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Lecture 5

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0% found this document useful (0 votes)
16 views25 pages

Lecture 5

Uploaded by

Muneeb U Rahman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Fundamentals of Computers

Sayed Sadaf Ali Shah


MCS- MPHILL(CS)

1
Alternate Input Devices

2
Few Basics: Input Devices
Mouse
Keyboard
Joystick
Light pen
Bar Code Reader
Tablet
Camera
Microphone

3
Devices for the Hand - Pen
Tablet PCs, PDA
Pen used to
write data
Pen used as
a pointer
Handwriting
recognition is difficult
On screen keyboard
Not used for inputting
large volume of data

4
Touch Screens
accept input by allowing the
user to place a fingertip
directly on the computer
screen
Use sensors to detect touch
Well suited for simple
applications
ATM
Public information kiosk

5
Touch Screens
work well in environments where dirt or weather
would render keyboards and pointing devices
useless, and
where a simple, intuitive interface is important.
Touch screens have become common in
fast-food restaurants,
department stores,
drugstores, and supermarkets,
where they are used for all kinds of purposes, from
creating personalized greeting cards to selling lottery
tickets.

6
Game Controllers
Enhances gaming experience
Provide custom input to the game
Modern controllers offer feedback
Two broad Categories
Joystick
Game pad

7
Joystick
Around for long time
Can be used other than games
enable the user to “ fly” or “ drive” through a
game, directing a vehicle or character
popular in racing and flying games
One variant is the racing game controller, which
includes an actual steering wheel
some racing game controllers even include foot
pedals and gearshifts

8
Game Pad
is a small, flat device that usually provides two sets
of controls— one for each hand.
extremely flexible and are used to control many
kinds of games
If you do not have a joystick, you can use a game
pad to control most racing and flying games.
Many computer games still provide support for a
mouse or keyboard, so a dedicated game controller
is not always required

9
Optical Input Devices
Allows the computer to see
input
Bar code readers
Converts bar codes to numbers
 UPC Universal Product Code
Computer find number in a
database
Works by reflecting light
 Amount of reflected light indicates
number

10
Bar Code Reading Process
reader emits a beam of that is reflected by the bar
code image
light-sensitive detector identifies the bar code
image by recognizing special bars at both ends of
the image
special bars are different, so the reader can tell
whether the bar code has been read right-side up
or upside down
After detector has identified the bar code, it
converts the individual bar patterns into numeric
digits code the computer can understand
reader then feeds the data into the computer
11
Image Scanners
Converts printed media into electronic
Reflects light on the image
Sensors read the intensity
Filters determine color depths

12
How an Image is Scanned
A light source is moved across a printed page
The light bounces off the page and is passed
through a lens
And onto the light sensitive diodes which converts
light to electricity. There are usually 300-600
diodes per inch.
A circuit board converts the electricity to numbers
and send the information to the computers

13
Color Scanners
use filters to separate the components of color into
the primary additive colors (red, green, and blue) at
each point
Red, Green, and Blue (RGB) are primary additive
colors because they can be combined to create any
other color
The image scanner is useful because it translates
printed images into an electronic format that can be
stored in a computer’s memory

14
Optical Character Recognition (OCR)
Converts scanned image into editable text
Image is stored in the computer’s memory as a
bitmap.
Bitmap is a grid of dots, each dot represented by
one or more bits
translate that array of dots into text that the
computer can interpret as letters and numbers

15
Optical Character Recognition (OCR)
Each letter is scanned
Letters are compared to known letters
Best match is entered into document
Rarely 100% accurate

16
Scanner types
Handheld scanners
more portable but typically
require multiple passes to scan
a single page
Flatbed scanners
offer higher-quality
reproduction than do handheld
scanners and
can scan a page in a single pass

17
Audiovisual Input Devices
Microphones
Used to record speech
Speech recognition
 “Understands” human speech
 Allows dictation or control of computer
 Matches spoken sound to known phonemes
 Enters best match into document

18
Speech Recognition
 demand for translating spoken words into text
Translating voice to text is a capability known as
speech recognition (or voice recognition).
With it, you can dictate to the computer instead of
typing, and you can control the computer with
simple commands
translates Phonemes into text or commands

19
Other type of Audio Input
Computers can accept many kinds of audio input
Sound card with the appropriate plugs
a compact disc
a tape player
a radio or
even a record player
If the audio source outputs sounds in the form of
analog, sound card must convert the analog signals
into digital code so the computer can store and use
it.

20
Musical Instrument Digital Interface
(MIDI)
Connects musical instruments to computer
Digital recording or playback of music
Musicians can produce professional results

21
Video Input
With growth of multimedia and the Internet,
computer users are adding video input capabilities
to their systems in great numbers
Applications such as video conferencing enable
people to use full-motion video images
Videos are commonly used in presentations and
on Web pages

22
Video Camera and Webcam
video cameras used with computers digitize
images by breaking them into individual pixels
pixel is one or more dots that express a portion of
an image
Each pixel’s color and other characteristics are
stored as digital code
With Webcam the user can “capture” images of
himself or herself while working at the computer

23
Digital Cameras
portable, handheld devices that capture still
images
digitizes the image
compresses it, and
stores it on a special memory card.
user can then copy the information to a PC,
where the image can be edited, copied, printed,
embedded in a document, or transmitted to
another user

24
Digital Cameras
Digital cameras have become standard equipment
for designers of all kinds.
In Web page design,digital cameras enable
designers to shoot a subject and quickly load the
images onto their computers.
This process saves the step of acquiring existing
photographs or developing and printing film-based
photos—which must be scanned into the computer.
Designers can update a Web site’s illustrations
quickly and regularly using digital cameras.
Graphic designers can edit and enhance digital
photographs in innumerable ways, using photo-
editing software
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