Network
Network
Chapter goals:
understand principles behind network layer
services:
network layer service models
forwarding versus routing
how a router works
routing (path selection)
dealing with scale
advanced topics: IPv6, mobility
4-1
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
NAT
ICMP multicast routing
IPv6
4-2
Network layer
on sending side encapsulates
segments into datagrams application
transport
network
data link network
on rcving side, delivers physical
network data link network
data link physical
segments to transport layer physical
data link
physical
network
data link
physical network
network layer protocols in data link
physical
every host, router
network
network data link
data link physical
physical
Router examines header fields network
application
in all IP datagrams passing
data link
physical transport
network
through it data link
physical
4-3
Key Network-Layer Functions
forwarding: move analogy:
packets from router’s
routing: process of
input to appropriate
router output planning trip from
source to dest
routing: determine
forwarding: process
route taken by
packets from source of correct left turns,
to dest. right turns, exits,
etc.
Routing algorithms
4-4
Interplay between routing and forwarding
routing algorithm
value in arriving
packet’s header
0111 1
3 2
4-5
Connection setup
important function in some network
architectures:
ATM, frame relay, X.25
4-7
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-8
Network layer connection and
connection-less service
Datagram network provides network-layer
connectionless service
VC network provides network-layer
connection service
Analogous to the transport-layer services,
but:
Service:host-to-host
No choice: network provides one or the other
Implementation: in the core
4-9
Virtual circuits
“source-to-dest path behaves much like telephone
circuit”
performance-wise
network actions along source-to-dest path
call setup, teardown for each call before data can flow
each packet carries VC identifier (not destination host
address)
every router on source-dest path maintains “state” for each
passing connection
link, router resources (bandwidth, buffers) may be allocated
to VC
4-10
VC implementation
A VC consists of:
1. Path from source to destination
2. VC numbers, one number for each link along path
3. Entries in forwarding tables in routers along path
Example next slide
12 22 32
1 3
2
1 12 3 22
2 63 1 18
3 7 2 17
1 97 3 87
… … … …
application
6. Receive data application
transport 5. Data flow begins
network 4. Call connected 3. Accept call transport
data link 1. Initiate call 2. incoming call network
data link
physical
physical
4-13
Datagram networks
no call setup at network layer
routers: no state about end-to-end connections
no network-level concept of “connection”
application
application
transport
transport
network
data link 1. Send data 2. Receive data network
data link
physical
physical
4-14
4 billion
Forwarding table possible entries
otherwise 3
4-15
Longest prefix matching
Prefix Match Link Interface
11001000 00010111 00010 0
11001000 00010111 00011000 1
11001000 00010111 00011 2
otherwise 3
Examples
4-16
Datagram or VC network: why?
Internet ATM
data exchange among evolved from telephony
computers human conversation:
“elastic” service, no strict
timing req.
strict timing, reliability
“smart” end systems
requirements
need for guaranteed
(computers)
can adapt, perform
service
“dumb” end systems
control, error recovery
simple inside network, telephones
4-17
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-18
Router Architecture Overview
Two key router functions:
run routing algorithms/protocol (RIP, OSPF, BGP)
forwarding datagrams from incoming to outgoing link
4-19
Input Port Functions
Physical layer:
bit-level reception
Data link layer: Decentralized switching:
given datagram dest., lookup output port
e.g., Ethernet
see chapter 5 using forwarding table in input port
memory
goal: complete input port processing at
‘line speed’
queuing: if datagrams arrive faster than
forwarding rate into switch fabric
4-20
Three types of switching fabrics
4-21
Switching Via Memory
First generation routers:
traditional computers with switching under direct control of CPU
packet copied to system’s memory
speed limited by memory bandwidth (2 bus crossings per datagram)
System Bus
4-22
Switching Via a Bus
4-24
Output Ports
Buffering required when datagrams arrive from fabric faster than the
transmission rate
Scheduling discipline chooses among queued datagrams for transmission
4-25
Output port queueing
buffering when arrival rate via switch exceeds output line speed
queueing (delay) and loss due to output port buffer overflow!
4-26
Input Port Queuing
Fabric slower than input ports combined -> queueing
may occur at input queues
Head-of-the-Line (HOL) blocking: queued datagram
at front of queue prevents others in queue from
moving forward
queueing delay and loss due to input buffer overflow!
