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AJ DCF Countersl

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0% found this document useful (0 votes)
26 views22 pages

AJ DCF Countersl

Uploaded by

ppat2006
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Counters

Introduction: Counters
 Counter is a sequential circuit consisting of a set of flip-
flops which can go through sequence of states.
 It is used to count the number of clock cycles.
 Since the clock pulses occur at known intervals, the counter
can be used for measuring time such as period or frequency.
 In addition to being a storage element, a flip-flop also can
be used as a counter by stacking flip-flops serially by
connecting series of flip-flops.
 The counting depends on the number of counts or number
of distinct states the counter has.
Introduction: Counters

• A counter is first described by a state diagram, which is


shows the sequence of states through which the counter
advances when it is clocked.
Introduction: Counters
• The circuit has no inputs other than the clock pulse.
• No outputs other than its internal state (outputs are taken off
each flip-flop in the counter).
• The next state of the counter depends entirely on its present
state, and the state transition occurs every time the clock pulse
occurs.
Introduction: Counters
• Once the sequential circuit is defined by the state
diagram, the next step is to obtain the next-state table,
which is derived from the state diagram
Introduction: Counters
 The number of distinct states the counter can take is 2N. It
depends on the number of flip-flops that the counter has.
 There are two types of counting namely Up counting & Down
counting
 In Up counting, If start the count with 0, the number of states
will go to 2N-1
 In Down counting, the count starts from 2N-1 to 0.
 Let us assume that there are three flip-flops have the outputs A
B C as QA QB and QC and the count starts from 0 0 0 then 0 0
1 .... 0 1 1.
 The complementary outputs (Q bar) Q’A Q’B and Q’C and this
would start from 1 1 1, 1 1 0 .... 000.
Introduction: Counters
 When take the output from Q, it becomes up counting as well
as the output of Q’ or Q bar becomes down counting.
 So it is a very major use of Flip-flops, (i.e.) use flip-flops in a
chain and for counting events.
 If counter start from 000 to 111 and then again from 000, it is
referred to full cycle.
 The total number of states the counter has is called MODULO
or MODULUS.
 Sometimes, not want to count till the end of the last state or
want to terminate the count at the count which is less than
maximum and go back to 0.
Introduction: Counters
 For example, the counter has four bits and it has 0 to 15
states and may want to terminate with 9 that is 0 to 9 and
start again with 0, there will be a decimal counter.
 By using this decimal counter, able to start at any count or
end at any count within the possible range.
Asynchronous (Ripple) Counters
 When the output of a flip-flop is used as the clock input for
the next flip-flop, the counter is referred to as ripple counter
or asynchronous counter.
 Asynchronous counters: the flip-flops do not change states at
exactly the same time as they do not have a common clock
pulse.
 In ripple counters, the input clock pulse “ripples” through the
counter – the drawback is cumulative delay.
 A counter has a natural count of 2n where n is the number of
FFs in the counter.
 Counter can operate in either a count-up or count-down mode.
 Digital clock is an typical application for counters.
Asynchronous (Ripple) Counters
• A binary ripple counter can be constructed using clocked JK FFs.
• The following figure shown Negative Edge Triggered, JK FFs connected in cascade.
• The system clock drives FF A. The output of A drives B, the output of B drives FF C.
• All the J & K inputs are tied to +Vcc. This means that each FF will change state with a
NT at its clock input.
Asynchronous (Ripple) Counters

 In ripple or asynchronous counter, the A FF must change state


before it can trigger the B FF and the B FF has to change state
before it can trigger the C FF.

 The triggers move through the FFs like a ripple in water.


 Because of this, the overall propagation delay time is the sum
of the individual delays.

