Chapter 2 Media and Interface
Chapter 2 Media and Interface
Connecting Media
and
Computer interfaces
Introduction to Transmission Media
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Twisted Pair Wire
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Twisted Pair Wire summary
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Twisted Pair Summary
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Coaxial Cable
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Coaxial Cable (continued)
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Coaxial Cable Summary
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Fiber-Optic Cable
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Fiber-Optic Cable Summary
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Wireless Media
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Electromagnetic wave Spectrum
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Terrestrial Microwave Transmission
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Terrestrial Microwave Transmission
(continued)
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Satellite Microwave Transmission
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Satellite Microwave Transmission
(continued)
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Satellite Microwave Transmission
(continued)
• LEO (Low-Earth-Orbit) – 100 to 1000 miles out
– Used for wireless e-mail, special mobile telephones, pagers,
spying, videoconferencing
• MEO (Middle-Earth-Orbit) – 1000 to 22,300 miles
– Used for GPS (global positioning systems) and government
• GEO (Geosynchronous-Earth-Orbit) – 22,300 miles
– Always over the same position on earth (and always over the
equator)
– Used for weather, television, government operations
• HEO (Highly Elliptical Earth orbit) – satellite follows an
elliptical orbit
• Used by the military for spying and by scientific
organizations for photographing celestial bodies
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Satellite Microwave Transmission
(continued)
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Satellite, Radar, Radio Bands
Geo Stationary Satellites
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Overview of MEO LEO communications
Iridium Globalstar ICO Teledesic
# satellites 66 + 6 48 + 4 10 + 2 288
altitude 780 1414 10390 ca. 700
(km)
coverage global 70° latitude global global
min. 8° 20° 20° 40°
elevation
frequencies 1.6 MS 1.6 MS 2 MS 19
[GHz 29.2 2.5 MS 2.2 MS 28.8
(circa)] 19.5 5.1 5.2 62 ISL
23.3 ISL 6.9 7
access FDMA/TDMA CDMA FDMA/TDMA FDMA/TDMA
method
ISL yes no no yes
bit rate 2.4 kbit/s 9.6 kbit/s 4.8 kbit/s 64 Mbit/s
2/64 Mbit/s
# channels 4000 2700 4500 2500
Lifetime 5-8 7.5 12 10
[years]
cost 4.4 B$ 2.9 B$ 4.5 B$ 9 B$
estimation
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Cellular Telephones
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Cellular Telephones (continued)
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Cellular Telephones (continued)
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Cellular Telephones (continued)
• 1st Generation
– AMPS (Advanced Mobile Phone Service) – first
popular cell phone service; used analog signals
and dynamically assigned channels
– D-AMPS (Digital AMPS) – applied digital
multiplexing techniques on top of AMPS analog
channels
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Cellular Telephones (continued)
• 2nd Generation
– PCS (Personal Communication Systems) –
essentially all-digital cell phone service
– PCS phones came in three technologies:
• TDMA – Time Division Multiple Access
• CDMA – Code Division Multiple Access
• GSM – Global System for Mobile Communications
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Cellular Telephones (continued)
• 2.5 Generation
– AT&T Wireless, Cingular Wireless, and T-Mobile
now using GPRS (General Packet Radio Service)
in their GSM networks (can transmit data at 30
kbps to 40 kbps)
– Verizon Wireless, Alltel, U.S.Cellular, and Sprint
PCS are using CDMA2000 1xRTT (one carrier
radio- transmission technology) (50 kbps to 75
kbps)
– Nextel (Sprint, ptt phone) uses IDEN (integrated
digital enhanced network) technology
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Cellular Telephones (continued)
• 3rd Generation
– UMTS (Universal Mobile Telecommunications
System) – also called Wideband CDMA
• The 3G version of GPRS
• UMTS not backward compatible with GSM (thus
requires phones with multiple decoders)
– 1XEV (1 x Enhanced Version) –3G replacement
for 1xRTT
• two forms:
– 1xEV-DO for data only
– 1xEV-DV for data and voice
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Cellular Telephones (continued)
• 4th Generation
– LTE (Long Term Evolution) – theoretical speeds
of 100 Mbps or more, actual download speeds
10-15 Mbps (Verizon currently has LTE)
– WiMax – introduced in a couple slides –
theoretical speeds of 128 Mbps; actual download
speeds 4 Mbps (Sprint and Clearwire)
– HSPA (High Speed Packet Access) – 14 Mbps
downlink, 5.8 Mbps uplink; is this 3.5G or 4G?