4-27
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-28
The Internet Network layer
Host, router network layer functions:
Link layer
physical layer
4-29
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-30
IP datagram format
IP protocol version 32 bits
number total datagram
header length type of length (bytes)
ver head. length
(bytes) len service for
“type” of data fragment fragmentation/
16-bit identifier flgs
offset reassembly
max number time to upper Internet
remaining hops live layer checksum
(decremented at
32 bit source IP address
each router)
32 bit destination IP address
upper layer protocol
to deliver payload to Options (if any) E.g. timestamp,
record route
how much overhead data taken, specify
with TCP? (variable length, list of routers
20 bytes of TCP typically a TCP to visit.
20 bytes of IP or UDP segment)
= 40 bytes + app
layer overhead
4-31
IP Fragmentation & Reassembly
network links have MTU
(max.transfer size) - largest
possible link-level frame.
different link types,
fragmentation:
different MTUs in: one large datagram
large IP datagram divided out: 3 smaller datagrams
(“fragmented”) within net
one datagram becomes
several datagrams
reassembly
“reassembled” only at final
destination
IP header bits used to
identify, order related
fragments
4-32
IP Fragmentation and Reassembly
length ID fragflag offset
Example =4000 =x =0 =0
4000 byte
One large datagram becomes
datagram several smaller datagrams
MTU = 1500 bytes
4-33
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-34
IP Addressing: introduction
IP address: 32-bit 223.1.1.1
4-35
Subnets
IP address: 223.1.1.1
4-36
Subnets 223.1.1.0/24
223.1.2.0/24
Recipe
To determine the
subnets, detach each
interface from its
host or router,
creating islands of
isolated networks.
Each isolated network
is called a subnet. 223.1.3.0/24
4-37
Subnets 223.1.1.2
223.1.1.3
223.1.9.2 223.1.7.0
223.1.9.1 223.1.7.1
223.1.8.1 223.1.8.0
223.1.2.6 223.1.3.27
4-38
IP addressing: CIDR
CIDR: Classless InterDomain Routing
subnet portion of address of arbitrary length
address format: a.b.c.d/x, where x is # bits in
subnet portion of address
subnet host
part part
11001000 00010111 00010000 00000000
200.23.16.0/23
4-39
IP addresses: how to get one?
4-40
IP addresses: how to get one?
Q: How does network get subnet part of IP
addr?
A: gets allocated portion of its provider ISP’s
address space
4-41
Question
Alice’s IP Add: 121.36.6.13
Bob’s IP Add: 121.36.7.18
True or False?
Alice and Bob are in different subnets.
4-42
Hierarchical addressing: route aggregation
Hierarchical addressing allows efficient advertisement of routing
information:
4-43
Hierarchical addressing: more specific
routes
ISPs-R-Us has a more specific route to Organization 1
Organization 0
200.23.16.0/23
“Send me anything
with addresses
Organization 2 beginning
200.23.20.0/23 . Fly-By-Night-ISP 200.23.16.0/20”
.
. . Internet
.
Organization 7 .
200.23.30.0/23
“Send me anything
ISPs-R-Us
with addresses
Organization 1 beginning 199.31.0.0/16
or 200.23.18.0/23”
200.23.18.0/23
4-44
IP addressing: the last word...
4-45
NAT: Network Address Translation
10.0.0.4
10.0.0.2
138.76.29.7
10.0.0.3
4-46
NAT: Network Address Translation
Motivation: local network uses just one IP address as
far as outside world is concerned:
range of addresses not needed from ISP: just one
IP address for all devices
can change addresses of devices in local network
without notifying outside world
can change ISP without changing addresses of
devices in local network
devices inside local net NOT explicitly addressable,
visible by outside world (a security plus).
4-47
NAT: Network Address Translation
Implementation: NAT router must:
4-49
NAT: Network Address Translation
4-50
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-51
ICMP: Internet Control Message Protocol
4-52
Traceroute and ICMP
Source sends series of When ICMP message
UDP segments to dest arrives, source calculates
First has TTL =1 RTT
Second has TTL=2, etc. Traceroute does this 3
times
When nth datagram arrives Stopping criterion
to nth router: UDP segment eventually
Router discards datagram arrives at destination host
And sends to source an Destination returns ICMP
ICMP message (type 11, “host unreachable” packet
code 0)
(type 3, code 3)
Message includes name of When source gets this
router& IP address
ICMP, stops.
