Pipelining 2
Pipelining 2
• Parallel Processing
• Pipelining
• Arithmetic Pipeline
• Instruction Pipeline
• RISC Pipeline
• Vector Processing
• Array Processors
Pipelining and Vector Processing 2 Parallel Processing
PARALLEL PROCESSING
- Inter-Instruction level
- Intra-Instruction level
Pipelining and Vector Processing 3
•Simultaneous data processing tasks for the purpose of increasing the computational speed
•Perform concurrent data processing to achieve faster execution time
•Multiple Functional Unit :
Separate the execution unit into eight functional units operating in parallel
Adder-subtractor
Integer m ultiply
Logic unit
Shift unit
To Mem ory
Increm enter
Processor
registers
Floatint-point
add-subtract
Floatint-point
m ultiply
Floatint-point
divide
Pipelining and Vector Processing 4 Parallel Processing
PARALLEL COMPUTERS
Architectural Classification
– Flynn's classification
» Based on the multiplicity of Instruction Streams and
Data Streams
» Instruction Stream
• Sequence of Instructions read from memory
» Data Stream
• Operations performed on the data in the processor
Instruction stream
Characteristics
- Standard von Neumann machine
- Instructions and data are stored in memory
- One operation at a time
Limitations
Von Neumann bottleneck
• Multiprogramming
• Multifunction processor
• Pipelining
• Exploiting instruction-level parallelism
Pipelining and Vector Processing 7 Parallel Processing
M CU P
M CU P Memory
• •
• •
• •
M CU P Data stream
Instruction stream
Characteristics
- There is no computer at present that can be
classified as MISD
Pipelining and Vector Processing 8 Parallel Processing
Control Unit
Instruction stream
Data stream
Alignment network
Characteristics
- Only one copy of the program exists
- A single controller executes one instruction at a time
Pipelining and Vector Processing 9 Parallel Processing
Interconnection Network
Shared Memory
Characteristics
- Multiple processing units
- Message-passing multicomputers
Pipelining and Vector Processing 10 Pipelining
PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci for i = 1, 2, 3, ... , 7
Ai Bi Memory Ci
Segment 1
R1 R2
Multiplier
Segment 2
R3 R4
Adder
Segment 3
R5
GENERAL PIPELINE
General Structure of a 4-Segment Pipeline
Clock
Input S1 R1 S2 R2 S3 R3 S4 R4
Space-Time Diagram
1 2 3 4 5 6 7 8 9 Clock cycles
Segment 1 T1 T2 T3 T4 T5 T6
2 T1 T2 T3 T4 T5 T6
3 T1 T2 T3 T4 T5 T6
4 T1 T2 T3 T4 T5 T6
Pipelining and Vector Processing 13 Pipelining
PIPELINE SPEEDUP
n: Number of tasks to be performed
Speedup
Sk: Speedup
Sk = n*tn / (k + n - 1)*tp
tn
lim Sk = ( = k, if tn = k * tp )
n tp
Pipelining and Vector Processing 14 Pipelining
Pipelined System
(k + n - 1)*tp = (4 + 99) * 20 = 2060nS
Non-Pipelined System
n*k*tp = 100 * 80 = 8000nS
Speedup
Sk = 8000 / 2060 = 3.88
ARITHMETIC PIPELINE
Floating-point adder Exponents
a b
Mantissas
A B
X = A x 2a
Y = B x 2b R R
R R
R R
Pipelining and Vector Processing 16 Instruction Pipeline
INSTRUCTION CYCLE
Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place
INSTRUCTION PIPELINE
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Pipelined
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Pipelining and Vector Processing 18 Instruction Pipeline
Decode instruction
Segment2: and calculate
effective address
yes Branch?
no
Segment3: Fetch operand
from memory
Interrupt yes
Interrupt?
handling
no
Update PC
Empty pipe
Step: 1 2 3 4 5 6 7 8 9 10 11 12 13
Instruction 1 FI DA FO EX
2 FI DA FO EX
(Branch) 3 FI DA FO EX
4 FI FI DA FO EX
5 FI DA FO EX
6 FI DA FO EX
7 FI DA FO EX
Pipelining and Vector Processing 19 Instruction Pipeline
R1 <- R1 + 1
INC DA bubble R1 +1
Control hazards
Branches and other instructions that change the PC
make the fetch of the next instruction to be delayed
JMP ID PC + PC Branch address dependency
bubble IF ID OF OE OS
STRUCTURAL HAZARDS
Structural Hazards
Occur when some resource has not been
duplicated enough to allow all combinations
of instructions in the pipeline to execute
i+1 FI DA FO EX
DATA HAZARDS
Data Hazards
Interlock
- hardware detects the data dependencies and delays the scheduling
of the dependent instruction by stalling enough clock cycles
Forwarding (bypassing, short-circuiting)
- Accomplished by a data path that routes a value from a source
(usually an ALU) to a user, bypassing a designated register. This
allows the value to be produced to be used at an earlier stage in the
pipeline than would otherwise be possible
Software Technique
Instruction Scheduling(compiler) for delayed load
Pipelining and Vector Processing 22 Instruction Pipeline
FORWARDING HARDWARE
Example: Register
file
ADD R1, R2, R3
SUB R4, R1, R5
INSTRUCTION SCHEDULING
a = b + c;
d = e - f;
Delayed Load
A load requiring that the following instruction not use its result
Pipelining and Vector Processing 24 Instruction Pipeline
CONTROL HAZARDS
Branch Instructions
CONTROL HAZARDS
Prefetch Target Instruction
– Fetch instructions in both streams, branch not taken and branch taken
– Both are saved until branch branch is executed. Then, select the right
instruction stream and discard the wrong stream
Branch Target Buffer(BTB; Associative Memory)
– Entry: Addr of previously executed branches; Target instruction
and the next few instructions
– When fetching an instruction, search BTB.
