The document outlines the 12 principles of animation which were introduced by Disney animators to create realistic movement and emotion. The principles include techniques like squash and stretch, anticipation, arcs, follow through, and exaggeration. They are divided into categories for foundations, performance, design, and intermediate principles to aid animators.
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12 Principles of Animation
The document outlines the 12 principles of animation which were introduced by Disney animators to create realistic movement and emotion. The principles include techniques like squash and stretch, anticipation, arcs, follow through, and exaggeration. They are divided into categories for foundations, performance, design, and intermediate principles to aid animators.
We take content rights seriously. If you suspect this is your content, claim it here.
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12 PRINCIPLES OF ANIMATION
The 12 principles of animation were
first introduced by Disney animators Ollie Johnston and Frank Thomas in their book The Illusion of Life: Disney Animation, which was first released in 1981 12 PRINCIPLES NAME
1. STRETCH AND SQUASH.
2. ANTICIPATION. 3. STAGING. 4. STRAIGHT AHEAD ACTION AND POSE TO POSE. 5. FOLLOW THROUGH AND OVERLAPPING ACTION. 6. SLOW IN AND SLOW OUT. 7. ARC. 8. SECONDARY ACTION. 9. TIMING. 10.EXAGGERATION. 11.SOLID DRAWING. 12.APPEAL. 01. STRETCH AND SQUASH
When applied, it gives your animated characters and objects the
illusion of gravity, weight, mass and flexibility. 02. ANTICIPATION
Anticipation helps to prepare the viewer for what's about to
happen. When applied, it has the effect of making the object's action more realistic. 03. STAGING
Staging in animation is a lot like composition in artwork
To draw attention what's important within the scene 04. STRAIGHT AHEAD ACTION AND POSE TO POSE
There are two ways to handle drawing animation.
Straight ahead action involves drawing frame-by-frame from start to finish. Pose to pose start with beginning frame, the end frame, and a few key frames in-between. 05. FOLLOW THROUGH AND OVERLAPPING ACTION
Similarly, not everything on an object will move at the same rate.
06. SLOW IN AND SLOW OUT
The best way to understand slow in and slow out is to think
about how a car starts up and stops. 07. ARC
Most objects follow an arc or a path when they're moving
08. SECONDARY ACTION
Secondary actions are used to support or emphasise the main
action going on within a scene 09. TIMING
Using the correct timing allows you to control the mood and the reaction of your characters and objects. 10. EXAGGERATION
Exaggeration to your characters and objects to make them more
dynamic. 11. SOLID DRAWING
Drawing in three-dimensional space to understand form and
anatomy, weight and volume, and lights and shadows. 12. APPEAL
This includes having an easy-to-read design and a personality
PRINCIPLES ARE DIVIDED INTO FOUR CATEGORIES TO MAKE EASIER TO ANIMATE
Foundations of Animation Intermediate Principles
Timing Follow through and overlapping action Spacing Squash and stretch Arc
Performance Principles Principles for Design
Anticipation Staging Straight ahead action and pose to pose Appeal Secondary action Solid drawing Exaggeration