4-53
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-54
IPv6
Initial motivation: 32-bit address space soon
to be completely allocated.
Additional motivation:
header format helps speed processing/forwarding
header changes to facilitate QoS
4-55
IPv6 Header (Cont)
Priority: identify priority among datagrams in flow
Flow Label: identify datagrams in same “flow.”
(concept of“flow” not well defined).
Next header: identify upper layer protocol for data
4-56
Other Changes from IPv4
Checksum: removed entirely to reduce
processing time at each hop
Options: allowed, but outside of header,
indicated by “Next Header” field
ICMPv6: new version of ICMP
additionalmessage types, e.g. “Packet Too Big”
multicast group management functions
4-57
Transition From IPv4 To IPv6
Not all routers can be upgraded simultaneous
no “flag days”
How will the network operate with mixed IPv4 and
IPv6 routers?
Tunneling: IPv6 carried as payload in IPv4
datagram among IPv4 routers
4-58
Tunneling
A B E F
Logical view: tunnel
A B E F
Physical view:
IPv6 IPv6 IPv4 IPv4 IPv6 IPv6
4-59
Tunneling
A B E F
Logical view: tunnel
A B C D E F
Physical view:
IPv6 IPv6 IPv4 IPv4 IPv6 IPv6
data data
A-to-B: E-to-F:
B-to-C: B-to-C:
IPv6 IPv6
IPv6 inside IPv6 inside
IPv4 IPv4
4-60
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-61
Interplay between routing, forwarding
routing algorithm
value in arriving
packet’s header
0111 1
3 2
4-62
Graph abstraction
5
3
v w 5
2
u 2 1 z
3
1 2
Graph: G = (N,E)
x 1
y
N = set of routers = { u, v, w, x, y, z }
E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) }
4-63
Graph abstraction: costs
5
• c(x,x’) = cost of link (x,x’)
3
v w 5
2 - e.g., c(w,z) = 5
u 2 1 z
3 • cost could always be 1, or
1 2 inversely related to bandwidth,
x 1
y
or inversely related to
congestion
4-64
Routing Algorithm classification
Global or decentralized Static or dynamic?
information?
Static:
Global:
all routers have complete
routes change slowly
topology, link cost info over time
“link state” algorithms Dynamic:
Decentralized: routes change more
router knows physically-
quickly
connected neighbors, link
costs to neighbors periodic update
iterative process of in response to link
computation, exchange of
cost changes
info with neighbors
“distance vector” algorithms
4-65
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-66
A Link-State Routing Algorithm
4-68
Dijkstra’s algorithm: example
Step N' D(v),p(v) D(w),p(w) D(x),p(x) D(y),p(y) D(z),p(z)
0 u 2,u 5,u 1,u ∞ ∞
1 ux 2,u 4,x 2,x ∞
2 uxy 2,u 3,y 4,y
3 uxyv 3,y 4,y
4 uxyvw 4,y
5 uxyvwz
5
3
v w 5
2
u 2 1 z
3
1 2
x 1
y
4-69
Dijkstra’s algorithm: example
Step N' D(v),p(v) D(w),p(w) D(x),p(x) D(y),p(y) D(z),p(z)
0 u 2,u 5,u 1,u ∞ ∞
1 ux 2,u 4,x 2,x ∞
2 uxy 2,u 3,y 4,y
3 uxyv 3,y 4,y
4 uxyvw 4,y
5 uxyvwz
5
3
v w 5
2
u 2 1 z
3
1 2
x 1
y
4-70
Dijkstra’s algorithm: example
Step N' D(v),p(v) D(w),p(w) D(x),p(x) D(y),p(y) D(z),p(z)
0 u 2,u 5,u 1,u ∞ ∞
1 ux 2,u 4,x 2,x ∞
2 uxy 2,u 3,y 4,y
3 uxyv 3,y 4,y
