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L1 Slides - Events and Actions in Programs - Y3

This document discusses moving sprites in Scratch programming. It explains how sprites move using events and actions, and provides activities where students can explore moving a sprite using keys and improving the program's controls. The lesson aims to explain the relationship between events and actions and help students control sprite movement.

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Ashraff Ameen
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0% found this document useful (0 votes)
53 views13 pages

L1 Slides - Events and Actions in Programs - Y3

This document discusses moving sprites in Scratch programming. It explains how sprites move using events and actions, and provides activities where students can explore moving a sprite using keys and improving the program's controls. The lesson aims to explain the relationship between events and actions and help students control sprite movement.

Uploaded by

Ashraff Ameen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 13

Lesson 1: Moving a sprite

Year 3 – Programming – Events and actions in programs


Objectives

Lesson 1: Moving a sprite


To explain how a sprite moves in an existing project

● I can explain the relationship between an event and an action


● I can choose which keys to use for actions and explain my choices
● I can identify a way to improve a program

2
Introduction

Controlling movement
Think of a computer game you have played recently. How do you control movement in the
game?

3
Introduction

What controls can be used to move a sprite in Scratch?

4
Activity 1

How does this sprite move?


Go to: the-cc.io/pg3b-1-a1-ca

The instructions for this project have not been completed. Use the mouse and the keyboard
to explore how you can move Scratch the cat.

5
Activity 1

Can you complete the instructions?

Complete the instructions on your Move right

worksheet. Move left

Move up
Does the project do everything you
Move down
expected it to do?
Change costume

Turn clockwise

Turn anticlockwise

6
Activity 2

Change the controls and fix the errors


These are the blocks used. How would you change them to improve this program?

7
Activity 2

Design your changes

Design your changes and then code them!

Can you choose better ways to control the sprite?


Event Press ‘R’
key

Movement Rotate
sprite
clockwise

8
Activity 2

Click on See inside to edit the project

9
Activity 3

Add a second sprite and control its movement


Try controlling the movement of this
sprite in a different way.

Here are some blocks you could use.

Share your project with a partner.

10
Plenary

Why move sprites?


In this lesson, we have looked at how you
can move sprites.

Can you think of examples of games or


projects where you move a sprite?

11
Assessment

How confident are you? (1–3)


● I can explain the relationship 3 – Very confident
between an event and an action
● I can choose which keys to use for
actions and explain my choices 2 – Unsure
● I can identify a way to improve a
program
1 – Not confident

12
Summary

Next lesson
In this lesson, you…
Next lesson, you will...
Found the events needed to move a sprite,
Move your sprite in four directions and
and then improved the project to include a
combine these movements with design
greater variety of movements and more
choices to move a sprite around a maze
logical controls

13

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