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Lecture 1 - Introduction To VB - Net - FallI - 07

This document provides an introduction to a computer programming course that uses Visual Basic .NET (VB.NET). It includes the instructor contact information, required textbooks, and an overview of the course syllabus and methodology. The course will cover topics like variables, data types, decision and loop structures, arrays, and enumerations. Students will be evaluated based on attendance, midterm exam, and final exam/project. The document also provides instructions on setting up Visual Studio.NET, the integrated development environment used to create Windows applications in VB.NET.

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curlicue
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100% found this document useful (4 votes)
2K views

Lecture 1 - Introduction To VB - Net - FallI - 07

This document provides an introduction to a computer programming course that uses Visual Basic .NET (VB.NET). It includes the instructor contact information, required textbooks, and an overview of the course syllabus and methodology. The course will cover topics like variables, data types, decision and loop structures, arrays, and enumerations. Students will be evaluated based on attendance, midterm exam, and final exam/project. The document also provides instructions on setting up Visual Studio.NET, the integrated development environment used to create Windows applications in VB.NET.

Uploaded by

curlicue
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Introduction to Computer

Programming

 Instructor Contact Information:


 John A. Rose, PhD (Assoc. Prof., APU ICT Institute)
 APU Office: Building B, Room 414
 Phone: x4414
 E-mail: [email protected]
 Website: http://www.apu.ac.jp/~jarose/
Texts and Materials
 Primary Text: ‘Beginning VB.NET 2003’
 Authors: T. Willis, J. Crossland, R. Blair
 Publisher: Wiley (2004)
 ISBN (Int’l Standard Book Number): 0-7645-5658-4

 Resource: ‘Introduction to Visual Basic .NET


Programming’
 H. Gunarto (Publisher, Tech Publications)
 ISBN: 981-214-154-5

 ‘Introduction to Computer Programming’


 Slide set on Basic Programming with VB Studio .NET
 Available in ‘Instructional Materials’ (J. Rose, Spring Q1 2007)
 PowerPoint slides
 A Slide-based Course Pack also available
 with Prof. N. Dahlan (N.B.: our approach may differ somewhat)
Course Syllabus (tentative)
 Introduction to VB .NET
 Lecture 1 – Introduction and Operation of VB .NET
 Lectures 2-3 – Creating Simple Programs with VB .NET
 Data and Control Structures
 Lectures 4, 5 – Variables and Data Types
 Lecture 6 – Decision Structures
 Lecture 7 – Loop Structures
 Midterm Examination
 Lecture 8 – Subroutines and Functions (Methods)
 Lecture 9 – File Input and Output
 Lecture 10 – Arrays
 Enumerations and Structures
 Lectures 11-12 – Enumerations
 Lecture 12 - Structures
 Lectures 13– Working with Structures (Array Lists)
 Final Examination or Submission of Final Project
Course Methodology
 Lecture materials will be distributed at the beginning of each
class…
 Followed by the Lecture.
 Where possible, examples will be presented with figures.
 Each class is 95 minutes. After each lecture-period:
 students will then be provided time for practice (as time permits).
 For a total of 95 minutes (lecture + practice)
 Teaching Assistants (TAs) will be available to answer questions
during the practice period.
 Note: substantial practice and work beyond the class period will
be required.
Course Evaluation (Grading)
 The final grade (100%) will be awarded using the following
criteria for evaluation (tentative):
 Attendance: 20%
 Students should come to each class.
 Note: points will be deducted for lateness and breaking lab rules.
 Mid-term Exam: 35%
 An in-class test after Lecture 7 (Loop Structures)
 Final Examination: 45%
 A comprehensive, in class test over all course material.

 Important Notes about grading:


 Homework (VB .NET Projects):
 Will be assigned occasionally (do the assigned tasks!)
 It is your responsibility to come to all classes, and do all tasks.

 Note carefully that the above is tentative.


 The above weights/items are subject to change.
Miscellaneous Instructions
 Students should bring their own
data storage devices:
 Necessary for storing work:
 USB 2.0 Flash Memory (preferred)

 64 MB or higher
 Windows XP Compatible
 CD-RW
 650 or 700 MB
 Floppy Disk
 3.5’, 1.4 MB

 These can be purchased in the APU


Book Store.
Lecture 1: Introduction to VB.NET
Outline
 Introduction:
 Computers, Information, and Information Processing
 Software vs. Hardware
 Programming Languages
 Interpreted vs. Compiled Languages
 Visual Basic (VB)
 VB.NET
 Our IDE for Windows Applications: Visual Studio.NET
 Introduction
 Basic Operation
 Introduction to Basic Program Design
 Basic process for program preparation
 Simple Example: ‘Hello World’
 Program design
 Form and Controls arrangement
 Adding code
 Running, Testing, and Saving the Program
What is a Computer?
 A computer is a logical device for processing information.
 Specifically, computers process data.
 Data = structured information
 Base: Silicon VLSI technology
 VLSI = Very Large Scale Integrated circuits
 Computers are Powerful!
 Can perform logical computations much faster than Humans.
 Current speed (desktop!): 4 x109 basic operations/sec (GHz)
 Each a simple logical operation (division, shift, write, etc)
 Computers are Limited…
 Computation basically sequential…
 One operation at a time.
 In contrast, Humans use parallel processing ( by neurons).
 We are better at complex tasks (e.g., Vision, Pattern Recognition)
 Computers not very ‘adaptive’…
 Standard computers mainly do what they are told.
 Communication difficult (computers think logically):
 Programming languages (and programmers) required!
Software vs. Hardware
 At the most basic level computers can be decomposed into two
components:
 Hardware and Software

 Hardware = the physical components of the computer system.


