0% found this document useful (0 votes)
36 views14 pages

Seminar Presentation On Mobile VR

Uploaded by

Ahmed Ali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views14 pages

Seminar Presentation On Mobile VR

Uploaded by

Ahmed Ali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 14

GAFAT INSTITUTE OF TECHNOLOGY

DEPARTMENT OF INFORMATION
TECHNOLOGY
Seminar Report Presentation
on
Mobile Virtual Reality
Presenter Ahmed Ali
Debre Tabor, Ethiopia
June 2024
1. Introduction
• Mobile Virtual Reality (VR) has transformed digital encounters,
bringing immersive worlds to your smartphone. No more bulky
headsets or powerful computers – now, anyone can experience the
power of VR anytime, anywhere. This presentation will explore the
exciting possibilities of mobile VR and its impact on our digital lives.
2. What is Mobile Virtual Reality
A mobile is device refers to any portable electronic device, most
commonly a smartphone or tablet.
Virtual reality (VR) is an Artificial environmet a computer-generated
simulation. It uses technology to create an immersive experience.
Mobile virtual reality (VR) involves utilizing virtual reality applications
and experiences on mobile gadgets, usually smartphones or tablets,
in conjunction with a VR headset. In contrast to conventional VR
configurations that necessitate robust computers and connected
headsets, mobile VR depends on the processing power and screen
features of a mobile device.
3.Development of Mobile Virtual Reality
The development of mobile virtual reality (VR) has been driven by several key
players in the tech industry. These companies have contributed to the hardware,
software, and content ecosystem that have made mobile VR accessible and
popular. Here are some of the most influential developers and contributors:
3.1 Key Developers and Contributors to Mobile Virtual Reality
 Google
 Google Cardboard:Launched in 2014, Google Cardboard was one of the first major mobile VR
platforms.
 Google Daydream: Introduced in 2016, Daydream was a more advanced VR platform that
included the Daydream View headset and a range of compatible Android phones.
 Samsung
 Samsung Gear VR:In collaboration with Oculus, Samsung launched the Gear VR in 2015.
 Apple
 Microsoft
 Windows Mixed Reality
 Oculus (Now Meta Platforms Inc.)
4. How Mobile Virtual Reality Works
Mobile virtual reality (VR) combines the power of modern
smartphones with VR headsets to create immersive virtual
experiences. including the key components and technologies
involved:
4.1 Components of Mobile VR
1. Smartphone: The core device and It acts as the display, processing unit, and
sensor array.
2. VR Headset: A housing device where the smartphone is placed. It includes
lenses to focus and magnify the screen's image, creating a more immersive
experience.
3. Motion Sensors: Mobile devices and it allows the VR application to adjust
the view in real-time as the user looks around, enhancing the sense of
immersion.
4.2 Key Technologies in Mobile VR
1. Display: The smartphone's screen is split into two views, one for
each eye, creating a stereoscopic 3D effect. Higher resolution
screens provide a clearer and more immersive visual experience.
2. Lenses: The VR headset contains lenses that magnify the
smartphone's display and focus the image correctly for the eyes.
3. Sensors: Smartphones are equipped with various sensors such as
gyroscopes, accelerometers, and magnetometers. These sensors
track the movement and orientation of the device.
4. Input Devices: Mobile VR can include external input devices like
hand controllers, motion sensors, or even hand tracking technology
built into the headset or smartphone.
4.3 Working Mechanism of Mobile VR
1. Head Tracking: The gyroscope and accelerometer in the
smartphone track the user's head movements in real-time.
2. Rendering: Is a process needs to be efficient to maintain a high
frame rate, which is critical for a smooth and comfortable VR
experience.
3. Optical Adjustment: This optical adjustment is crucial for creating a
wide field of view and making the virtual environment appear more
realistic and immersive.
4. Field of View (FOV): The design of the lenses and to create a wide
field of view, typically around 100 degrees or more.
5. Audio: Spatial audio simulates how sounds originate and move
around in a 3D space.
4.4 Example Workflow of a Mobile VR Experience
1. Setup: The user inserts their smartphone into a compatible VR
headset.
2. Launching VR App: The user launches a VR app or game.
3. Interaction: As the user moves their head, the smartphone's
sensors detect these movements and the VR app adjusts the visuals
accordingly.
4. Immersion: The combination of stereoscopic 3D visuals, head
tracking, and spatial audio creates an immersive experience where
the user feels present in the virtual world.
Example of Mobile VR

Figure 1: Example of Mobile VR


5. Protocol use in mobile virtual reality
• Mobile Virtual Reality (VR) relies on several protocols to ensure
efficient data transmission, low latency, synchronization, and
immersive experiences. Some key protocols used in mobile VR:
 Data Transport Protocols:- to enabling seamless communication and data
transfer between your smartphone, the VR headset, and the virtual world.
Streaming Protocols:- set of rules and standards that govern how to digital
media is transmitted like RTP,HTTP/2, RTSP .
 Synchronization Protocols:- involves aligning the user's head movements
and interactions with the virtual environment in real-time.
 Control Protocols:- to ensuring seamless and responsive interactions
between your smartphone, the VR headset, and the virtual world.
6. Advantages and Disadvantages of mobile virtual reality
6.1 Advantages 6.2 Disadvantages
Portability and Accessibility Limited Processing Power
Ease of Use Battery Life
Cost-Effective Comfort and Ergonomics
Wireless Experience(freedom of Limited Interactivity
movement) Content Quality
Content Availability
7.Application area of mobile virtual reality
• Mobile Virtual Reality (VR) has a wide range of application areas. Here are some
key application areas:
• 1. Entertainment and Gaming: is used to access
 Games
 Virtual Cinemas
 360-Degre Videos.

• 2. Education and Training: used to access


 Virtual Classrooms
 Skill Training
 Virtual Field Trips
Conn…
3. Healthcare
Therapy and Rehabilitation
Medical Training
Patient Education
4. Real Estate
Virtual Property Tours
Architectural Visualization
5. Retail and E-Commerce
Virtual Shopping
Product Demos
THE END!

THANK YOU!

You might also like