 For instance, if each FF in this three FF counter has a


propagation delay time of 10 ns, the overall propagation delay
time for the counter is 30 ns.
Asynchronous (Ripple) Counters
• A binary ripple counter counts in a straight binary sequence.
• If a counter has n flip flop, will have 2n output conditions (000
through 111).
• If 5 FFs and then 32 output conditions (00000 through 11111).
• A 3-bit FF counter is often referred to as a modulus-8 (or mod-
8) counter since it has eight states.
• Similarly, a 4 FF counter is a mod-16 counter and a six FF
counter is mod-64 counter.
• The modulus of a counter is the total number of states through
which the counter can progress.
Ripple Down Counter [3-bit ripple counter]

The system clock is still used at the clock input to FF a, but


the complement of A, A’ is used to drive FF B, likewise, B’ is
used to drive FF C.
Ripple Up-Down Counter
• A 3-bit asynchronous up-down counter that counts in a straight binary sequence is
shown below.
• It is simply a combination of the two counters discussed previously.
• For this, counter to progress through a count-up sequence, it is necessary to
trigger each FF with the true side of the previous FF (as opposed to the
complement side).
• If the count-down control line is low and count-up control line high, and the counter
will have count-up wave forms.
• On the other hand, if count-down is high and count-up is low, each FF will be
triggered from the complement side of the previous FF.
• The counter will then be in a count-down mode and will progress through the
waveforms.
Synchronous (Parallel) Counters
 Asynchronous counters are not useful at very high
frequencies, especially for counters with large number of
bits.
 Another problem caused by propagation delays in
asynchronous counts occurs when try to electronically
detect (decode) the counter outputs states.
 Both of these problems can be overcome by the use of a
synchronous or parallel counter.
Synchronous (Parallel) Counters
 Synchronous (parallel) counters: the clock inputs of all the flip-flops are
connected together and are triggered by the input pulses.
 Clock pulses are applied to the input of all FFs.
 All the flip-flops change state simultaneously (in parallel).
 T=0 or J=K=0 (FF does not change state)
 T=1 or J=K=1 (FF complements)
 Design these counters using the sequential logic design process.
 Example: 2-bit synchronous binary counter (using T flip-flops, or JK flip-flops
with identical J,K inputs).
Present Next
state state
00 01
A1 A0 A1+ A0+
0 0 0 1
0 1 1 0 11 10
1 0 1 1
1 1 0 0
Synchronous (Parallel) Counters
 Example: 3-bit synchronous binary counter.
TA2 = A1.A0 TA1 = A0 TA0 = 1

A2 A1 A0

Q Q Q
J K J K J K
CP
1
Synchronous (Parallel) Counters
 Note that in a binary counter, the nth bit (shown
underlined) is always complemented whenever
011…11  100…00
or 111…11  000…00
Synchronous (Parallel) Counters
 Example: 4-bit synchronous binary counter.
TA3 = A2 . A1 . A0
TA2 = A1 . A0
TA1 = A0
TA0 = 1

1 A1.A0 A2.A1.A0

A0 J A1 J A2 J A3
J Q Q Q Q
C C C C
Q' K Q' K Q' K Q'
K

CLK
Up/Down Synchronous Counters
 Up/down synchronous counter: a bidirectional
counter that is capable of counting either up or down.
 An input (control) line Up/Down (or simply Up)
specifies the direction of counting.
 Up/Down = 1  Count upward
 Up/Down = 0  Count downward
Up/Down Synchronous Counters
 Example: A 3-bit up/down synchronous binary
counter.
Clock pulse Up Q2 Q1 Q0 Down
0 0 0 0
1 0 0 1
2 0 1 0
3 0 1 1
4 1 0 0
5 1 0 1
6 1 1 0
7 1 1 1

Up counter Down counter


TQ0 = 1 TQ0 = 1
TQ1 = Q0 TQ1 = Q0’
TQ2 = Q0.Q1 TQ2 = Q0’.Q1’
Up/Down Synchronous Counters
 Example: A 3-bit up/down synchronous binary counter
(cont’d). TQ0 = 1
TQ1 = (Q0.Up) + (Q0'.Up' )
TQ2 = ( Q0.Q1.Up ) + (Q0'. Q1'. Up' )

Q0 Q1

1 T T T Q2
Q Q Q
Up C C C
Q' Q' Q'

CLK

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