 Data Processing: The Central Processing Unit (CPU)
 Data Storage: Memory storage devices:
 RAM (primary), Hard drive (secondary), flash disks (peripheral), etc
 Data Communication: Devices for Input/Output:
 Input: Keyboard, mouse, etc
 Output: Display, printer, speaker
 Software = the computer programs that run on a computer
 These establish logical control over the hardware:
 Manage the details of Data Processing, Storage, and Communication.
 The Operating System (OS): primary system control
 Windows, Unix, Linux, etc
 Application Software: MS-Word, PowerPoint, Excel, etc
 User-built Applications: using a Programming Language
Computer Languages
 Computer languages can be classified in three types:
 Machine Languages:
 Languages that the Computer can understand…

Each operation a string of digits (1’s and 0’s)


 Machine Dependent: only usable on one platform.
 Difficult for humans to freely use.
 Assembly Languages:
 ‘English-like’: Uses words from natural languages…
 Each an abbreviation for a single machine language operation.
 Translated to Machine Language by special programs:
 Assemblers
 Still not convenient for Humans.
 High-Level Languages:
 So-called Programming Languages.
 Single statements can accomplish bigger tasks:
 Groups of a set of related basic operations.

 Much more convenient for Humans.


Programming Languages
 Many Programming Languages have been developed.
 Some major High Level Languages are:

 Languages allow communication between humans and computers…


 This involves converting abstract algorithms for solving problems into a form
understandable by the computer.
 An ‘executable’ (i.e., run-able) form.
 Such a converted algorithm is called a program.
 The folks that do the conversion (at the high level) are us…the
programmers.
Interpreted vs. Compiled Languages
 Before execution, instructions in a program must be converted:
 from a text file (words in a Human language)…
 to an executable form (first to assembly, then to machine language)
 Two flavors exist for this conversion process:
 In advance (compiled all at once).
 Conversion by a program called a ‘compiler’.
 Faster, but less adaptable.
 ‘On the fly’ (interpreted one instruction at a time):
 Conversion by a program called an ‘interpreter’.
 Slower, but can be modified at ‘run-time’.
 Programming languages may be of either type...
 Interpreted: Old MS-DOS ‘batch programs’
 Compiled: C, C++, and BASIC
 Some (JAVA, VB .NET) are essentially a combination of both:
 VB .NET: code first compiled into ‘MicroSoft Intermediate Language’…
 Portions of MSIL code later interpreted by an ‘MSIL converter’ to executable
code.
 So-called, ‘Just-In-Time (JIT) Compilation’.
 Either way, some kind of text editor is required to write the program.
Visual Basic and VB .NET
 BASIC
 Beginner’s All-purpose Symbolic Instruction Code
 Developed as an extension of C, to be a general-purpose
programming language.
 Visual BASIC (VB)
 BASIC + a Graphical User Interface (GUI)
 Greatly eases the creation of Windows applications
 Especially, by facilitating the use of re-usable components
 Visual BASIC .NET
 A programming language based on VB 6.0
 Working on the .NET framework of the Microsoft Corporation
 A Platform for cross-language development (C#, VB. NET, J#)
 Includes a large standard library
 Visual Studio .NET
 Microsoft’s Integrated Development Environment (IDE) for VB
.NET.
 Intended mainly for Windows Applications and Web Applications.
 We will use Visual Studio .NET to create all of our programs.
Starting VisualStudio.NET
Creating a New Project
 The VB.NET start screen should appear:
Creating a New Project (cont)
 The ‘New Project’ dialog box will appear.
Visual Studio.NET Screen
 The main screen will appear:
Visual Studio.NET Screen (cont)
 Double-clicking the Design Window brings up the Code Editor.
 This shows your project’s current VB code.
Flow Chart for Program Preparation
Let’s Make a Simple Program
 We start by making a Program Plan:
 A simple description of the desired characteristics and
functionality.
 Often includes an efficient method of solution (algorithm)
 Example: a plan for adding two decimal numbers.
 Simple ‘Welcome’ program (plan):
 Program purpose: Display two simple messages; exit.
 We will use three buttons (each called a ‘Control’)
 We will use VB.Studio’s Design Window to create these.
 Desired functionality (program behavior):
 Clicking Button 1 (‘Welcome’ Button):
 Display ‘Welcome to VB .NET’

 Clicking Button 2 (‘Hello’ Button):


 Display, ‘Hello, World!’

 Clicking Button 3 (‘Exit’ Button):


 Exit (close the program)

 We will add each to our Form using the Design Window…


 …and then add some simple VB .NET code.
Step 1: Making the Project
Step 2: Form and Controls Arrangement
 We now add 1 Label and 3 Buttons to our form…
Step 3: Setting Control Properties
Step 4: Adding the Program Code

 Write the VB code for each button, separately.


Step 4: Adding Code (cont)
Step 5: Program Testing
Step 6: Saving the Program
Conclusion
 In this lecture, we have discussed:
 Computers and Data Processing
 Programming Languages,
 Visual Basic (VB .NET)

 And become acquainted with the basics of using VB Studio .NET:


 Our IDE for building VB Windows Applications.
 By making our first simple application.

 With the remainder of the lecture, you should practice:


 Open VB .NET and get familiar with the GUI;
 Try, yourself, to make the simple program we discussed.
 Test, save, and verify creation of the project files.

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