4 uxyvw 4,y
5 uxyvwz
5
3
v w 5
2
u 2 1 z
3
1 2
x 1
y
4-71
Dijkstra’s algorithm: example
Step N' D(v),p(v) D(w),p(w) D(x),p(x) D(y),p(y) D(z),p(z)
0 u 2,u 5,u 1,u ∞ ∞
1 ux 2,u 4,x 2,x ∞
2 uxy 2,u 3,y 4,y
3 uxyv 3,y 4,y
4 uxyvw 4,y
5 uxyvwz
5
3
v w 5
2
u 2 1 z
3
1 2
x 1
y
4-72
Dijkstra’s algorithm: example
Step N' D(v),p(v) D(w),p(w) D(x),p(x) D(y),p(y) D(z),p(z)
0 u 2,u 5,u 1,u ∞ ∞
1 ux 2,u 4,x 2,x ∞
2 uxy 2,u 3,y 4,y
3 uxyv 3,y 4,y
4 uxyvw 4,y
5 uxyvwz
5
3
v w 5
2
u 2 1 z
3
1 2
x 1
y
4-73
Dijkstra’s algorithm: example
Step N' D(v),p(v) D(w),p(w) D(x),p(x) D(y),p(y) D(z),p(z)
0 u 2,u 5,u 1,u ∞ ∞
1 ux 2,u 4,x 2,x ∞
2 uxy 2,u 3,y 4,y
3 uxyv 3,y 4,y
4 uxyvw 4,y
5 uxyvwz
5
3
v w 5
2
u 2 1 z
3
1 2
x 1
y
4-74
Dijkstra’s algorithm: example (2)
Resulting shortest-path tree from u:
v w
u z
x y
Oscillations possible:
e.g., link cost = amount of carried traffic
4-77
Distance Vector Algorithm
Bellman-Ford Equation (dynamic programming)
Define
dx(y) := cost of least-cost path from x to y
Then
dx(y) = min
v {c(x,v) + dv(y) }
4-80
Distance vector algorithm (4)
Basic idea:
Each node periodically sends its own distance
vector estimate to neighbors
When a node x receives new DV estimate from
neighbor, it updates its own DV using B-F equation:
4-81
Distance Vector Algorithm (5)
Iterative, asynchronous: Each node:
each local iteration caused
by:
local link cost change wait for (change in local link
DV update message from cost of msg from neighbor)
neighbor
Distributed: recompute estimates
each node notifies
neighbors only when its DV
changes if DV to any dest has
neighbors then notify changed, notify neighbors
their neighbors if
necessary
from
from
y ∞∞ ∞ y 2 0 1 y 2 0 1
z ∞∞ ∞ z 7 1 0 z 3 1 0
node y table
cost to cost to cost to
x y z x y z x y z y
2 1
x ∞ ∞ ∞ x 0 2 7 x 0 2 3 x z
from
from
from
y 2 0 1 y 2 0 1 y 2 0 1 7
z ∞∞ ∞ z 7 1 0 z 3 1 0
node z table
cost to cost to cost to
x y z x y z x y z
x ∞∞ ∞ x 0 2 7 x 0 2 3
from
from
from
y ∞∞ ∞ y 2 0 1 y 2 0 1
z 71 0 z 3 1 0 z 3 1 0
time
4-83
Distance Vector: link cost changes
Link cost changes: 1
node detects local link cost change y
4 1
updates routing info, recalculates
x z
distance vector 50
if DV changes, notify neighbors
fast” At time t2, y receives z’s update and updates its distance table.
y’s least costs do not change and hence y does not send any
message to z.
4-84
Distance Vector: link cost changes
60
y
4 1
x z
50
4-85
Distance Vector: link cost changes
Link cost changes:
60
good news travels fast y
4 1
bad news travels slow -
x z
“count to infinity” problem! 50
44 iterations before
algorithm stabilizes: see
text
Poissoned reverse:
If Z routes through Y to
get to X :
Z tells Y its (Z’s) distance
to X is infinite (so Y won’t
route to X via Z)
will this completely solve
count to infinity problem?
4-86
Tradeoffs
Link State?
Distance Vector?
4-87
Comparison of LS and DV algorithms
Message complexity Robustness: what happens
LS: with n nodes, E links, if router malfunctions?
