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The Game Development Process

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0% found this document useful (0 votes)
33 views23 pages

The Game Development Process

Uploaded by

a01340087
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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The Game Development Process

Typical Development Cycle


Idea
Proposal
Design
Evaluation
Coding

Testing

Release
The Game Development Process

The Game Idea

The Game
Proposal

The Game Design


The Game Design
 The Game Design Bible
Story
Gameplay
Interface
 The Art Bible
 The Software Bible
Evaluation

Game Design

Evaluation

Development
Development
Coding and
Debugging

Testing

Release
Typical Development Cycle

Idea
Proposal
Design
Evaluation
Coding

Testing

Release
Waterfall Development Cycle
Idea
Proposal
Design
Evaluation
Coding

Testing

Release
Spiral Development Cycle

Design Coding
and Art

Start

Evaluation Testing

Release
Evolutionary Prototyping
Proposal
Design and
initial prototype

Refine Prototype
Until Acceptable

Release
Design to Schedule
Idea

Proposal
Design
Evaluation

High Priority Code


Med High Priority Code
Release
Med Priority Code
Run out of time and
money
Med Low Priority Code

Low Priority Code


Game Development Documents
 Concept Document
 Game Spec
 Design Document
 Story Bible
 Script
 Art Bible
 Storyboards
 Technical Design Document
 Schedules and Business/Marketing Documents
 Test Plan
Concept Document or Pitch
Document or Proposal
To sell the game
To create a framework for design

Generally 10 pages or less.


Concept art
Can be written by committee, but needs leadership
Acts as a springboard
Game Spec – Concept Doc?
 Overview  Entities
 Players  Features
 Look and Feel  Rules
 Interface  Gameplay
 Start Up  Level Design
 Objectives  Technical Requirements
 Marketing
Design Document
 Highly Detailed
 Can be quite large (100+ pages)
 Should contain all elements not addressed in
other documents
 Is a living document!!!!!!!!
A Design Document Construct
 Table of Contents
 Introduction/Overview
 Game Mechanics
 Artificial Intelligence
 Game Elements
 Story Overview
 Game Progression
 System Menus
Story Bible
 Story outline is in design document, the story
bible fleshes out the story.
 Plot and Story Flow
 Detailed Story Flow
 Detailed Characterizations
 Backstory
 Generally Prose instead of bullets
Script
 The Dialog that occurs in the game.
 Tree structure that controls dialog
Art Bible
 Concept sketches
 Resources for artist
 Look and feel
 Art styles
 Technical guidelines
 Generally created by lead artist, not designer.
Storyboards
 May be part of art bible or standalone.
 Puts game flow in a visual context
 Useful to entire team, not just artist
Technical Design Document
 Sister specification to Art Bible and Game
Design Document
 Discusses how functionality will be implemented.
 Generally constructed by the lead programmer.
 May include overall code structure, major
classes, rendering architecture, AI design, etc.
 May contain pseudocode
Schedules and
Business/Marketing Documents
 Documents necessary for management of
project.
 Generally responsibility of Producer.
Nature of Documentation
 Must be living documents.
 Allows communication and direction across the
team
 Can be a trap if misused.

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