Lecture 2 - Os
Lecture 2 - Os
Operating System Concepts – 9th Edition 1.2 Silberschatz, Galvin and Gagne
I/O Structure
After I/O starts, control returns to user program
only upon I/O completion
Wait instruction idles the CPU until the next
interrupt
Wait loop (contention for memory access)
At most one I/O request is outstanding at a
time, no simultaneous I/O processing
After I/O starts, control returns to user program
without waiting for I/O completion
System call – request to the OS to allow user
to wait for I/O completion
Device-status table contains entry for each I/O
device indicating its type, address, and state
OS indexes into I/O device table to determine
device status and to modify table entry to
include interrupt
Operating System Concepts – 9th Edition 1.3 Silberschatz, Galvin and Gagne
Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
A byte is eight bits, a word is 2 bytes (16 bits), a doubleword is 4 bytes (32
bits), and a quadword is 8 bytes (64 bits).
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
Operating System Concepts – 9th Edition 1.4 Silberschatz, Galvin and Gagne
Storage Structure
Main memory – only large storage media that the CPU
can access directly
Random access
volatile
Secondary storage – extension of main memory that
provides large nonvolatile storage capacity
Hard disks – rigid metal or glass platters covered with
magnetic recording material
Disk surface is logically divided into tracks, which are
subdivided into sectors
The disk controller determines the logical interaction
between the device and the computer
Solid-state disks – faster than hard disks, nonvolatile
Various technologies
Becoming more popular
Operating System Concepts – 9th Edition 1.5 Silberschatz, Galvin and Gagne
Storage Hierarchy
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Storage-Device Hierarchy
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Caching
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Direct Memory Access Structure
Operating System Concepts – 9th Edition 1.9 Silberschatz, Galvin and Gagne
How a Modern Computer Works
By DMAC Chip
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multi-chip and multicore
Systems containing all chips
Chassis containing multiple separate systems
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Clustered Systems
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Clustered Systems
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Operating System Structure
Multiprogramming (Batch system) needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always
has one to execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another
job
Operating System Concepts – 9th Edition 1.16 Silberschatz, Galvin and Gagne
Memory Layout for Multiprogrammed System
Operating System Concepts – 9th Edition 1.17 Silberschatz, Galvin and Gagne
Operating-System Operations
Interrupt driven (hardware and software)
1. Hardware interrupt by one of the devices
2. Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service
Other process problems include infinite
loop, processes modifying each other or the
operating system
Operating System Concepts – 9th Edition 1.18 Silberschatz, Galvin and Gagne
Operating-System Operations (cont.)
Dual-mode operation allows OS to protect itself and
other system components
User mode and kernel mode
the executing code has complete and
unrestricted access to the underlying hardware
the executing code has no ability to directly
access hardware or reference memory
Mode bit provided by hardware
Provides ability to distinguish when system is
running user code or kernel code
Some instructions designated as privileged, only
executable in kernel mode
System call changes mode to kernel, return from
call resets it to user
Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for guest
VMs
Operating System Concepts – 9th Edition 1.19 Silberschatz, Galvin and Gagne
Transition from User to Kernel Mode
Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time
period
Keep a counter that is decremented by the physical
clock.
Operating system set the counter (privileged instruction)
When counter zero generate an interrupt
Set up before scheduling process to regain control or
terminate program that exceeds allotted time
Operating System Concepts – 9th Edition 1.20 Silberschatz, Galvin and Gagne
Process Management
A process is a program in execution. It is a unit of work
within the system. Program is a passive entity, process is
an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable
resources
Single-threaded process has one program counter
specifying location of next instruction to execute
Process executes instructions sequentially, one at a
time, until completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some
operating system running concurrently on one or more
CPUs
Concurrency by multiplexing the CPUs among the
processes / threads
Operating System Concepts – 9th Edition 1.21 Silberschatz, Galvin and Gagne
Process Management Activities
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Memory Management
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Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit -
file
Each medium is controlled by device (i.e., disk drive,
tape drive)
Varying properties include access speed, capacity,
data-transfer rate, access method (sequential or
random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can
access what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
Operating System Concepts – 9th Edition 1.24 Silberschatz, Galvin and Gagne
Mass-Storage Management
Mass storage: refers to the storage of large amounts of
data
Usually disks used to store data that does not fit in main
memory or data that must be kept for a “long” period of
time
Proper management is of central importance
OS activities
Free-space management
Storage allocation
Disk scheduling or (I/O) scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed – by OS or applications
Varies between WORM (write-once, read-many-times)
and RW (read-write)
Operating System Concepts – 9th Edition 1.25 Silberschatz, Galvin and Gagne
Performance of Various Levels of Storage
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The end