– HSPA+ – theoretical downlink of 84 Mbps, 22
Mbps uplink (T-Mobile) 3.5G or 4G?
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5G
• 5G is to be a new technology that will provide all the possible applications,
by using only one universal device, and interconnecting most of the
already existing communication infrastructures.
• The 5G terminals will be a reconfigurable multimode and cognitive radio-
enabled.
• It will have software defined radio modulation schemes. All the required
reconfigurable software should be downloaded from the Internet on the
run.
• The 5G mobile networks will focus on the development of the user
terminals where the terminals will have access to different wireless
technologies at the same time and will combine different flows from
different technologies.
• Besides, the terminal will make the final choice among different
wireless/mobile access network providers for a given service.
• The 5G core is to be a Re-configurable, Multi-Technology Core.
• The core could be a convergence of new technologies such as
nanotechnology, cloud Computing and cognitive Radio, Artificial
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Intelligence and based on All IP Platform.
Evolution
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Infrared Transmissions
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WiMax - Broadband Wireless Systems
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Bluetooth
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Bluetooth (continued)
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Wireless Local Area Networks
(IEEE 802.11)
• This technology transmits data between
workstations and local area networks using high-
speed radio frequencies
• Current technologies allow up to 100 Mbps
(theoretical) data transfer at distances up to
hundreds of feet
• Popular standards: IEEE 802.11b, a, g, n, ac
• More on this in Chapter Seven (LANs)
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Free Space Optics and Ultra-Wideband
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Free Space Optics and
Ultra-Wideband (continued)
• Free space optics (continued)
– Current speeds go from T-3 (45 Mbps) to OC-48
(2.5 Gbps) with faster systems in development
– Major weakness is transmission thru fog
– A typical FSO has a link margin of about 20 dB
– Under perfect conditions, air reduces a system’s
power by approximately 1 dB/km
– Scintillation is also a problem (especially in hot
weather)
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Free Space Optics and
Ultra-Wideband (continued)
• Ultra-wideband
– UWB not limited to a fixed bandwidth but
broadcasts over a wide range of frequencies
simultaneously
– Many of these frequencies are used by other
sources, but UWB uses such low power that it
“should not” interfere with these other sources
– Can achieve speeds up to 100 Mbps but for small
distances such as wireless LANs
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Free Space Optics and
Ultra-Wideband (continued)
• Ultra-wideband (continued)
– Proponents for UWB say it gets something for
nothing, since it shares frequencies with other
sources. Opponents disagree
– Cell phone industry against UWB because CDMA
most susceptible to interference of UWB
– GPS may also be affected
– One solution may be to have two types of
systems – one for indoors (stronger) and one for
outdoors (1/10 the power)
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UWB Spectrum
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ZigBee
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Wireless Media (continued)
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Wireless Media (continued)
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Media Selection Criteria
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COMPUTER INTERFACES
Data Communications and Computer Networks: A Business User's Approach, Sixth Edition
Basic Concepts of Computer Hardware
Input/ Memory
Output
Units
CPU
Storage
(Central Processing Unit)
Units
Peripheral Computer
devices
Interfaces:
Cards,
cable/media
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What is an interface?
The interface is the combination of
hardware and software needed to link the
CPU to the peripherals and to enable them
to communicate with the CPU despite all
their differing characteristics.
The hardware is the bit you connect the cable
into e.g. USB, parallel Firewire.
The software is the driver disk that you usually need
to install when you get the device, e.g. printer
driver.
