Multimedia
Multimedia
Entertainment
This category includes multimedia content created for entertainment
purposes, such as movies, TV shows, music videos, online games, virtual
reality experiences, and interactive stories. Examples include streaming
platforms like Netflix and Hulu, as well as gaming websites.
Linear and Non-Linear Multimedia
These are structures or formats of multimedia content, each offering different
experiences for users.
Linear multimedia follows a predetermined sequence or path of presentation,
where users experience the content in a fixed order from beginning to end.
Users have limited control over the progression of the content and typically
cannot skip ahead or interact with the elements out of sequence. Examples of
linear multimedia include:
Moves
Slide shows
Books
Narrated presentations
Non-Linear Multimedia
Nonlinear multimedia allows users to navigate and interact with the content
in a nonsequential or interactive manner, providing more flexibility and
control over their experience.
Examples of nonlinear multimedia include:
Interactive games
Interactive websites
Hypermedia presentations
Multimedia Applications
These are software programs and tools that create, manipulate, display, or
interact with multimedia content. Some common types of multimedia application
are:
Media Players: Media player applications allow users to play and manage
multimedia files, such as audio and video recordings, on their devices. Examples
include VLC Media Player, Windows Media Player, iTunes, and QuickTime Player.
Multimedia Applications Types cont’
Video Editing Software: Video editing applications enable users to edit,
manipulate, and enhance video content. These applications provide tools for
trimming, merging, adding effects, adjusting color and audio levels, and
exporting videos in different formats. Examples include Adobe Premiere Pro,
Final Cut Pro, and Sony Vegas Pro.
Audio Editing Software: Audio editing applications allow users to edit, mix,
and enhance audio recordings. Users can perform tasks such as cutting,
cropping, merging, adjusting volume levels, applying effects, and exporting
audio files in different formats. Examples include Audacity, Adobe Audition,
Logic Pro, and GarageBand.
Multimedia Applications Types cont’
Multimedia in School
Schools are perhaps the most ideal target for multimedia. Its rich set of
media is potential for delivering effective teaching. Multimedia equipped
education lets the students. Learn at their own pace and at their own time.
It is ideal in distance education and open learning systems wherein students
need not to be physically present in class. Students can learn while having
fun.
Where do we Use Multimedia?
Multimedia at Home
From cooking to gardening, home design to repair, indeed multimedia has
made itself useful at home. It enables you to convert your video to digital
format, store your pictures in a compact disc, and many more. Today,
multimedia is also being applied in our TV and soon, multimedia projects will
reach out homes via interactive TV (iTV).