– If found, fetch the instruction stream in BTB;
– If not, new stream is fetched and update BTB
Loop Buffer(High Speed Register file)
– Storage of entire loop that allows to execute a loop without accessing memory
Branch Prediction
– Guessing the branch condition, and fetch an instruction stream based on
the guess. Correct guess eliminates the branch penalty
Delayed Branch
– Compiler detects the branch and rearranges the instruction sequence
by inserting useful instructions that keep the pipeline busy
in the presence of a branch instruction
Pipelining and Vector Processing 26 RISC Pipeline
RISC PIPELINE
RISC
- Machine with a very fast clock cycle that
executes at the rate of one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations
DELAYED LOAD
LOAD: R1 M[address 1]
LOAD: R2 M[address 2]
ADD: R3 R1 + R2
STORE: M[address 3] R3
Three-segment pipeline timing
Pipeline timing with data conflict
clock cycle 1 2 3 4 5 6
Load R1 I A E
Load R2 I A E
Add R1+R2 I A E
Store R3 I A E
clock cycle 1 2 3 4 5 6 7
Load R1 I A E
The data dependency is taken
Load R2 I A E care by the compiler rather
NOP I A E than the hardware
Add R1+R2 I A E
Store R3 I A E
Pipelining and Vector Processing 28 RISC Pipeline
DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps
VECTOR PROCESSING
Vector Processing Applications
• Problems that can be efficiently formulated in terms of vectors
– Long-range weather forecasting
– Petroleum explorations
– Seismic data analysis
– Medical diagnosis
– Aerodynamics and space flight simulations
– Artificial intelligence and expert systems
– Mapping the human genome
– Image processing
VECTOR PROGRAMMING
DO 20 I = 1, 100
20 C(I) = B(I) + A(I)
Conventional computer
Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I 100 goto 20
Vector computer
Source
A
ADD A B C 100
– Matrix Multiplication
» 3 x 3 matrices multiplication : n2 = 9 inner product
c11 c11 a11 b11 a12 b21 a13 b31
– multiply-add 3
C11 = 0 – 9 X 3 multiply-add = 27
Pipelining and Vector Processing 33
C A1B1 A2 B2 A3 B3 Ak Bk
after 1st clock input
Source
A
» after 4th clock input
Source
A1B1 A
• C section
Four A1B1 summation
A5 B5 A9 B9 A13B13 A2 B2 A6 B6 A1B1 A5 B5
A2 B2 A6 B6 A10 B10 A14 B14 ,,,
A3 B3 A7 B7 A11B11 A15B15
A4 B4 A8 B8 A12 B12 A16 B16
Pipelining and Vector Processing 34
Address bus
– Memory Interleaving : AR AR AR AR
Superscalar operation
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Pipelining and Vector Processing 36
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Pipelining and Vector Processing 37
Integer
If there is one integer and one unit
floating point instruction, and no
hazards, then both instructions are
dispatched in the same clock cycle.
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Pipelining and Vector Processing 38
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Pipelining and Vector Processing 39
I2 (Add) F2 D2 E2 W2
I3 (Fsub) F3 D3 E3 E3 E3 W3
I4 (Sub) F4 D4 E4 W4
•Instructions in the floating-point unit take three cycles to execute.
•Floating-point unit is organized as a three-stage pipeline.
•Instructions in the integer unit take one cycle to execute.
•Integer unit is organized as a single-stage pipeline.
•Clock cycle 1:
- Instructions I1 (floating point) and I2 (integer) are fetched.
•Clock cycle 2:
- Instructions I1 and I2 are decoded and dispatched, I3 is fetched.
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Pipelining and Vector Processing 40
I2 (Add) F2 D2 E2 W2
I3 (Fsub) F3 D3 E3 E3 E3 W3
I4 (Sub) F4 D4 E4 W4
•Clock cycle 3:
- I1 and I2 begin execution, I2 completes execution. I3 is dispatched to floating
- point unit and I4 is dispatched to integer unit.
Clock cycle 4:
- I1 continues execution, I3 begins execution, I2 completes Write stage,
I4 completes execution.
Clock cycle 5:
- I1 completes execution, I3 continues execution, and I4 completes Write.
Order of completion is I2, I4, I1, I3
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Pipelining and Vector Processing 41
• Array Processors
– Performs computations on large arrays of data
PE 1 M1
M aster control
unit
PE 2 M2
General-purpose Input-Output Attached array
com puter interface Processor
PE 3 M3
M ain m em ory
PE n Mn
Pipelining and Vector Processing 42 Parallel Processing
COMPUTER ARCHITECTURES FOR PARALLEL
PROCESSING
Von-Neuman SISD Superscalar processors
based
Superpipelined processors
VLIW
MISD Nonexistence
Systolic arrays
Dataflow
Associative processors
Message-passing multicomputers
Hypercube
Mesh
Reconfigurable
Pipelining and Vector Processing 43 Parallel Processing
Array Processors
- The control unit broadcasts instructions to all PEs,
and all active PEs execute the same instructions
- ILLIAC IV, GF-11, Connection Machine, DAP, MPP
Systolic Arrays
- Regular arrangement of a large number of
very simple processors constructed on
VLSI circuits
- CMU Warp, Purdue CHiP
Associative Processors
- Content addressing
- Data transformation operations over many sets
of arguments with a single instruction
- STARAN, PEPE