O(nE) msgs sent LS:
DV: exchange between
node can advertise
neighbors only incorrect link cost
convergence time varies
each node computes only
its own table
Speed of Convergence
LS: O(n2) algorithm requires DV:
O(nE) msgs DV node can advertise
may have oscillations incorrect path cost
DV: convergence time varies each node’s table used by
may be routing loops
others
• error propagate thru
count-to-infinity problem
network
4-88
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-89
Hierarchical Routing
Our routing study thus far - idealization
all routers identical
network “flat”
… not true in practice
4-90
Hierarchical Routing
aggregate routers into
Gateway router
regions, “autonomous Direct link to router in
systems” (AS)
another AS
routers in same AS
run same routing
protocol
“intra-AS” routing
protocol
routers in different AS
can run different intra-
AS routing protocol
4-91
Interconnected ASes
3c
3a 2c
3b 2a
AS3 2b
1c AS2
1a 1b
1d AS1 Forwarding table is
configured by both
intra- and inter-AS
routing algorithm
Intra-AS Inter-AS
Routing Routing
algorithm algorithm
Intra-AS sets entries
Forwarding for internal dests
table
Inter-AS & Intra-As
sets entries for
external dests
4-92
Inter-AS tasks AS1 needs:
Suppose router in AS1 1. to learn which dests
receives datagram for are reachable through
which dest is outside AS2 and which
of AS1 through AS3
Router should forward 2. to propagate this
packet towards one of
reachability info to all
the gateway routers,
but which one? routers in AS1
Job of inter-AS routing!
3c
3a 2c
3b 2a
AS3 2b
1c AS2
1a 1b
1d AS1
4-93
Set forwarding table in router 1d
Subnet X
3c
3a 2c
3b 2a
AS3 2b
1c AS2
1a 1b
1d AS1
4-96
Intra-AS Routing
Also known as Interior Gateway Protocols (IGP)
Most common Intra-AS routing protocols:
4-97
Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
4-98
RIP ( Routing Information Protocol)
Distance vector algorithm
Included in BSD-UNIX Distribution in 1982
Distance metric: # of hops (max = 15 hops)
u destination hops
v
u 1
A B w v 2
w 2
x 3
x y 3
z C D z 2
y
4-99
RIP advertisements
Distance vectors: exchanged among
neighbors every 30 sec via Response
Message (also called advertisement)
Each advertisement: list of up to 25
destination nets within AS
4-100
RIP: Example
z
w x y
A D B
C
Routing
Routing table
table in
in D
D
Destination Network Next Router Num. of hops to dest.
w A 2
y B 2
z B 7
x -- 1
…. …. ....
4-101
RIP: Example
Dest Next hops
w - 1 Advertisement
x - 1 from A to D
z C 4
…. … ...
z
w x y
A D B
C
Destination Network Next Router Num. of hops to dest.
w A 2
y B 2
z B A 7 5
x -- 1
…. …. ....
Routing table in D 4-102
RIP: Link Failure and Recovery
If no advertisement heard after 180 sec -->
neighbor/link declared dead
routes via neighbor invalidated
new advertisements sent to neighbors
neighbors in turn send out new advertisements (if
tables changed)
link failure info quickly propagates to entire net
poison reverse used to prevent ping-pong loops
(infinite distance = 16 hops)
4-103
RIP Table processing
RIP routing tables managed by application-level
process called route-d (daemon)
advertisements sent in UDP packets, periodically
repeated
routed routed
Transprt Transprt
(UDP) (UDP)
network forwarding forwarding network
(IP) table table (IP)
link link
physical physical
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Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
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OSPF (Open Shortest Path First)
“open”: publicly available
Uses Link State algorithm
LS packet dissemination
Topology map at each node
Route computation using Dijkstra’s algorithm
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OSPF “advanced” features (not in RIP)
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Hierarchical OSPF
Two-level hierarchy: local area, backbone.
Link-state advertisements only in area
each nodes has detailed area topology; only know
direction (shortest path) to nets in other areas.
