographs
•Podcast clips
•Sound effects
•Short video lessons
•News, movie and television show clips
• You don’t have to scour the Internet to find relevant graphs and
pictographs — you can make them yourself. There are free
online tools that take you through steps to input data, adjust
labels and modify your design.
8. Send Adaptive Content
•If each of your students has a smartphone and is always on it, why
not use the situation to your advantage by delivering content
through the phones? There are adaptive learning programs that
students can access through tablets and smartphones.
•Similarly, you can set up stations for students to use when they
complete work early, giving them engaging ways to further process
content.
•You can choose to answer all the questions at once, or as they pop
up. Either way, you don’t want to see an empty feed. Encourage
students to ask inquiry questions, as well as specific ones related to
lessons, presentations, homework and more.
•Socrative
•Google Forms
•SurveyMonkey
•Poll Everywhere
•As a project, students can create one about a relevant topic. This
process inherently encourages collaboration — students must
contribute their own content to the page, editing and refining each
other’s work.
Blogging takes some time to set up, but — once you’re rolling —
it’s one of the easiest ways to introduce and use technology in the
classroom.
20. Offer Open-Ended Projects
When it comes time to start a new project, give students a list of
options to choose from. This way, you can appeal to their distinct
learning styles and they can effectively demonstrate their
knowledge. The projects can involve:
•Designing web content
•Putting together ebooks
•Creating original artwork
•Composing musical tunes
•Crafting multimedia products
Students can use widely-accessible software to complete these
projects, which you may want to provide on classroom devices.
This way, you can dedicate in-class time to project work while
giving students some autonomy over how they use technology in
school.
21. Use Online Sign-Ups
When it comes time for students to deliver presentations, using
digital signup forms is an easy way to incorporate technology. Like
sharing a class calendar, send students a link to a survey. It should
just contain a list of dates to choose from, so they can schedule a
presentation time that works for them. They’ll likely be happy to
complete the project on their own paces.
22. Base Assignments on Technology-Focused Subjects
Worried that students will find it too hard to use specific
technologies when creating products? Instead, you can base
assignments on subjects related to software and other technology.
For example, students can write guides explaining how to use their
favourite computer programs. For a greater challenge, they can
investigate and report how certain technologies have impacted
history, politics or any other subject. They may develop a new
appreciation for the technologies in question.
Offering a Unique Learning Experience
23. Introduce a Game-Based Learning Platform
An ambitious way to use technology in the classroom is to
introduce a game-based learning platform. Most are designed to
engage students, enlivening difficult topics and subjects. Research
backs up other benefits, too.
•For example, video games stimulate an increase in midbrain
dopamine to help store and recall information, according to a 2014
article in the journal of Learning, Media and Technology.
Geared to solo and group use, online simulation games can add
context and real-world applicability to your lessons. Most
simulations deal with subjects such as business and economics,
which require the player to have math skills higher than the
elementary level. But it is possible to find ones that appeal to
younger students.