Design Thinking
Design Thinking
~ This is about
providing solutions
to problems that
focuses on human
needs and use
response.
2. COLLABORATION
~ The purpose of
design thinking is to
form a pond of
perspective and
ideas.
3. IDEATION
~ Ideation is a core
design thinking
principle at the
same time a step in
a design thinking
process.
4. EXPERIMENTATION AND
ITERATION
~ Design thinking is an
applied and practical
solution-based method
that is more focus on
action rather than or
discussion.
The Origin of Design
Thinking
In the 50s and 60s onwards,
in his 1969 book entitled "The
Sciences of the Artificial", Herbert
A. Simon first mentioned about
design thinking as a way of
thinking.
Another famous design
thinking model was that of
the five-stage design thinking
model suggested by the
Hasso-Plattner Institute of
Design at Stanford.
The Design Thinking
Process
The Design Thinking
Process
The Hasso Plattner Institute of Design at
Stanford provides a five-step process in design
thinking. In reality, the process follows a
flexible and non-linear fashion, rather than
sequential steps. The process often occurs in
parallel and be repeated iteratively.
The Design Thinking
Process
EMPATHIZE:
Research about Users’ Need
- Describe as a ability to
put oneself in another
person show to really see
the world through people’s
in a given context or
situation.
Some key empathy-building
methods to gain a deeper
understanding of the users’
pulse:
1. Empathy interviews
~ User's should be
observed in their natural
environment or immersed
in a certain solution while
they are in action.
3. Extreme Users
~In design
thinking, all the positive
aspects of the customers'
needs are intensified.
2. Eliminate the bad
~ With design
thinking, all the bad
components witnessed in
the problem are taken out.
3. Search the opposite
~ Using design
thinking, the problem
needs to be transformed
into opportunity.
4. Enquiry of the Assumptions
~ This is a technique
where members of the
team look for the worst
solutions in ideation
'periods.
4. SCAMPER
~ The SCAMPER method is a
concept that aims to look for solutions
to problems. The SCAMPER
technique is more engrossed on the
process of discovering unfamiliar and
innovative solutions to problems.
SCAMPER stands for
an acronym;
S- substitute- A designer may look for something to replace that will result in improvements of concept, product,
service or process.
C- combine – Sometimes, the solutions are already at hand and not really something new
A- adapt – Often, there is already the right solution to a problem, but still unknown yet. Sometimes, an idea
could solve one or more problems.
M- modify – At times, exaggerating a situation or problem could offer a new insight or added value.
P- put to another use - This is making the idea or concept works into a different use compared to what is
originally planned.
E- eliminate- In the same process like the Lean Six Sigma, this concerns eliminating waste due to inefficient
processes.
R- reverse -This is doing things that are completely against the original purpose in order to see something from
a different angle.
PROTOTYPE:
Start to Form Solutions
- A prototype is a low-cost,
scaled-down quick working
sample of entrepreneurial
ideas for new products or
particular features found in
these products.
Benefits about
prototyping;
1. Timely feedback
~ Collecting
feedback is an important
feature of the product
building process.
2. Promote changes save time
and cost
~ At the end, changes
could be in the form of
drastic restructuring
assumption and revision.
3. Validation prior to
development
~ Before getting into
final development would be
several discussions in between
repetitive changes using
prototyping.
4. User research and user
testing
~ It is vital to
identify potential user and
gather ideas to serve them
best. This could only be
attained using prototyping.
What are the
numerous types to
prototyping?
1. LOW FIDELITY
COVERGENT THINKING
- concentrates on finding the single
best solution to a problem.
1.Understand -The first diamond helps
people define what the problem is and
involves talking to and spending time with
people who are part of the issues.
f. Clarifying-This question in
supporting and preventing
misinterpretations. (So, that means ..?)
2. Closed questions demand
for exact answers. Most of the
times it is a yes or no questions.
Sometimes, they oblige the
respondent to choose an answer
from a given set, or to agree or
disagree with a certain statement.
Experiment is an approach of approving
or disproving the soundness of an idea or
hypothesis. In the field of entrepreneurship,
experimentation is trying something new,
observing the results, getting lessons from the
results and trying it over again. For majority of
entrepreneurs, it is through experimentation
that new innovations, initiatives, ideas and
opportunities are revealed.
What are the
three types of
experiment?
1. Trying out new experiences
- Here entrepreneurs try new
experiences like going to other
countries, working for several
businesses or learning new
skills in order to create new
business ideas.
2. Taking apart products,
processes and ideas- In this
type of experiment
entrepreneurs try taking things
apart and then later place them
back together.
3. Testing ideas through
pilots and prototypes -
Pilot experiment is a
small-scale study directed
towards evaluating the
viability of a product or
service.
~ Entrepreneurship is both an art and a
science. As an art, an entrepreneur must
have a creative thinking skill to make
some ingenious ideas and make the
entrepreneurial process a great success.
Science, on the other hand, calls for
combining new information into prevailing
models, or adding new models to a
superior body of knowledge.
1. Ask a question - An
entrepreneur when trying to
create a product must know
his customers. The main
aspect of any business is to
solve the problem of his
customers.
2. Research about
subject - After knowing the
problem, the entrepreneur
must source out information
through research from
potential customers and
competitors.
3. Create a hypothesis -
An entrepreneur form
hypotheses to formalize his
assumptions.
4. Experiment to test
hypothesis- Here the idea
is tested, possibly using
simple survey or it could be
presented to a group of beta
testers.
5. Assess data and
conclude - The results of
experiments should be
concretely and objectively
measured. There should be a
solid conclusion of the
hypothesis.
6. Publish results and
call others to expand -
For an entrepreneur, it is nice
to receive feedback on what
he has discovered.