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Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
4.2 Virtual circuit and Link state
Distance Vector
datagram networks
Hierarchical routing
4.3 What’s inside a
router 4.6 Routing in the
4.4 IP: Internet Internet
RIP
Protocol
OSPF
Datagram format
BGP
IPv4 addressing
4.7 Broadcast and
ICMP
IPv6 multicast routing
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Internet inter-AS routing: BGP
BGP (Border Gateway Protocol): the de
facto standard
BGP provides each AS a means to:
1. Obtain subnet reachability information from
neighboring ASs.
2. Propagate the reachability information to all
routers internal to the AS.
3. Determine “good” routes to subnets based on
reachability information and policy.
Allows a subnet to advertise its existence
to rest of the Internet: “I am here”
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BGP basics
Pairs of routers (BGP peers) exchange routing info over semi-
permanent TCP conctns: BGP sessions
Note that BGP sessions do not correspond to physical links.
When AS2 advertises a prefix to AS1, AS2 is promising it will
forward any datagrams destined to that prefix towards the
prefix.
AS2 can aggregate prefixes in its advertisement
3c
3a 2c
3b 2a
AS3 2b
1c AS2
1a 1b
AS1 1d
eBGP session
iBGP session
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Distributing reachability info
With eBGP session between 3a and 1c, AS3 sends prefix
reachability info to AS1.
1c can then use iBGP do distribute this new prefix reach info
to all routers in AS1
1b can then re-advertise the new reach info to AS2 over the
1b-to-2a eBGP session
When router learns about a new prefix, it creates an entry
for the prefix in its forwarding table.
3c
3a 2c
3b 2a
AS3 2b
1c AS2
1a 1b
AS1 1d
eBGP session
iBGP session
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Path attributes & BGP routes
When advertising a prefix, advert includes BGP
attributes.
prefix + attributes = “route”
Two important attributes:
AS-PATH: contains the ASs through which the advert
for the prefix passed: AS 67 AS 17
NEXT-HOP: Indicates the specific internal-AS router to
next-hop AS. (There may be multiple links from current
AS to next-hop-AS.)
When gateway router receives route advert, uses
import policy to accept/decline.
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BGP route selection
Router may learn about more than 1 route
to some prefix. Router must select route.
Elimination rules:
1. Local preference value attribute: policy
decision
2. Shortest AS-PATH
3. Closest NEXT-HOP router: hot potato routing
4. Additional criteria
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BGP messages
BGP messages exchanged using TCP.
BGP messages:
OPEN: opens TCP connection to peer and
authenticates sender
UPDATE: advertises new path (or withdraws old)
KEEPALIVE keeps connection alive in absence of
UPDATES; also ACKs OPEN request
NOTIFICATION: reports errors in previous msg;
also used to close connection
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BGP routing policy
legend: provider
B network
X
W A
customer
C network:
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BGP routing policy (2)
legend: provider
B network
X
W A
customer
C network:
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Why different Intra- and Inter-AS routing ?
Policy:
Inter-AS: admin wants control over how its traffic
routed, who routes through its net.
Intra-AS: single admin, so no policy decisions needed
Scale:
hierarchical routing saves table size, reduced update
traffic
Performance:
Intra-AS: can focus on performance
Inter-AS: policy may dominate over performance
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Summary: Chapter 4: Network
Layer
4. 1 Introduction 4.5 Routing algorithms
Link state
4.2 Virtual circuit and
Distance Vector
datagram networks Hierarchical routing
4.3 What’s inside a
4.6 Routing in the
router Internet
4.4 IP: Internet RIP
Protocol OSPF
Datagram format BGP
IPv4 addressing 4.7 Broadcast and
ICMP multicast routing
IPv6
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Questions?