Why different interface
Computer peripherals all have different
characteristics. For example, they may:
Buffering;
Voltage conversion;
Interface 0 0
1 1
0 1 0 1 0 1 0 0
0 0
1 1
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Asynchronous Connections
A type of connection defined at the data link layer
To transmit data from sender to receiver, an
asynchronous connection creates a one-
character package called a frame
Added to the front of the frame is a start bit, while
a stop bit is added to the end of the frame
An optional parity bit can be added which can be
used to detect errors
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Asynchronous
Connections (continued)
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Asynchronous Connections
(continued)
The term asynchronous is misleading here
because you must always maintain
synchronization between the incoming data
stream and the receiver
Asynchronous connections maintain
synchronization by using small frames with a
leading start bit
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Synchronous Connections
A second type of connection defined at the data
link layer
A synchronous connection creates a large frame
that consists of header and trailer flags, control
information, optional address information, error
detection code, and data
A synchronous connection is more elaborate but
transfers data in a more efficient manner
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Synchronous Connections
(continued)
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Synchronous vs Asynchronous
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Synchronous vs Asynchronous (continued)
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Synchronous vs Asynchronous (continued)
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Isochronous Connections
A third type of connection defined at the data link
layer used to support real-time applications
Data must be delivered at just the right speed
(real-time) – not too fast and not too slow
Typically an isochronous connection must allocate
resources on both ends to maintain real-time
USB and Firewire can both support isochronous
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Interface Standards
There are essentially two types of standards
Official standards
Created by standards-making organizations such as ITU
(International Telecommunications Union), IEEE
(Institute for Electrical and Electronics Engineers), EIA
(Electronic Industries Association), ISO (International
Organization for Standardization), and ANSI (American
National Standards Institute)
De facto standards
Created by other groups that are not official standards
but because of their widespread use, become “almost”
standards
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Interface Standards (continued)
There are four possible components to an
interface standard:
Electrical component: deals with voltages, line
capacitance, and other electrical characteristics
Mechanical component: deals with items such as the
connector or plug description
Functional component: describes the function of each
pin or circuit that is used in a particular interface
Procedural component: describes how the particular
circuits are used to perform an operation
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Two Interface Standards
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EIA-232F an early standard
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EIA-232F (continued)
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EIA 232 Functional Definition
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Universal Serial Bus (USB)
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Universal Serial Bus (USB)
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Universal Serial Bus (USB)
The functional and procedural components are
fairly complex but are based on the polled bus
The computer takes turns asking each peripheral if
it has anything to send
More on polling near the end of this chapter
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USB daisy chain
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USB type C
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Some newer interface standards
FIREWIRE, FIBRECHANNEL,
INFINIBAND, SCSI, ETC
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FireWire (IEEE1394, Apple)
Low-cost digital interface
Capable of supporting transfer speeds of up to 800
Mbps
Hot pluggable
Supports two types of data connections:
Asynchronous connection
Isochronous connection
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InfiniBand and Fibre Channel
InfiniBand – a serial connection or bus that can carry
multiple channels of data at the same time
Can support data transfer speeds of 2.5 billion bits (2.5
gigabits) per second and address thousands of devices,
using both copper wire and fiber-optic cables
A network of high-speed links and switches
Fibre Channel – also a serial, high-speed network that
connects a computer to multiple input/output devices
Supports data transfer rates up to billions of bits per second,
but can support the interconnection of up to 126 devices
only
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Fibre Channel Goals
Greater connectivity than
Full-duplex links with two
existing multidrops
fibers per link
channels
Performance from 100
Broad availability (i.e.,
Mbps to 800 Mbps on a
standard components)
single link (200 Mbps
to1600 Mbps per link) Support for multiple
cost/performance levels,
Support for distances up to
from small systems to
10 km
supercomputers
Small connectors
Ability to carry multiple
High-capacity utilization with existing interface
distance insensitivity command sets for
existing channel and
network protocols
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Disk Interfaces – ATA & SATA
ATA (AT Attachment)
ATA2: PIO, DMA. LBA (Logical Block Addressing)
ATA3, Ultra DMA/33/66/100/133
ATAPI (ATA Packet Interface): CDROM, TAPE
Only one device can be active at a time
Master-Slave
40-pin ribbon cable
SATA
Serial ATA
SATA-1 1.5Gbit/s, SATA-2 3Gbit/s, SATA-3 6GBit/s
Disk Interfaces – ATA & SATA Interfaces
IDE/SATA to USB
Converter
SCSI and iSCSI
SCSI (Small Computer System Interface)
A technique for interfacing a computer to high-speed
devices such as hard disk drives, tape drives, CDs,
and DVDs
Designed to support devices of a more permanent
nature
SCSI is a systems interface
Need SCSI adapter
iSCSI (Internet SCSI)
A technique for interfacing disk storage to a computer
via the Internet
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Video Interfaces
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Why I/O Consolidation
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Virtual to Physical I/O connection
Ethernet Example
I/O CONSOLIDATION by SCSI
Thankyou