Topic 7
Topic 7
A bunch of stuff
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to.
To a sense of order
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to.
To User Experience
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UX aims are:
▹ To study user behaviour
▹ To understand user motivation
▹ To design better product
interaction
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Confusing Intimidating User
systems systems frustration
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USER EXPERIENCE IS A
COLLABORATIVE ROLE
Designers . Developers . Project Managers . Business Analyst . Marketers .
Users
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USER EXPERIENCE IS A
COLLABORATIVE ROLE
Designers . Developers . Project Managers . Business Analyst . Marketers .
Users
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USER EXPERIENCE IS A
COLLABORATIVE ROLE
Designers . Developers . Project Managers . Business Analyst . Marketers .
Users
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USER EXPERIENCE IS A
COLLABORATIVE ROLE
Designers . Developers . Project Managers . Business Analyst . Marketers .
Users
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PROCESS OF UX Design
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PROCESS OF UX Design
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PROCESS OF UX Design
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PROCESS OF UX Design
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PROCESS OF UX Design
Focus on user’s
ability to complete
task
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PROCESS OF UX Design
UX Pyramid Level Characteristics
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PROCESS OF UX Design
UX Pyramid Level Characteristics
Level 4: • Users want to use it
Convenient • Users actively find situations and reasons to use it more
- Does it fit in my • Users recommended, up-vote and rate it
behavior/work?
- Does it work the
way I expected?
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BENEFITS OF user experience
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Ethical considerations
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WORKING WITH users
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WORKING WITH users
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WORKING WITH users
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Future Trends
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1 employee to 6
83% companies
devices in
globally adopt
accessing
mobile work
company
styles
network
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SOCIAL computing
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SOCIAL computing
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SOCIAL computing
▹ Why?
INTERACT
MAKE DECISIONS SHAPED HUMANS ARE SOCIAL
BY SOCIAL CONTEXT BEING
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SOCIAL computing
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SOCIAL computing
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SOCIAL computing
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SOCIAL computing
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SOCIAL computing
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SOCIAL computing
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THE future
COMPLEXITY
A GREYING RAPID INVISIBLE
OF
SOCIETY DEVELOPMENT TECHNOLOGY
TECHNOLOGIES
• an increasingly • short • Lack of skilled • Ubiquitous
aged work force technological life workers to embedded
cycles handle it system
• Fast changing • Fast changing technologies
technological technical
systems environments
• fast changing
mental models of
technology
• Demands of
competition
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HOW HCI grew
Marketable and
More Sophisticated
Productivity Improves Commercialized
Interfaces
Products
• Higher execution • Ergonomic to • Inventions from
speed cognitive to affective university picked by
• Fewer errors + hedonic designs industry
• Decrement of costs • Command-based to • Industry also conducts
• Increased user direct manipulation of research
satisfaction graphical objects
• New forms of
information
management – blogs,
chats, social media
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HOW HCI grew – the blindspots
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HOW HCI grew – the blindspots
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FUTURE HCI - rethinking paradigms
▹ HCI has always focused on functional perspective.
▸ According to ISO 9241 usability is measured by effectiveness (how successful
is the interaction), efficiency (how fast is the interaction), and satisfaction
(how satisfied are users when interacting with the interface).
▹ Now there is an increased diversity of users, contexts, and technology
types
▸ Traditional approaches and human factors practises usually do not reflect the
importance of (positive) emotions.
▹ The technology advancements have called for inclusion of emotional or
affective designs.
▸ Technology is one of the sensitive part in HCI
▸ The concern on individuals’ well-being, pleasure and fun when interacting
with technology
▸ studies show that users desire more than the mere functioning of technology,
but prefer interfaces with a high social value.
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FUTURE HCI - rethinking paradigms
▹ Communicative usability
▸ Looks at the communicative quality of the human-computer interface
and quality of user support tools (e.g. training, manual, tutorials).
▸ Users can easily get frustrated
■ unreasonably structured information, vague instructions
■ inappropriate naming conventions, inscrutable dialogues
■ missing feedback
▸ Consider human-human communication on information transfer
▸ The use of language by humans to describe their view on the world,
to interact with each other and dealing with social and technological
environments in order to solve problems and to learn.
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FUTURE HCI - rethinking methods
▹ The cross-disciplinary of HCI causes some challenges
■ use different terms for the same thing (e.g. ergonomics and
human factors)
■ use the same or similar terms for different things (e.g. HCI for
Human Computer Interaction vs. Human Computer Interface).
▸ Different disciplinary languages, value systems, and scientific
approaches build up barriers for understanding
▸ An expert in one subfield of a discipline is unlikely to be an
expert in the other.
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FUTURE HCI - rethinking designs
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FUTURE HCI - rethinking users
Aging
Older users are
Older adults will
keen on new
be confronted with
technology but
various
have higher
technologies and
demands on usable
urged to use it
interface
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FUTURE HCI - rethinking users
Accessibility issues
Experience with between “computer
Technology literate” and those
who are not
The ongoing
diffusion of technical
devices in all parts of
daily life.
older users have
The need for age- different needs,
sensitive interface abilities and
designs competencies
compared to other
user group
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FUTURE HCI - rethinking users
Mental
model of
technology:
Technology is
rapidly
changing and
innovation
cycles is faster.
Mobile devices
are often
miniaturized but Users especially
offers wide elderlies find it
range of hard to keep up
functionality Mental model
has changed
(desktop ->
ubiquitous ->
embedded)
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FUTURE HCI - rethinking users
Limited screen
Small screens space is
and mobile use problematic in
Altering from one contexts has providing
interface design higher usability optimized
to another demand information
requires mental access.
effort and User deals with
cognitive load many amounts
of technology
thanks to
ubiquitous
computing
Different
Cognitive technology
complexity different
interface design.
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FUTURE HCI - rethinking context
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FUTURE HCI - rethinking context
• Consider ethical, personal and wider societal concerns into the design
• Design trade-offs need to consider various parties affected by the proposed
User/ Designer technology
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FUTURE HCI - rethinking tasks
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FUTURE HCI - rethinking technology
▹ HCI and usability research has shown little attention for the
interrelation of technology type and user interface design.
▸ Different technologies, tasks and purposes may require different
interface solution
▹ The increasing diversity of technologies have profound effects on
the design of human computer interfaces.
▸ The design of wearables and hidden technology.
▸ The use of technology to augment human senses, mind and body
▹ This brings the issues of ethics
▸ trade-off between technical feasibility and usefulness
▸ protection of intimacy and privacies
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FUTURE HCI - demands
Quality
HCI Education HCI Research Industrial Practice
Management
• Integrate HCI in • Interdisciplinary • users as a valuable • The changing
academia and and source for new technologies,
trainings. transdisciplinary ideas and societal, economic
• The complexity of research innovations and legal demands
HCI challenges • The use of • The integration of require new ways
requires inter-, comprehensive user perspectives of quality
trans- and toolkit of models enables the management
multidisciplinary and methods. profiting from user • Create an
approaches • Research insights and integrative HCI
• comprehensive frameworks that customer “seal” similar to
understanding of integrates different experience. ISO seal
different types of methods, • helps to find new • The use of seal
disciplinary tools, and data ideas for products ensures that human
framework, types. in an early stage of needs are taken into
paradigms and the innovation consideration
methods cycle and optimize within well thought
product out design
generations.
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