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Chapter 4: Network Layer
4. 1 Introduction 4.5 Routing algorithms
Link state
4.2 Virtual circuit and
Distance Vector
datagram networks Hierarchical routing
4.3 What’s inside a
4.6 Routing in the
router Internet
4.4 IP: Internet RIP
Protocol OSPF
Datagram format BGP
IPv4 addressing 4.7 Broadcast and
ICMP multicast routing
IPv6
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Broadcast Routing
Deliver packets from source to all other nodes
Source duplication is inefficient:
duplicate
duplicate
R1 creation/transmission R1
duplicate
R2 R2
R3 R4 R3 R4
source in-network
duplication duplication
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In-network duplication
Flooding: when node receives brdcst pckt,
sends copy to all neighbors
Problems: cycles & broadcast storm
Controlled flooding: node only brdcsts pkt
if it hasn’t brdcst same packet before
Node keeps track of pckt ids already brdcsted
Or reverse path forwarding (RPF): only forward
pckt if it arrived on shortest path between
node and source
Spanning tree
No redundant packets received by any node
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Spanning Tree
First construct a spanning tree
Nodes forward copies only along spanning
tree
A A
B B
c c
D D
F E F E
G G
(a) Broadcast initiated at A (b) Broadcast initiated at D
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Spanning Tree: Creation
Center node
Each node sends unicast join message to center node
Message forwarded until it arrives at a node already belonging
to spanning tree
A A
3
B B
c c
4
2
D D
F E F E
1 5
G G
(a) Stepwise construction (b) Constructed spanning
of spanning tree tree
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Multicast Routing: Problem Statement
Goal: find a tree (or trees) connecting routers having
local mcast group members
tree: not all paths between routers used
source-based: different tree from each sender to rcvrs
shared-tree: same tree used by all group members
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Shortest Path Tree
mcast forwarding tree: tree of shortest
path routes from source to all receivers
Dijkstra’s algorithm
S: source LEGEND
R1 2
1 R4 router with attached
group member
R2 5
router with no attached
3 4
R5 group member
R3 6 i link used for forwarding,
R6 R7 i indicates order link
added by algorithm
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Reverse Path Forwarding
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Reverse Path Forwarding: example
S: source
LEGEND
R1
R4 router with attached
group member
R2
router with no attached
R5 group member
R3 datagram will be
R6 R7 forwarded
datagram will not be
forwarded
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Reverse Path Forwarding: pruning
forwarding tree contains subtrees with no mcast
group members
no need to forward datagrams down subtree
“prune” msgs sent upstream by router with no
downstream group members
S: source LEGEND
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Shared-Tree: Steiner Tree
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Center-based trees: an example
LEGEND
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Internet Multicasting Routing: DVMRP
DVMRP: distance vector multicast routing
protocol, RFC1075
flood and prune: reverse path forwarding,
source-based tree
RPF tree based on DVMRP’s own routing tables
constructed by communicating DVMRP routers
no assumptions about underlying unicast
initial datagram to mcast group flooded
everywhere via RPF
routers not wanting group: send upstream prune
msgs
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DVMRP: continued…
soft state: DVMRP router periodically (1 min.)
“forgets” branches are pruned:
mcast data again flows down unpruned branch
downstream router: reprune or else continue to
receive data
routers can quickly regraft to tree
following IGMP join at leaf
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Tunneling
Q: How to connect “islands” of multicast
routers in a “sea” of unicast routers?
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PIM: Protocol Independent Multicast
not dependent on any specific underlying unicast
routing algorithm (works with all)
two different multicast distribution scenarios :
Dense: Sparse:
group members # networks with group
densely packed, in members small wrt #
“close” proximity. interconnected networks
bandwidth more group members “widely
plentiful dispersed”
bandwidth not plentiful
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Consequences of Sparse-Dense Dichotomy:
Dense Sparse:
group membership by no membership until
routers assumed until routers explicitly join
routers explicitly prune receiver- driven
data-driven construction construction of mcast
on mcast tree (e.g., RPF) tree (e.g., center-based)
bandwidth and non- bandwidth and non-group-
group-router processing router processing
profligate conservative
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PIM- Dense Mode
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PIM - Sparse Mode
center-based approach
router sends join msg
to rendezvous point R1
R4
(RP) join
intermediate routers R2
join
update state and
forward join R5
join
after joining via RP, R3 R7
R6
router can switch to
source-specific tree all data multicast rendezvous
increased performance: from rendezvous point
point
less concentration,
shorter paths
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PIM - Sparse Mode
sender(s):
unicast data to RP,
which distributes down R1
R4
RP-rooted tree join
RP can extend mcast R2
join
tree upstream to R5
source join
R3 R7
RP can send stop msg R6
if no attached
all data multicast rendezvous
receivers from rendezvous point
“no one is listening!” point
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Network layer service models:
Guarantees ?
Network Service Congestion
Architecture Model Bandwidth Loss Order Timing feedback
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